# aura — project rules aura is a "game engine for traders": a Rust framework **and** a playground to author trading nodes, backtest them deterministically and massively in parallel, compose them fractally, validate them (sweep / Monte-Carlo / walk-forward), and freeze a validated strategy into a standalone bot with a broker connection. This file is the project sittenkodex. It imports the universal discipline from `~/dev/skills/templates/CLAUDE.md.fragment` and adds aura's domain invariants. The full architecture lives in the design ledger (`docs/design/`), not here. Per-cycle specs (`docs/specs/`) and plans (`docs/plans/`) are ephemeral working artifacts, kept git-tracked — committed while their cycle is live and removed (`git rm`) at cycle close, valid only for the cycle that produces them. Durable rationale is lifted to the ledger; a spec/plan is never treated as a live API reference (its code snippets drift the moment the code moves). The canonical record of past cycles is the ledger plus the git history. ## Roles I am the **orchestrator**, not the implementer. The skills-plugin agents are my workers: I plan, design, decide, and integrate; they implement, refactor, test, and diagnose. Trivial mechanical edits I may do directly; anything needing broad reading or judgement goes to an agent. Agent reports describe intent, not outcome — I verify the diff and the test output myself before committing. ## Commit discipline and main-branch sanctity - **Only the orchestrator commits.** No skill agent runs `git commit`; agents leave their output as unstaged working-tree changes for me to inspect and shape into commits. - **main HEAD is sacrosanct.** No `git reset`/`git revert` on main. main moves forward only via my commits. Wrong agent output is discarded with `git checkout -- `/`git stash`; a bad landing is fixed forward, never rewound. - When a commit closes a Gitea issue, reference it in the body: `closes #N` (or `refs #N` for non-final work). ## Design rationale ≠ implementation effort Design choices are justified by substance — semantics, structural fit, what the design permits vs forbids, compositional clarity, future-proofing. Implementation effort ("approach A touches 250 sites, B touches 1") is an observation about the current code, not a rationale. Effort is at most a named tiebreaker after substantive reasons tie. ## Bug fixes — TDD, always Bug fixes are RED-first and autonomous: the failing test exists in the working tree before any fix. The `debug` skill is mandatory for any observable misbehaviour (failing test, panic, wrong output). ## Domain invariants (load-bearing — never silently violate) These are the contracts the whole design rests on. A change that breaks one is a design decision, not a refactor, and belongs in the ledger. 1. **Determinism.** A backtest is a deterministic, synchronous, non-concurrent event loop that reaches a unique state after each input tick. Same input → same run, reproducibly. Two backtests are fully disjoint → concurrently executable without locking. Parallelism is *across* sims, never within one. 2. **Causality / no look-ahead.** A node sees only the past. Look-ahead is made structurally impossible (read-only input windows that end at the cursor; resamplers emit a bar only once it is complete), not merely discouraged. 3. **One merge, at ingestion only.** Heterogeneous timestamped sources are k-way-merged into a single chronological cycle stream at the ingestion boundary. There is no merge / as-of join inside the graph. 4. **The four scalar base types, streamed as SoA.** Only `i64`, `f64`, `bool`, `timestamp` are streamed, as columnar Structure-of-Arrays. Composite streams (e.g. OHLCV) are bundles of base columns. Non-scalars (String, Records, tables, calendars) exist as metadata beside the hot path, never in it. 5. **Acyclic dataflow.** The graph is a DAG; the only feedback path is an explicit delay/state node (the RTL "register"). The "cycle" of the research workflow is not a dataflow cycle. 6. **Record-then-replay determinism boundary.** Anything non-deterministic, external, or slow (LLM news agents, web sources) is materialized into a recorded, timestamped stream *before* it enters the engine. The sim never makes a live external call mid-replay. (See `~/.claude/CLAUDE.md` for the IONOS consent rule: external LLM calls happen at the recording/live-source edge, with explicit per-session consent, never inside a backtest.) 7. **Strategy output is an intent/exposure stream; position management is a decoupled derived layer.