65e280bb70
Adds --alloc=<gc|bump> to ail build/run. Bump path links a 256MB no-free arena C stub instead of libgc; IR is byte-identical except for the @GC_malloc → @bump_malloc symbol swap. Bench harness times two allocation-heavy workloads (list cons/sum and balanced tree build/walk) under both modes. Numbers (RUNS=5, median of 4): bench_list_sum gc 0.141s bump 0.048s +194% bench_tree_walk gc 0.103s bump 0.041s +151% Bucket: large. ~60% of runtime is Boehm on these workloads — upper bound for any realistic program. Both fixtures hold the heap fully live, so the cost we're seeing is Boehm's allocate path itself, not collection work; that fact narrows the design space for the GC discussion. - crates/ailang-codegen: AllocStrategy enum, three callsites and the IR header parameterised. - crates/ail/src/main.rs: --alloc flag plumbed; bump runtime located + compiled on demand. - runtime/bump.c: 256MB static arena, abort-on-overflow. - examples/bench_list_sum, bench_tree_walk: accumulator-form fixtures (textbook recursive sum was constructor-blocked). - bench/run.sh: harness with Python timing helper (Arch's /usr/bin/time isn't part of the base install). No language-level changes; default --alloc=gc, all 141 workspace tests green, all 5 IR snapshots unchanged, 11 prior fixtures produce identical stdout. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
79 lines
2.7 KiB
Plaintext
79 lines
2.7 KiB
Plaintext
; Bench fixture (Bench iter): balanced-tree build + sum.
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;
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; Allocates a balanced binary tree of `Node value left right` cells,
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; then walks it summing the value field. Distinct from
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; `bench_list_sum` in two ways:
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; 1. Each tree node has an additional pointer field versus a list
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; cell — 32-byte alloc instead of 24-byte. The branching shape
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; means the recursion structure is genuinely tree-shaped: the
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; build cannot be made tail-recursive without explicit
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; continuation passing, so this fixture is constrained to depths
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; where the recursion stack fits.
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; 2. The traversal pattern hits two children per node, exercising
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; the GC's mark-phase pointer-chasing heuristics differently from
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; a plain linked-list walk.
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;
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; Depth picked: 20 -> 2^20 - 1 = 1_048_575 nodes -> 32 MB heap usage.
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; Recursion depth in `build_tree` and `sum_tree` matches `depth`,
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; which fits comfortably in the default 8 MB system stack.
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;
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; Hardcoded multi-call form: build/sum the same tree thrice for
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; signal averaging. The depths are different per call so the GC has
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; to deal with three independent live-set sizes.
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;
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; Expected stdout (one int per line):
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; depth 16: 2^16 - 1 = 65535 nodes, sum = 65535
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; depth 18: 2^18 - 1 = 262143 nodes, sum = 262143
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; depth 20: 2^20 - 1 = 1048575 nodes, sum = 1048575
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;
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; (Each node stores literal `1`; sum is therefore node count.)
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(module bench_tree_walk
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(data Tree
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(ctor Leaf)
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(ctor Node (con Int) (con Tree) (con Tree)))
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(fn build_tree
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(doc "Balanced binary tree of given depth, every value = 1.")
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(type
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(fn-type
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(params (con Int))
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(ret (con Tree))))
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(params depth)
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(body
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(if (app == depth 0)
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(term-ctor Tree Leaf)
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(term-ctor Tree Node
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1
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(app build_tree (app - depth 1))
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(app build_tree (app - depth 1))))))
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(fn sum_tree
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(doc "Sum every Node value via match recursion. Constructor-blocked: not tail-recursive, but recursion depth = tree depth so fits.")
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(type
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(fn-type
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(params (con Tree))
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(ret (con Int))))
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(params t)
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(body
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(match t
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(case (pat-ctor Leaf) 0)
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(case (pat-ctor Node v l r)
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(app + v (app + (app sum_tree l) (app sum_tree r)))))))
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(fn run_one
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(doc "Build a tree of given depth, sum it, print the sum.")
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(type (fn-type (params (con Int)) (ret (con Unit)) (effects IO)))
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(params depth)
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(body
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(do io/print_int (app sum_tree (app build_tree depth)))))
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(fn main
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(type (fn-type (params) (ret (con Unit)) (effects IO)))
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(params)
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(body
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(seq (app run_one 16)
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(seq (app run_one 18)
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(app run_one 20))))))
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