4cacfcbdac
Hypothesis-driven measurement of "did monomorphisation actually buy us performance?" on a 100M-iter LCG hot loop, AILang mono'd code vs. four C reference variants (direct-inlinable, direct- noinline, indirect-monomorphic, indirect-polymorphic). Zen 3, clang -O2, median-of-15. Headline: H1 supported, but the mechanism is inlining, not dispatch shape. AILang mono = hand-C direct (1.000x). Indirect- monomorphic = direct-noinline (1.000x) — saturating branch predictor makes the indirect-call cost vanish on this hardware. Inlining is the actual 3.31x win; polymorphic indirect adds another 21% predictor-miss penalty. DESIGN.md Decision 11 gains a rationale paragraph reframing mono as inlining-enabler rather than indirect-call-eliminator, with explicit pointer to the bench. JOURNAL entry records the full methodology, ratios, limitations, and the side-effect mono-pass env.globals-seeding bug surfaced while building the AILang fixture (separate RED-first debug iter to follow).
56 lines
2.3 KiB
C
56 lines
2.3 KiB
C
// Hand-C reference for bench_mono_dispatch — INDIRECT POLYMORPHIC variant.
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//
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// Same structure as bench_mono_indirect.c, but the fnptr is selected
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// per-iteration from a small array of FOUR distinct (and genuinely
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// different) `foo` implementations. This models a polymorphic class
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// hierarchy under hypothetical vdisp / dict-passing: the indirect
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// target varies, so the branch predictor cannot lock onto a single
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// destination. The four bodies are deliberately distinct (different
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// constants and operations) so clang's mergefunc cannot collapse them.
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//
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// This is the LOWER bound on what mono offers — predictor misses on
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// indirect dispatch when the call site sees more than one instance.
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//
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// IMPORTANT: this binary's stdout does NOT match the monomorphic
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// variants — different `foo` semantics produce a different final acc.
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// The harness skips the equality check for this binary; only the
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// timing matters here.
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//
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// Build: clang -O2 -o bench_mono_indirect_polymorphic bench_mono_indirect_polymorphic.c
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#include <stdio.h>
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#include <stdint.h>
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static int64_t foo_a(int64_t x) __attribute__((noinline));
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static int64_t foo_b(int64_t x) __attribute__((noinline));
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static int64_t foo_c(int64_t x) __attribute__((noinline));
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static int64_t foo_d(int64_t x) __attribute__((noinline));
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// Four genuinely different bodies — different constants, different
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// op shapes. Same instruction count and roughly same cost so the
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// "average" body cost matches the monomorphic case; what differs
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// is the dispatch shape.
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static int64_t foo_a(int64_t x) { return x * 1103515245 + 12345; }
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static int64_t foo_b(int64_t x) { return x * 1664525 + 1013904223; }
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static int64_t foo_c(int64_t x) { return x * 22695477 + 1; }
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static int64_t foo_d(int64_t x) { return x * 214013 + 2531011; }
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typedef int64_t (*foo_fn_t)(int64_t);
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static int64_t loop_call(foo_fn_t * volatile fps, int64_t i, int64_t acc) {
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while (i != 0) {
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// i & 3 cycles through the 4 fnptrs every iteration.
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foo_fn_t fp = fps[i & 3];
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acc = acc + fp(acc + i);
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i = i - 1;
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}
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return acc;
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}
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int main(void) {
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foo_fn_t fps[4] = { &foo_a, &foo_b, &foo_c, &foo_d };
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foo_fn_t * volatile fps_v = fps;
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printf("%lld\n", (long long)loop_call(fps_v, 100000000, 0));
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return 0;
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}
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