Files
AILang/bench/reference/tree_walk.c
T
Brummel c897d2eef0 bench: 21'e — cross-language reference, AILang/C ratios
Closes the question CLAUDE.md has carried since day one ("LLVM-
linkable, performance is extremely important") with data. Hand-C
variants of the four bench fixtures, compiled with clang -O2,
each carefully matching the AILang algorithm and explicitly
documenting representation differences (cell width, leak policy)
that affect the ratio.

Three substantive findings:

1. Pure-compute parity with C: bench_compute_collatz runs at
   AILang/C = 0.99x across both allocators. AILang's IR composes
   with LLVM's optimizer at the same level a hand-C source does.
   This is the LLVM-linkable performance claim, backed by data
   for the first time. bench_compute_intsum (1.05-1.18x) confirms.

2. AILang bump beats glibc malloc 2x on linear allocation:
   bench_list_sum.bump/c = 0.50x. Bump's two-instruction inline
   fastpath outperforms glibc's free-list-managed malloc on
   no-free workloads. Quantitatively measured for the first time.

3. RC overhead vs C malloc quantified: bench_list_sum.rc/c =
   1.49x, bench_tree_walk.rc/c = 2.61x. The 8-byte refcount
   header + zero-init + libc backing add 50-160% over glibc
   malloc on these implicit-mode workloads. Explicit-mode + a
   free()-adding C variant (21'f, queued) will close the
   apples-to-apples gap on dec-cost.

CLAUDE.md updated to list bench/cross_lang.py as the third
tidy-iter gate alongside bench/check.py and bench/compile_check.py.
20 new metrics in bench/baseline_cross_lang.json with 12-15%
tolerances (cross-language ratios are inherently noisier than
within-AILang ratios — two compiler stacks contribute variance).
2026-05-09 01:15:37 +02:00

57 lines
1.6 KiB
C

// Hand-C reference for bench_tree_walk.
//
// Same algorithm as examples/bench_tree_walk.ailx — build a balanced
// binary tree of given depth (every value = 1) and sum every node.
// Three depths: 16 / 18 / 20 (= 65535 / 262143 / 1048575 nodes).
//
// Cell layout: { long value; struct node *left; struct node *right; }
// — 24 bytes. AILang's Tree Node cell is 32 bytes (tag + value + l
// + r) due to the discriminated-union tag. The Leaf variant is also
// boxed in AILang (tag-only, ~8 bytes). For C, we use NULL pointers
// for leaves (no allocation), which is a representation choice that
// favors C; a fair-er comparison would tag leaves explicitly.
//
// Memory policy: malloc, DELIBERATELY no free. Matches AILang's
// bench_tree_walk under --alloc=rc (implicit-mode, leaks).
//
// Build: clang -O2 -o tree_walk tree_walk.c
// Expected stdout (one int per line):
// 65535
// 262143
// 1048575
#include <stdio.h>
#include <stdlib.h>
typedef struct node {
long value;
struct node *left;
struct node *right;
} node_t;
static node_t *build_tree(long depth) {
if (depth == 0) return NULL;
node_t *n = (node_t *) malloc(sizeof(node_t));
n->value = 1;
n->left = build_tree(depth - 1);
n->right = build_tree(depth - 1);
return n;
}
static long sum_tree(const node_t *t) {
if (t == NULL) return 0;
return t->value + sum_tree(t->left) + sum_tree(t->right);
}
static void run_one(long depth) {
const node_t *t = build_tree(depth);
printf("%ld\n", sum_tree(t));
}
int main(void) {
run_one(16);
run_one(18);
run_one(20);
return 0;
}