# aura — project rules

aura is a "game engine for traders": a Rust framework **and** a playground to
author trading nodes, backtest them deterministically and massively in parallel,
compose them fractally, validate them (sweep / Monte-Carlo / walk-forward), and
freeze a validated strategy into a standalone bot with a broker connection.

This file is the project sittenkodex. It imports the universal discipline from
`~/dev/skills/templates/CLAUDE.md.fragment` and adds aura's domain invariants.
The full architecture lives in the design ledger (`docs/design/`) and the specs
(`docs/specs/`), not here.

## Roles

I am the **orchestrator**, not the implementer. The skills-plugin agents are my
workers: I plan, design, decide, and integrate; they implement, refactor, test,
and diagnose. Trivial mechanical edits I may do directly; anything needing broad
reading or judgement goes to an agent. Agent reports describe intent, not
outcome — I verify the diff and the test output myself before committing.

## Commit discipline and main-branch sanctity

- **Only the orchestrator commits.** No skill agent runs `git commit`; agents
  leave their output as unstaged working-tree changes for me to inspect and shape
  into commits.
- **main HEAD is sacrosanct.** No `git reset`/`git revert` on main. main moves
  forward only via my commits. Wrong agent output is discarded with
  `git checkout -- <paths>`/`git stash`; a bad landing is fixed forward, never
  rewound.
- When a commit closes a Gitea issue, reference it in the body: `closes #N`
  (or `refs #N` for non-final work).

## Design rationale ≠ implementation effort

Design choices are justified by substance — semantics, structural fit, what the
design permits vs forbids, compositional clarity, future-proofing. Implementation
effort ("approach A touches 250 sites, B touches 1") is an observation about the
current code, not a rationale. Effort is at most a named tiebreaker after
substantive reasons tie.

## Bug fixes — TDD, always

Bug fixes are RED-first and autonomous: the failing test exists in the working
tree before any fix. The `debug` skill is mandatory for any observable
misbehaviour (failing test, panic, wrong output).

## Domain invariants (load-bearing — never silently violate)

These are the contracts the whole design rests on. A change that breaks one is a
design decision, not a refactor, and belongs in the ledger.