** The DAG expresses one state at t (C8: ≤1 record per `eval`), so a strategy's primary, backtestable output is a signed, bounded **exposure** `f64 ∈ [-1,+1]` per cycle, not an equity curve. **Signal quality** is measured by the **sim-optimal broker** — a downstream consumer node that integrates `exposure·return` into a deterministic, frictionless synthetic equity stream in **pips**. The broker-independent **position-event table** (`event_ts, action[buy/sell/close], position_id, instrument_id, volume`) is a **decoupled, derivable** layer — the first difference of the exposure state, a computed table (not a per-`eval` output, since one decision instant may yield >1 event) — that feeds **realistic broker nodes** (currency equity, real frictions) for viability and deploy. The two broker classes attach at two points: sim-optimal on the exposure stream, realistic on the derived position-event table; brokers are ordinary downstream nodes, never part of the strategy. 8. **Deploy artifacts are frozen.** Hot-reload (cdylib) is an authoring-loop tool only. The live bot is a statically-linked, versioned, frozen artifact — never hot-swapped (audit trail: this bot = this commit). 9. **Engine / project separation.** This repo is the reusable *engine*. Research projects are separate external repos that depend on it. Project-specific signals live in a project's `nodes/`; cross-project-reusable nodes in shared crates; universal blocks in `aura-std` (shipped here). Reuse is cargo-native; the hot-reload unit is always the project-side `cdylib`. No user/project signals in this repo (only `examples/` fixtures for the engine's own tests); no multi-project manager or node registry inside aura. **A project is always a Rust crate** (a cdylib library of node / strategy / experiment blueprints + a static `Aura.toml`), hosted by `aura` during research and frozen to a standalone binary for deploy. 10. **Authoring surface — all logic is Rust.** Nodes, strategies, *and* experiments/harnesses are authored in native Rust via Claude Code + the skills pipeline, using builder APIs. Declarative config (`Aura.toml`) carries only static project context, never logic — no experiment/strategy DSL (the RustAst trap). aura ships no embedded coding-LLM; IONOS LLMs are used only as a runtime data source (news bias), with per-session consent, never in the code path. 11. **Construction is a bootstrap phase.** Blueprints (param-generic graph-as- data from a Rust builder) are bootstrapped into frozen instances (buffers sized, topology fixed) by binding params + data + seed. Params configure and size nodes but never change topology (a topology change is a different blueprint). The harness — sources + strategy + broker node(s) + sinks — is the root sim graph, itself bootstrapped, and is C1's disjoint unit; its structural axes form the experiment matrix, its tuning params the sweep. **The bootstrap is a compilation** to a flat, type-erased `FlatGraph`, wired by raw index (composites inline — a composite is an authoring-level node, not a runtime object; names survive only as non-load-bearing debug symbols, as today). The flat graph is the target of **behaviour-preserving** optimisation, C1 the correctness invariant — intra-graph (CSE/DCE) and across a sweep family (sweep-invariant sub-graph computed once, shared via C11/C12). See C9/C19/C23. 12. **The World is the product; the playground is a trace explorer.** Three ontological tiers: a *node* is an open, composable fragment (at most one output, C8); a *harness* is the closed root graph that runs (sources + strategy + brokers + sinks + clock — C1's disjoint unit / root scope), **not** a node; the *World* is the program that dynamically constructs and orchestrates *families* of harnesses (walk-forward / sweep / MC / comparison) — aura's differentiator, not the single backtest. The World is a program: nothing is displayable until it runs, and what is displayable is exactly what a **sink** (C8) records into the registry (C18). The playground plays *any* harness and is an execution viewer / trace explorer (structure before, live streams during, recorded traces after) — never a scene editor; topology is grown in Rust + hot-reload, runtime params are UI-tunable. ## Skills plugin: project facts The few facts the skills plugin needs that genuinely vary per project. Everything else is a fixed convention (see `~/dev/skills/docs/conventions.md`). - **Code roots** — `crates` - **Build** — `cargo build --workspace` - **Test** — `cargo test --workspace` - **Lint** — `cargo clippy --workspace --all-targets -- -D warnings` - **Doc build** — `cargo doc --workspace --no-deps 2>&1` - **Design ledger** — `docs/design/INDEX.md` - **Glossary** — `docs/glossary.md` - **Issue tracker** — Gitea, repo `Brummel/Aura`: - browsable URL: `http://192.168.178.103:3000/Brummel/Aura/issues` - list open issues: `tea issues ls --repo Brummel/Aura --state open`