# aura — a "game engine for traders": a Rust framework + playground to author
# trading nodes, backtest them deterministically and in parallel, compose them
# fractally, and freeze a validated strategy into a standalone bot.
#
# Workspace split is driven by the cdylib hot-reload boundary: `aura-core` is the
# shared contract that BOTH the engine and every hot-reloadable signal/node
# cdylib link against. Add crates only when a boundary proves real.

[workspace]
resolver = "3"
members = [
    "crates/aura-core",
    "crates/aura-std",
    "crates/aura-engine",
    "crates/aura-analysis",
    "crates/aura-composites",
    "crates/aura-cli",
    "crates/aura-ingest",
    "crates/aura-registry",
    "crates/aura-research",
    "crates/aura-campaign",
    "crates/aura-bench",
]

[workspace.package]
edition = "2024"
version = "0.1.0"
license = "proprietary"
publish = false

[workspace.dependencies]
serde = { version = "1", features = ["derive"] }
# float_roundtrip is load-bearing for bit-identical reproduction (`aura reproduce`,
# #158): an f64 blueprint param (e.g. a Bias `scale`) is round-tripped through the
# content-addressed store as JSON, and the DEFAULT serde_json parser can be 1 ULP off,
# which would re-derive a member as DIVERGED. This feature guarantees the exact f64 is
# parsed back. Exercised (with a 1-ULP canary value) by aura-cli's
# `f64_blueprint_param_survives_store_round_trip_bit_identically`.
serde_json = { version = "1", features = ["float_roundtrip"] }

# Dependencies at opt-level 2, workspace crates at the dev default (0): the E2E
# suite spawns the debug `aura` binary whose wall-clock is dominated by dependency
# code (zip inflate, sha2 dylib hashing, serde) — optimizing deps is multiplicative
# there, while workspace crates stay fast-to-rebuild and debuggable. Float pins are
# unaffected: every pinned float is computed by workspace code (IEEE semantics are
# opt-level-independent in Rust regardless).
[profile.dev.package."*"]
opt-level = 2
