# aura design ledger — INDEX The ledger records the load-bearing design contracts and their rationale. Each contract states what it **guarantees**, what it **forbids**, and **why**. A change that breaks a contract is a design decision (amend the contract here with its new rationale), never a silent refactor. Provenance: contracts C1–C18 were settled in the initial rough-sketch design interview (2026-06-03), walking the design tree root-to-leaf (C16–C18 and the C10 refinement to a broker-independent position table came in follow-up turns). The `CLAUDE.md` **Domain invariants** section is the compressed, always-loaded summary of the subset that agents must never violate; this file is the fuller form with rationale. Vocabulary: a *contract* is one ledger entry. A *cycle* is one pipeline round; a *milestone* is a tracker container spanning many cycles (the first milestone is the **walking skeleton**: ingest → one signal → deterministic backtest → position table → sim-optimal broker → synthetic pip-equity metric). --- ## Foundation — what aura is aura is a framework **and** a playground for traders. A human and (primarily) LLMs author trading **nodes** directly in Rust; the engine backtests them deterministically and massively in parallel, composes them fractally, validates them (sweep / Monte-Carlo / walk-forward), and freezes a validated strategy into a standalone bot with a broker connection. The predecessor RustAst (`myc`) tried this as a custom DSL and failed: too slow, too buggy, and LLMs author far better in Rust than in an unfamiliar DSL. aura inverts it — engine in Rust, strategies in Rust — but keeps RustAst's *concepts* (synchronous reactive streams, bounded-lookback series, run-counting, SoA). RustAst is a conceptual reference, not a dependency. The one reused component is `data-server` (the first data source). What sets aura apart is **not** the single backtest — every quant system does that — but the **World**: the meta-level where harnesses are dynamically constructed and *families* of them orchestrated and explored (walk-forward, sweeps, Monte-Carlo, comparison). The deterministic single-harness engine is the *substrate*; the World is the *product* (C20–C22). --- ## External components Two sibling projects live outside this repo and are named throughout the contracts. Their concrete location is recorded here so the repo is the single source of truth — not session memory. - **`data-server`** — `~/dev/libs/data-server`, Gitea `Brummel/data-server` (`http://192.168.178.103:3000/Brummel/data-server.git`). aura's **first data source** and the one reused component (Foundation; C3, C11, C12). A standalone leaf crate (deps: `chrono`, `regex`, `zip`) that loads Pepperstone **M1/tick** binary files and shares them lock-free as `Arc<[T]>` chunks (`CHUNK_SIZE = 1024`) via `SymbolChunkIter::next_chunk` (an inherent method driven by `while let`, not the `Iterator` trait); `stream_*_windowed(from_ms, to_ms)` provides C12's data-window with inclusive Unix-ms bounds. Records are **AoS** (`M1Parsed`/`TickParsed`, `time_ms: i64` Unix-ms). The ingestion boundary (C3) therefore **transposes** these AoS records into aura's SoA columns (C7) and normalizes `time_ms` → canonical epoch-ns at that one boundary. Pulled in as a cargo git dependency when the ingestion task starts; deliberately absent from the bare skeleton so the workspace compiles without the network. - **RustAst (`myc`)** — `~/dev/RustAst`, Gitea `Brummel/RustAst` (`http://192.168.178.103:3000/Brummel/RustAst.git`). The predecessor DSL attempt (Foundation): **a conceptual reference, never a dependency** — its DSL authoring surface and `Value`/HM-inference machinery are exactly what aura rejects (C17). But its **`src/ast/rtl/` layer is a working reference implementation of the very streaming substrate aura rebuilds**, and is worth reading before authoring `aura-core` — these are not just concepts, they exist as code: - `rtl/series/data.rs` — `RingBuffer` with financial-style indexing (index 0 = newest), `total_count` (the **run-count** of C5) and `lookback_limit` (C8's pre-sized window); the `ScalarValue` marker trait ("flat scalars only, no String/Record" = C7's closed scalar set); `ScalarSeries` and the **SoA** `RecordSeries` for composites (C7's "OHLCV = a bundle of base columns"). - `rtl/series/mod.rs` — `create_typed_series`, dispatching element type → storage backend (the type-specialized **factory** of C19). - `rtl/streams/mod.rs` — `Signal { cycle_id, value }` (C4's cycle clock) and the `Stream` / `Observer` / `ObservableStream` push traits (the reactive model of C4/C5). - `rtl/streams/register.rs` — the RTL **"register" / delay node** (the one explicit feedback path of C5/C9) plus a seeded, reproducible OHLC generator (C12's seed-as-input). aura reimplements these natively and **sharpens** them: types are monomorphized and edges type-erased to the four scalar kinds with direct dispatch (C7) instead of carrying boxed `Value`s, and input history is shared zero-copy as `Arc<[T]>` (C12) instead of a `VecDeque`. RustAst shows the *shape*; aura makes it fast and deterministic. --- ## Contracts ### C1 — Determinism and disjoint parallelism **Guarantee.** A backtest is a deterministic, synchronous, non-concurrent event loop that reaches a unique state after each input tick. Same input (incl. seed) → bit-identical run. Two backtests are fully disjoint and run concurrently without locking. **Forbids.** Concurrency *within* a single sim; any nondeterministic input that is not captured as an explicit input (see C11, C12). **Why.** Real money rides on backtest results; reproducibility and an audit trail are non-negotiable. Speed comes from parallelism *across* sims, which disjointness makes lock-free. ### C2 — Causality / no look-ahead **Guarantee.** A node sees only the past. Input history is a read-only window that ends at the current cursor; a resampler emits a bar only once it is complete. **Forbids.** Any node access to data with `timestamp > now`; emitting a partial / still-forming bar. **Why.** Look-ahead is the cardinal backtester bug — a fast backtester that leaks the future is worse than none. Making the future *physically absent* from what a node receives beats merely discouraging it. ### C3 — One merge, at ingestion only **Guarantee.** Heterogeneous timestamped sources are k-way-merged by timestamp into one chronological cycle stream at the ingestion boundary; source-native time units (e.g. data-server's Unix-`time_ms`) are normalized there to the canonical epoch-ns `timestamp` of C7. **Forbids.** Any merge / as-of join *inside* the graph. **Why.** A single ordered timeline is the mechanism that makes heterogeneous-rate sources (news daily-bias + M5 + ticks) causally combinable without leaking the future. Keeping the merge at one boundary keeps the graph semantics simple. ### C4 — Cycle granularity **Guarantee.** The clock is data-driven: one input record = one cycle, advanced in global timestamp order, with a monotonic `cycle_id`. Ties (same timestamp, multiple sources) break by source declaration order. **Forbids.** A fixed time-grid clock; nondeterministic tie ordering. **Why.** The market *is* an irregular event sequence; a grid is arbitrary and either wastes empty cycles or clumps ticks. Backtest and live differ only in the origin of records, not the cycle semantics. Tie determinism preserves C1. ### C5 — Freshness-gated recompute and sample-and-hold **Guarantee.** The `cycle_id` advances everywhere (a cheap counter), but a node re-evaluates only when ≥1 of its own inputs is fresh this cycle (detected by run-count); otherwise it holds its last output. Stale inputs contribute their last (held) value. **Forbids.** Recomputing every node every cycle ("push all" is true for the *clock*, not for *recompute"); treating a held value as missing. **Why.** Total recompute does not scale to many sparse high-frequency sources; freshness-gating is the performance discipline that keeps the synchronous model fast. ### C6 — Firing policy A and B, per input group **Guarantee.** A node declares, per input group, one of two firing policies: **A** fire-on-any-fresh + hold (latest / as-of join — e.g. tick × held daily-bias); **B** all-fresh barrier (synchronizing join — e.g. O/H/L/C from four separate 15m sources: the candle is complete only when all four are fresh). A single node may mix an A input and a B group. **Forbids.** A single global firing mode; forcing per-node-only granularity. **Why.** Both are genuinely needed; RustAst implemented only B. Per-input-group granularity is required by the OHLC-plus-bias case where one node needs both. ### C7 — Four scalar base types, streamed as SoA **Guarantee.** Only `i64`, `f64`, `bool`, `timestamp` (newtype over i64, epoch-ns UTC) are streamed, as columnar Structure-of-Arrays. Composite streams (OHLCV) are bundles of base columns. Edges are type-erased to these four kinds; the type check is paid once at wiring/sim-start, then the topology is frozen per sim → direct dispatch, no per-event allocation. **Forbids.