Files
AILang/bench/reference/bench_mono_indirect.c
Brummel 4cacfcbdac bench: mono-vs-vdisp micro-benchmark + revised Decision 11 rationale
Hypothesis-driven measurement of "did monomorphisation actually
buy us performance?" on a 100M-iter LCG hot loop, AILang mono'd
code vs. four C reference variants (direct-inlinable, direct-
noinline, indirect-monomorphic, indirect-polymorphic). Zen 3,
clang -O2, median-of-15.

Headline: H1 supported, but the mechanism is inlining, not
dispatch shape. AILang mono = hand-C direct (1.000x). Indirect-
monomorphic = direct-noinline (1.000x) — saturating branch
predictor makes the indirect-call cost vanish on this hardware.
Inlining is the actual 3.31x win; polymorphic indirect adds
another 21% predictor-miss penalty.

DESIGN.md Decision 11 gains a rationale paragraph reframing mono
as inlining-enabler rather than indirect-call-eliminator, with
explicit pointer to the bench. JOURNAL entry records the full
methodology, ratios, limitations, and the side-effect mono-pass
env.globals-seeding bug surfaced while building the AILang fixture
(separate RED-first debug iter to follow).
2026-05-10 01:03:21 +02:00

48 lines
1.6 KiB
C

// Hand-C reference for bench_mono_dispatch — INDIRECT (fnptr) variant.
//
// Same algorithm as bench_mono_direct_noinline.c, but `foo` is reached
// through a function pointer assigned at runtime. This represents the
// "virtual dispatch" / "dictionary-passing" lower bound: the call
// target is opaque to the optimiser at compile time, so clang cannot
// inline and emits an indirect call (`callq *<reg>`).
//
// The fnptr is assigned from main via a volatile-pointer indirection
// to defeat any speculative devirtualisation clang -O2 might attempt
// (without PGO it does not devirt monomorphic-target indirect calls,
// but the volatile guard makes that explicit and stable across clang
// versions).
//
// `foo` keeps `noinline` so we measure dispatch-shape, not body size.
// The pair (direct_noinline vs indirect) isolates exactly the
// indirect-call cost on this hardware.
//
// Build: clang -O2 -o bench_mono_indirect bench_mono_indirect.c
#include <stdio.h>
#include <stdint.h>
static int64_t foo(int64_t x) __attribute__((noinline));
static int64_t foo(int64_t x) {
return x * 1103515245 + 12345;
}
typedef int64_t (*foo_fn_t)(int64_t);
static int64_t loop_call(foo_fn_t fp, int64_t i, int64_t acc) {
while (i != 0) {
acc = acc + fp(acc + i);
i = i - 1;
}
return acc;
}
int main(void) {
// Volatile barrier so the optimiser sees the target as
// dynamically-determined — it cannot prove the fnptr is
// monomorphic at the call site without PGO.
foo_fn_t volatile fp_v = &foo;
foo_fn_t fp = fp_v;
printf("%lld\n", (long long)loop_call(fp, 100000000, 0));
return 0;
}