Files
AILang/bench/reference/bench_mono_indirect_polymorphic.c
T
Brummel 4cacfcbdac bench: mono-vs-vdisp micro-benchmark + revised Decision 11 rationale
Hypothesis-driven measurement of "did monomorphisation actually
buy us performance?" on a 100M-iter LCG hot loop, AILang mono'd
code vs. four C reference variants (direct-inlinable, direct-
noinline, indirect-monomorphic, indirect-polymorphic). Zen 3,
clang -O2, median-of-15.

Headline: H1 supported, but the mechanism is inlining, not
dispatch shape. AILang mono = hand-C direct (1.000x). Indirect-
monomorphic = direct-noinline (1.000x) — saturating branch
predictor makes the indirect-call cost vanish on this hardware.
Inlining is the actual 3.31x win; polymorphic indirect adds
another 21% predictor-miss penalty.

DESIGN.md Decision 11 gains a rationale paragraph reframing mono
as inlining-enabler rather than indirect-call-eliminator, with
explicit pointer to the bench. JOURNAL entry records the full
methodology, ratios, limitations, and the side-effect mono-pass
env.globals-seeding bug surfaced while building the AILang fixture
(separate RED-first debug iter to follow).
2026-05-10 01:03:21 +02:00

56 lines
2.3 KiB
C

// Hand-C reference for bench_mono_dispatch — INDIRECT POLYMORPHIC variant.
//
// Same structure as bench_mono_indirect.c, but the fnptr is selected
// per-iteration from a small array of FOUR distinct (and genuinely
// different) `foo` implementations. This models a polymorphic class
// hierarchy under hypothetical vdisp / dict-passing: the indirect
// target varies, so the branch predictor cannot lock onto a single
// destination. The four bodies are deliberately distinct (different
// constants and operations) so clang's mergefunc cannot collapse them.
//
// This is the LOWER bound on what mono offers — predictor misses on
// indirect dispatch when the call site sees more than one instance.
//
// IMPORTANT: this binary's stdout does NOT match the monomorphic
// variants — different `foo` semantics produce a different final acc.
// The harness skips the equality check for this binary; only the
// timing matters here.
//
// Build: clang -O2 -o bench_mono_indirect_polymorphic bench_mono_indirect_polymorphic.c
#include <stdio.h>
#include <stdint.h>
static int64_t foo_a(int64_t x) __attribute__((noinline));
static int64_t foo_b(int64_t x) __attribute__((noinline));
static int64_t foo_c(int64_t x) __attribute__((noinline));
static int64_t foo_d(int64_t x) __attribute__((noinline));
// Four genuinely different bodies — different constants, different
// op shapes. Same instruction count and roughly same cost so the
// "average" body cost matches the monomorphic case; what differs
// is the dispatch shape.
static int64_t foo_a(int64_t x) { return x * 1103515245 + 12345; }
static int64_t foo_b(int64_t x) { return x * 1664525 + 1013904223; }
static int64_t foo_c(int64_t x) { return x * 22695477 + 1; }
static int64_t foo_d(int64_t x) { return x * 214013 + 2531011; }
typedef int64_t (*foo_fn_t)(int64_t);
static int64_t loop_call(foo_fn_t * volatile fps, int64_t i, int64_t acc) {
while (i != 0) {
// i & 3 cycles through the 4 fnptrs every iteration.
foo_fn_t fp = fps[i & 3];
acc = acc + fp(acc + i);
i = i - 1;
}
return acc;
}
int main(void) {
foo_fn_t fps[4] = { &foo_a, &foo_b, &foo_c, &foo_d };
foo_fn_t * volatile fps_v = fps;
printf("%lld\n", (long long)loop_call(fps_v, 100000000, 0));
return 0;
}