** Streaming non-scalars (String, Records, tables, calendars) — those live as metadata beside the hot path; `dyn Any` payloads; per-event heap allocation; topology mutation mid-sim. **Why.** Maximal streaming performance (SIMD/cache) needs a tiny closed scalar set and SoA. The open set is composites (schemas of columns), not scalar types. Type-erasure at the edge is also forced by the cdylib boundary (C13). ### C8 — The node contract **Guarantee.** A node implements `schema()` (declares each input's scalar type, required lookback depth, and firing group, **and the node's own tunable parameters — typed, with ranges**, which aggregate into the blueprint's param-space the optimizer sweeps, C12/C19/C20) + `eval(ctx) -> Option`. The engine provides read-only, zero-copy windows into each input's SoA ring buffer (`ctx.f64_in(x)[k]`, sized at wiring); a node may *additionally* keep its own mutable series for derived/intermediate state. `None`/Void return = filter / not-yet-warmed-up. A node is a **producer, a consumer, or both**: a producer/transformer exposes **at most one** output (one series per node); a **pure consumer (sink)** — chart, equity, logger — has **no** output. Sources are pure producers; sinks are pure consumers. **Forbids.** A node sizing/growing its input lookback at runtime; more than one output per node (model as multiple nodes); copy-on-read of input history. **Why.** Engine-provided windows mean LLM-authored code cannot mis-manage lookback bookkeeping, and history passes through zero-copy. Fixed, pre-sized buffers suit deterministic, pre-dimensioned sims (no realloc in the hot loop). ### C9 — Fractal, acyclic composition **Guarantee.** A composite is itself a `Node` that wires a sub-graph and exposes one output; signal, combined signal, and (with execution) strategy are all the same abstraction, nestable arbitrarily. The dataflow graph is a DAG; the only feedback path is an explicit delay/state node (the RTL "register"). Wiring is written in Rust (builder API); the built graph is introspectable runtime data. **Forbids.** Implicit dataflow cycles (combinational loops); special-casing "signal-of-signals" as separate mechanics. **Why.** Self-application of one contract gives unlimited composition with no adapter zoo. Acyclicity keeps the synchronous reactive model well-defined; forcing feedback through a visible delay node keeps the per-cycle determinism intact and the one legitimate feedback path explicit. Graph-as-data enables visualization, freezing, and re-parameterization for sweeps. ### C10 — Strategy result is a broker-independent position table; brokers are downstream nodes **Guarantee.** A strategy's result is **not** an equity curve but a **broker-independent, time-ordered table of position events**. The chain is `signals (scores) → decision/sizing node → position-event output`. An event is pure scalar columns (C7): `event_ts: timestamp`, `action: i64` (buy / sell / close), `position_id: i64`, `instrument_id: i64`, `volume: f64` (unsigned — direction is the `action`). A position's open time is the `event_ts` of its opening event (there is no separate `open_ts`); a `close` references a `position_id` and may be partial via its own `volume`. The **set of open positions at time t** (opens minus closes with `event_ts ≤ t`) is the strategy's *state* at t; the ordered sequence of these states is the result. Position sizing and risk live here (they set `volume`); the portfolio is multi-instrument. A **broker is a downstream consumer node** (C8 / C9): it consumes the strategy's position-event stream — plus the relevant price streams, to mark open positions — and emits an **equity stream** as its output. It is *not* part of the strategy. Because it is an ordinary node, **several brokers can be attached to the same position table at once**, each emitting its own equity stream, so the resulting curves are directly comparable. Two classes: **(a) the sim-optimal broker** — deterministic, frictionless, perfect-fill execution producing a **synthetic equity stream in pips** (no real currency, no real-broker constraints); the neutral yardstick for comparing and optimizing strategy *logic*. **(b) realistic broker nodes** (Pepperstone, …) — apply real spread / commission / slippage / lot / margin, may reject or modify positions, and produce a currency equity stream for viability and deployment. Pip PnL uses per-instrument pip metadata (reference data beside the hot path, C7). Live: a realistic broker node consumes the position events in real time and routes orders as a side effect; reconciliation with the real account is an external adapter. **Forbids.