1. **Determinism.** A backtest is a deterministic, synchronous, non-concurrent
   event loop that reaches a unique state after each input tick. Same input →
   same run, reproducibly. Two backtests are fully disjoint → concurrently
   executable without locking. Parallelism is *across* sims, never within one.
2. **Causality / no look-ahead.** A node sees only the past. Look-ahead is made
   structurally impossible (read-only input windows that end at the cursor;
   resamplers emit a bar only once it is complete), not merely discouraged.
3. **One merge, at ingestion only.** Heterogeneous timestamped sources are
   k-way-merged into a single chronological cycle stream at the ingestion
   boundary. There is no merge / as-of join inside the graph.
4. **The four scalar base types, streamed as SoA.** Only `i64`, `f64`, `bool`,
   `timestamp` are streamed, as columnar Structure-of-Arrays. Composite streams
   (e.g. OHLCV) are bundles of base columns. Non-scalars (String, Records,
   tables, calendars) exist as metadata beside the hot path, never in it.
5. **Acyclic dataflow.** The graph is a DAG; the only feedback path is an
   explicit delay/state node (the RTL "register"). The "cycle" of the research
   workflow is not a dataflow cycle.
6. **Record-then-replay determinism boundary.** Anything non-deterministic,
   external, or slow (LLM news agents, web sources) is materialized into a
   recorded, timestamped stream *before* it enters the engine. The sim never
   makes a live external call mid-replay. (See `~/.claude/CLAUDE.md` for the
   IONOS consent rule: external LLM calls happen at the recording/live-source
   edge, with explicit per-session consent, never inside a backtest.)
7. **Strategy output is an intent/exposure stream; position management is a
   decoupled derived layer.** The DAG expresses one state at t (C8: ≤1 record per
   `eval`), so a strategy's primary, backtestable output is a signed, bounded
   **exposure** `f64 ∈ [-1,+1]` per cycle, not an equity curve. **Signal quality**
   is measured by the **sim-optimal broker** — a downstream consumer node that
   integrates `exposure·return` into a deterministic, frictionless synthetic
   equity stream in **pips**. The broker-independent **position-event table**
   (`event_ts, action[buy/sell/close], position_id, instrument_id, volume`) is a
   **decoupled, derivable** layer — the first difference of the exposure state, a
   computed table (not a per-`eval` output, since one decision instant may yield
   >1 event) — that feeds **realistic broker nodes** (currency equity, real
   frictions) for viability and deploy. The two broker classes attach at two
   points: sim-optimal on the exposure stream, realistic on the derived
   position-event table; brokers are ordinary downstream nodes, never part of the
   strategy.
8. **Deploy artifacts are frozen.** Hot-reload (cdylib) is an authoring-loop
   tool only. The live bot is a statically-linked, versioned, frozen artifact —
   never hot-swapped (audit trail: this bot = this commit).
9. **Engine / project separation.** This repo is the reusable *engine*. Research
   projects are separate external repos that depend on it. Project-specific
   signals live in a project's `nodes/`; cross-project-reusable nodes in shared
   crates; universal blocks in `aura-std` (shipped here). Reuse is cargo-native;
   the hot-reload unit is always the project-side `cdylib`. No user/project
   signals in this repo (only `examples/` fixtures for the engine's own tests);
   no multi-project manager or node registry inside aura. **A project is always
   a Rust crate** (a cdylib library of node / strategy / experiment blueprints +
   a static `Aura.toml`), hosted by `aura` during research and frozen to a
   standalone binary for deploy.
10. **Authoring surface — all logic is Rust.** Nodes, strategies, *and*
    experiments/harnesses are authored in native Rust via Claude Code + the
    skills pipeline, using builder APIs. Declarative config (`Aura.toml`) carries
    only static project context, never logic — no experiment/strategy DSL (the
    RustAst trap). aura ships no embedded coding-LLM; IONOS LLMs are used only as
    a runtime data source (news bias), with per-session consent, never in the
    code path.
11. **Construction is a bootstrap phase.** Blueprints (param-generic graph-as-
    data from a Rust builder) are bootstrapped into frozen instances (buffers
    sized, topology fixed) by binding params + data + seed. Params configure and
    size nodes but never change topology (a topology change is a different
    blueprint). The harness — sources + strategy + broker node(s) + sinks — is
    the root sim graph, itself bootstrapped, and is C1's disjoint unit; its
    structural axes form the experiment matrix, its tuning params the sweep.
    **The bootstrap is a compilation** to a flat, type-erased `FlatGraph`, wired
    by raw index (composites inline — a composite is an authoring-level node, not
    a runtime object; names survive only as non-load-bearing debug symbols, as
    today). The flat graph is the target of **behaviour-preserving** optimisation,
    C1 the correctness invariant — intra-graph (CSE/DCE) and across a sweep family
    (sweep-invariant sub-graph computed once, shared via C11/C12). See C9/C19/C23.
12. **The World is the product; the playground is a trace explorer.** Three
    ontological tiers: a *node* is an open, composable fragment (at most one
    output, C8); a *harness* is the closed root graph that runs (sources +
    strategy + brokers + sinks + clock — C1's disjoint unit / root scope),
    **not** a node; the *World* is the program that dynamically constructs and
    orchestrates *families* of harnesses (walk-forward / sweep / MC / comparison)
    — aura's differentiator, not the single backtest. The World is a program:
    nothing is displayable until it runs, and what is displayable is exactly what
    a **sink** (C8) records into the registry (C18). The playground plays *any*
    harness and is an execution viewer / trace explorer (structure before, live
    streams during, recorded traces after) — never a scene editor; topology is
    grown in Rust + hot-reload, runtime params are UI-tunable.

## Skills plugin: project facts

The few facts the skills plugin needs that genuinely vary per project.
Everything else is a fixed convention (see `~/dev/skills/docs/conventions.md`).

- **Code roots** — `crates`
- **Build** — `cargo build --workspace`
- **Test** — `cargo test --workspace`
- **Lint** — `cargo clippy --workspace --all-targets -- -D warnings`
- **Doc build** — `cargo doc --workspace --no-deps 2>&1`
- **Design ledger** — `docs/design/INDEX.md`
- **Glossary** — `docs/glossary.md`
- **Issue tracker** — Gitea, repo `Brummel/Aura`:
  - browsable URL: `http://192.168.178.103:3000/Brummel/Aura/issues`
  - list open issues: `tea issues ls --repo Brummel/Aura --state open`
- **Spec auto-sign** — **enabled**. This project allows a `/boss` run to sign a
  spec in the user's place through `specify`'s auto-sign gate.