** Treating an equity curve as the strategy's output; baking a broker into the strategy; a special external broker subsystem (a broker is an ordinary node); storing `open_ts` (derive it from the opening event); a signed-volume direction trick (use `action`); broker-specific assumptions leaking into the strategy logic. **Why.** A strategy can be judged neutrally only if its result is independent of any real broker's frictions. The position table is that broker-independent invariant: one table feeds many broker nodes, each yielding its own equity — so attaching a synthetic and a real broker side by side gives two comparable curves, and "same strategy, different broker" and "same decisions sim vs live" both fall out. The sim-optimal pip curve is a level, currency-free playing field for comparison; realistic broker nodes then test real-world viability. Modelling the broker as a node (not a bespoke subsystem) keeps it within the one Node/graph abstraction (C9). This supersedes the earlier "broker is part of the strategy" framing. ### C11 — Generalized sources; record-then-replay determinism boundary **Guarantee.** A source is anything that produces timestamped scalar streams — market data (`data-server`) and non-financial sources (e.g. a news-agent node emitting a bias) are treated identically. Anything nondeterministic, external, or slow (LLM/news/web) is materialized into a recorded, timestamped stream *before* it enters the engine; backtest replays the recording, live computes fresh in real time and records it for future backtests. A bias enters as a value held until the next event (firing policy A). **Forbids.** Any live external call *inside* a backtest replay. **Why.** It is the only model compatible with reproducible backtests — LLM calls are nondeterministic and far too slow per-cycle. Per `~/.claude/CLAUDE.md`, external LLM (IONOS) calls happen only at the recording/live-source edge, with explicit per-session consent, never inside a sim. ### C12 — The atomic sim unit and the four orchestration axes **Guarantee.** The atomic unit is `(frozen topology + param-set + data-window + RNG-seed) → deterministic run → metrics`. Parameters are typed, ranged, runtime values injected at graph build (no recompile per param-set; the optimizer sees a generic vector of typed ranges). Raw data is shared read-only across sims via `Arc<[T]>` (data-server is built for this). Four axes orchestrate the atomic unit: (1) param-sweep (grid/random), (2) optimization (argmax metric), (3) walk-forward (rolling in-sample optimize + out-of-sample test), (4) Monte-Carlo (N seeded realizations perturbing input). **MC = sweep over seeds**; each realization is itself deterministic given its seed. **Forbids.** Baking a specific search strategy (Bayesian/genetic) into the primitive — those are pluggable policies atop the atomic unit; recompiling on a param change. **Why.** A stable primitive + orchestration axes keeps "wahnsinnig schnell" (embarrassingly parallel across the unit) cleanly separated from search policy. Seed-as-input reconciles Monte-Carlo with C1. The "frozen topology" of the atomic unit is one harness instance, selected by the harness's **structural axes** (C20); the structural experiment matrix is the outer orchestration over this dimension, the tuning sweep the inner (C19/C20). ### C13 — Hot-reload is authoring-only; deploy is frozen **Guarantee.** A node/strategy is authored as a native Rust `cdylib`, hot-reloaded during the authoring loop (Rust-ABI; host and node built with the same toolchain). The live/deploy bot is a statically-linked, versioned, frozen artifact. **Forbids.** Hot-swapping a running live bot; loading third-party / foreign- toolchain plugins. **Why.** Hot-reload makes the research loop fast; a live artifact must be frozen and reproducible (audit trail: this bot = this commit). A sweep pays no hot-reload tax — params are runtime data (C12), so the cdylib loads once. ### C14 — Headless core, two faces **Guarantee.** The engine is a UI-agnostic library. Two faces sit on it: a **programmatic/CLI** face (the primary surface for the LLM and automation — author a node, run a sim/sweep, emit structured metrics) and a **visual** face for human exploration. Visualization is only a downstream consumer node on the streams. **Forbids.** Any UI/pixel knowledge inside the engine. **Why.** The LLM drives programmatically, the human visually; a headless core serves both. The visual face is the **playground** (C22) — egui-native, in-process zero-copy from the SoA columns; it is staged after the runnable substrate but is core to aura's identity, not optional. ### C15 — Resampling-as-node; sessions/calendars **Guarantee.** A resampler is a node (finer stream → coarser bar stream), clock-sensitive, emitting a completed bar only at the boundary (C2). Calendars and instrument specs are metadata (non-scalar, beside the hot path); session *context* is exposed as scalar streams via a `SessionNode` (`bars_since_open: i64`, `in_session: bool`, `session_open_ts: timestamp`). "3rd 15m candle after session open" is then a plain node checking `bars_since_open == 3`. **Forbids.** Streaming the calendar; special-casing session logic outside the stream model. **Why.** Keeps the line consistent — everything a signal needs arrives as a stream; reference data feeds source/session nodes from beside the hot path. ### C16 — Engine / project separation; three-tier node reuse **Guarantee.** aura is the reusable **engine**; each research project is a separate external repo that depends on aura via cargo (the game-engine / game split). Node reuse is cargo-native, in three tiers: **`aura-std`** (universal blocks, ship with the engine) / **shared node crates** (cross-project-reusable, their own repos, pulled as cargo git deps) / **project-local `nodes/`** (experimental, project-specific). A reusable node is an `rlib` dependency; the hot-reload unit stays the project-side `cdylib` that composes it (consistent with C13). Concretely a project is a **Rust crate** — a cdylib library of node / strategy / experiment blueprints — plus a static `Aura.toml` (project context: data paths, instrument/pip metadata, default broker & window, runs dir). During research the `aura` host loads and runs it (C13 hot-reload); for deploy the chosen strategy + broker freeze into a standalone binary. **A project is therefore always a Rust program built on the engine.** **Forbids.** Project-specific signals in the aura repo (it keeps at most example/fixture nodes under `examples/` for its own tests); a multi-project manager inside aura; a bespoke node registry/marketplace (cargo + Gitea *is* the package mechanism). **Why.** The engine/game split keeps the engine sharp and reusable while each project versions its own research with its own forward-queue. Promotion (local → shared → std) is the ordinary Rust reuse gradient, no new mechanism. ### C17 — Authoring surface **Guarantee.** All *logic* — nodes, strategies, **and experiments/harnesses** — is authored in native Rust through **Claude Code + the skills pipeline**: the human describes, Claude writes the Rust, builds it, runs it via the `aura` CLI, and reports metrics. Declarative config (`Aura.toml`) carries only **static project context** (data paths, instrument/pip metadata, defaults, runs dir), never logic. aura ships **no embedded coding-LLM**. IONOS LLMs are used only as a *runtime data source* (news-agent bias, C11), gated by per-session consent, never in the code path. **Forbids.** An in-app LLM chat that generates node code inside aura; using IONOS (weaker models) as the authoring brain. **Why.** LLMs author Rust well in Claude Code — that is the fix to RustAst's failure; making weaker models the coding brain reintroduces the very problem. Keeps aura's scope an engine + playground, not an LLM-IDE. ### C18 — Project management: one repo = one project, plus a run registry **Guarantee.** Management has two planes. (1) **Code & forward-queue:** git (commit = identity; the frozen bot *is* a commit) + Gitea (ideas/hypotheses as the forward-queue, a research thrust = a milestone, the `idea → experimental → validated → deployed` label gradient). (2) **Experiments & results:** an Aura-native **run registry** — one record per run = a *manifest* (node-commit + params + data-window + seed + broker profile) + *metrics*, queryable, with *lineage* (composite ← signals; run ← inputs). Determinism (C1/C12) makes a run reproducible from its tiny manifest, so the registry stores manifests + metrics and re-derives full results on demand. Depth: **structured** (promotion/status, lineage, run-diff). **Forbids.** Storing results not reproducible from a recorded manifest; duplicating git/Gitea inside aura; a multi-project workspace manager. **Why.** Comparing experiments over time is the heart of the research loop and has no home in git/Gitea; determinism makes a structured registry cheap. Sequencing: the walking skeleton emits a manifest + metrics per run from day one; the registry/index is a later milestone over manifests that already exist. ### C19 — Bootstrap: blueprint → instance (recursive) **Guarantee.** Construction is a distinct phase, recursive at every level. Each node type has a **factory** `params → sized concrete node` (e.g. `SMA(length)` sizes its ring buffer). A **blueprint** is the param-generic, input-role-generic graph-as-data produced by running a Rust builder (C9); it carries *free* numeric params (declared ranges) and *free* input roles. The **bootstrap** binds `(blueprint + param-set + data bindings + seed)` into a concrete, **frozen instance** — buffers sized, topology fixed. This is precisely the "wiring / graph build" that C7 ("sized at wiring", "topology frozen per sim") and C12 ("params injected at graph build") already reference. The same machinery applies recursively up to the harness (C20). A sweep builds many instances from one blueprint; instances are disjoint (C1). **Forbids.** Params that change topology (a topology change is a *different* blueprint — Fork A, C7 "frozen"); resizing buffers after bootstrap; running a sim against an un-bootstrapped blueprint. **Why.** Separating the param-generic blueprint from the param-bound instance is what makes one strategy reusable across a whole sweep and lets the optimizer mutate "the 20" by *rebuilding* an instance (cheap; no recompile, C12) instead of rewriting code. Naming the build phase makes the implicit "wiring" of C7/C12 explicit. ### C20 — Strategy ↔ harness; the harness is the root sim graph **Guarantee.** A **strategy** is a reusable composite-node blueprint (C9): broker-, data-, and viz-independent, with inputs declared as named **roles** (symbol-agnostic where possible) and the position-event stream (C10) as output. A **harness** (the experimental setup) is the **root sim graph** — sources bound to the strategy's input roles + the strategy + attached broker node(s) + sinks — and is itself produced by the bootstrap (C19). A harness *instance* is C1's disjoint unit (RustAst's "root scope"). The harness has **two kinds of parameterization**: **structural axes** (which strategy, which instrument(s), which broker(s), which window) whose variation selects *different* instances — the **experiment matrix**; and **tuning params** (the strategy's numeric params) swept *within* a fixed structure (Fork A). The same strategy blueprint is reused across backtest, sweep, visual workspaces, and the frozen live bot — each a different harness. **Both strategy and harness/experiment are authored in Rust** via builder APIs (C17); the experiment matrix is ordinary Rust control flow (loops/conditionals), not a config schema. Ontologically, a node (incl. a strategy composite) is an **open** fragment — free input roles + ≤1 output (C8/C9) — that does not run alone; a **harness is the closed root graph**: a strategy with its input roles bound to sources and its output terminated in broker/sink nodes, under a clock. A harness is therefore **not a node** (no free inputs, no output; it does not fit `eval`) — it is the *closure that runs*, C1's disjoint unit / the root scope. Harnesses do not nest as nodes; the World (C21) orchestrates them as objects. **Forbids.** Embedding data sources / brokers / sinks inside a strategy; a declarative experiment mini-DSL (logic is Rust — C17); modelling the harness as a node (it is the closed root scope, not an open composable node). **Why.** Reusability needs the strategy to be a context-free blueprint that many harnesses embed. Modelling the harness as a root graph keeps it within the one Node/graph abstraction (C9) and makes "10 strategies in one environment" and "one strategy × N instruments" plain nested loops over the structural axes. Rust authoring (not config) preserves full programmatic power — conditional/adaptive matrices, generated axes, custom wiring — and avoids re-introducing the DSL trap C17 rejects. ### C21 — The World: the meta-level is the product **Guarantee.** Above the harness sits the **World** — the project's program / "game" (C16: a Rust crate). Within it, **harnesses are dynamically constructible, first-class objects**: meta-programs (walk-forward, sweep, optimize, Monte-Carlo — C12's axes) construct harness instances at runtime via the bootstrap (C19), run them disjointly in parallel (C1), aggregate / compare their results, and discard the transient instances. A walk-forward rolls windows → bootstraps a harness per window → stitches out-of-sample equity + parameter stability into one meta-result. Orchestrating *families* of harnesses is **first-class**, not a headless afterthought; the run registry (C18) is the World's memory. **Forbids.** Relegating multi-harness orchestration (walk-forward / sweep / comparison) to second-class headless-only status; treating the single backtest as the product. **Why.** What happens *within* one harness — backtest a strategy → equity — is commodity; every quant system covers it. aura exists for the meta-level: a programmable space where harnesses are dynamically built and families of them orchestrated and explored. The deterministic single-harness engine (C1–C20) is the **substrate**; the World is the **product**. ### C22 — The playground is a trace explorer; sinks are the recording mechanism **Guarantee.** The World is a *program*: nothing is displayable until it runs, and its harnesses are transient machinery (built, run, discarded — C21). The only durable, displayable substance is the **recorded trace**, captured by **sinks** — pure consumer nodes (C8) that persist a stream (equity, position events, a node's output) into the run registry (C18). **Displayable = exactly what a sink recorded**; with no sink, only input params + summary metrics remain. The **playground** is therefore an **execution viewer / trace explorer**, and it plays *any* harness (it is the harness *player*, not a harness, never bound to a default one): before a run it shows the program *structure* (graph-as-data, C9) + param knobs; during a run, live sink streams; after a run, recorded traces + metrics from the registry — including meta-views (stitched walk-forward, sweep surfaces, multi-strategy / instrument comparison). Observability is **explicit and selective** — you instrument what you want to see; the choice of sinks is part of the experiment. The engine ships sample harnesses *with* sinks so a newcomer sees a populated trace immediately; a fresh project is empty until built, run, and instrumented. **Forbids.** A scene-editor model that assumes a persistent populated world; constructing or wiring topology in the UI (topology is Rust + hot-reload, C9/C17 — the UI reflects the live graph-as-data and tunes runtime params via sliders, C12); retaining un-sinked data; binding the playground to a single / default harness. **Why.** A program has no scene-at-rest to inspect; what persists is what it records. Making sinks the one recording-and-observability mechanism keeps "what can I see?" answerable by "what did I instrument?", and keeps the engine UI-agnostic (C14). Live param tuning (runtime values, no topology change — C12 / C19 Fork A) gives the interactive feel without a wiring DSL. --- ## Open architectural threads not yet resolved - **Playground & World UI surface** — the playground is core (C22), egui-native; open is the concrete UI of the meta-views (walk-forward, sweep surfaces, comparison) and the run/replay clock controls. - **Parameter-space search strategies** (Bayesian/genetic) — pluggable policies atop the atomic sim unit (C12), not yet designed. - **`aura new` scaffolder, the experiment-builder API, and `Aura.toml`'s static-context schema** — `aura new` scaffolds a Rust project *crate* (node / strategy / experiment blueprints) against the engine (C16/C20); the experiment-builder API surface (harness wiring, structural axes, sweep combinators) and `Aura.toml`'s schema (data paths, instrument/pip metadata, default broker & window, runs dir) are not yet designed. - **`aura-std` contents** — the crate exists (doc-only); which universal blocks land first follows the walking-skeleton's needs. - **`strategies/` split** — a later split, *inside a project*, of top-level strategies from reusable building blocks in `nodes/`; not a day-1 cut. - **Sequencing** — the runnable single-harness *substrate* comes first (walking skeleton: a closed harness that runs deterministically and records via a sink); the World/meta layer (C21) and the playground trace-explorer (C22) are the differentiating layers that follow — you orchestrate and visualize a thing that must first run once.