added Futures
This commit is contained in:
@@ -187,6 +187,10 @@ end;
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class operator TMycAtomicStack<T>.Finalize(var Dest: TMycAtomicStack<T>);
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begin
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Dest.Clear;
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if Dest.FSList <> nil then // Check if FSList was initialized
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begin
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Dest.FSList.Free; // Call instance method Free on FSList via Dest
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end;
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end;
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function TMycAtomicStack<T>.Alloc: PItem;
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@@ -210,10 +214,6 @@ begin
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FreeMemAligned(item); // Global procedure
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item := PopPtr; // Call instance method PopPtr via Dest
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end;
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if FSList <> nil then // Check if FSList was initialized
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begin
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FSList.Free; // Call instance method Free on FSList via Dest
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end;
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end;
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function TMycAtomicStack<T>.Pop: T;
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+70
-34
@@ -8,17 +8,47 @@ uses
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type
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IMycTaskFactory = interface
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{$region 'property access'}
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function GetThreadCount: Integer;
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{$endregion}
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function CreateThread(const Proc: TProc): IMycState;
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function InMainThread: Boolean;
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function InWorkerThread: Boolean;
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function Run(StartCount: Integer; Job: TProc): IMycSubscriber;
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procedure Teardown;
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procedure WaitFor(State: IMycState);
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property ThreadCount: Integer read GetThreadCount;
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end;
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{$region 'property access'}
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// Retrieves the number of worker threads.
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function GetThreadCount: Integer;
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{$endregion}
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// Creates and starts a new, independent thread executing Proc.
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// Returns IMycState to await thread completion.
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// Exceptions within Proc are caught; the first one is stored
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// and can be re-raised in the main thread via WaitFor or Teardown.
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function CreateThread(const Proc: TProc): IMycState;
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// Returns True if called from the main application thread.
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function InMainThread: Boolean;
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// Returns True if called from one of the factory's worker threads.
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function InWorkerThread: Boolean;
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// Schedules Job for execution by a worker thread.
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// If StartCount > 0, Job is deferred until Notify is called StartCount times on the returned IMycSubscriber.
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// If StartCount <= 0, Job is enqueued immediately.
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// Returns IMycSubscriber for deferred jobs, or TMycLatch.Null for immediate jobs or if Job is nil.
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// Exceptions during Job execution are caught; the first one is stored
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// and can be re-raised in the main thread via WaitFor or Teardown.
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// Raises ETaskException if the factory is already terminated.
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function Run(StartCount: Integer; Job: TProc): IMycSubscriber;
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// Shuts down the task factory: terminates worker threads and cleans up resources.
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// Before shutdown, any first stored exception from a worker thread (from Run or CreateThread tasks managed by this factory)
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// will be re-raised in the calling (main) thread.
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procedure Teardown;
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// Waits for the operation associated with State to complete.
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// Must not be called from a worker thread of this factory.
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// After waiting, or if the state is already set, any first stored exception
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// from any worker thread of this factory will be re-raised in the calling (main) thread.
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// Raises ETaskException if called from within a worker thread.
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procedure WaitFor(State: IMycState);
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// Gets the number of worker threads.
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property ThreadCount: Integer read GetThreadCount;
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end;
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TMycTaskFactory = class(TInterfacedObject, IMycTaskFactory)
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type
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@@ -58,7 +88,7 @@ type
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implementation
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type
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TMyc2PendingJob = class(TInterfacedObject, IMycSubscriber)
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TMycPendingJob = class(TInterfacedObject, IMycSubscriber)
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private
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[volatile]
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FCount: Integer; // Countdown counter
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@@ -73,7 +103,7 @@ type
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property Owner: TMycTaskFactory read FOwner;
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end;
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TMyc2TaskWait = class sealed(TInterfacedObject, IMycSubscriber)
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TMycTaskWait = class sealed(TInterfacedObject, IMycSubscriber)
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private
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[volatile]
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FSemaphore: TSemaphore; // System.SyncObjs.TSemaphore to be released on notification
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@@ -88,8 +118,6 @@ type
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{ TMycTaskFactory }
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constructor TMycTaskFactory.Create;
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var
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i: Integer;
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begin
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inherited Create;
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@@ -98,24 +126,31 @@ begin
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FWorkGate := TSemaphore.Create(nil, 0, MaxInt, ''); // Initial count is 0, workers will wait
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SetLength(FWorkThreads, TThread.ProcessorCount); // Create one thread per processor core
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for i := 0 to High(FWorkThreads) do
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for var i := 0 to High(FWorkThreads) do
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begin
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FWorkThreads[i] := CreateAnonymousThread('Thread pool [' + IntToStr(i) + ']', WorkerThread);
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TInterlocked.Increment(FThreadsRunning); // Increment active thread counter
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FWorkThreads[i].Start;
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FWorkThreads[i].FreeOnTerminate := false;
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end;
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for var i := 0 to High(FWorkThreads) do
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FWorkThreads[i].Start;
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end;
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destructor TMycTaskFactory.Destroy;
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begin
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Teardown; // Perform cleanup and stop threads
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for var i := High(FWorkThreads) downto 0 do
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FWorkThreads[i].Free;
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FWorkGate.Free;
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FWorkStack.Clear;
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inherited Destroy;
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end;
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class function TMycTaskFactory.CreateAnonymousThread(const DbgName: String; const Proc: TProc): TThread;
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{$IFDEF MSWINDOWS}
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{$WARN SYMBOL_PLATFORM OFF}
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var
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prio: TThreadPriority;
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{$ENDIF MSWINDOWS}
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@@ -123,7 +158,6 @@ begin
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Result := TThread.CreateAnonymousThread(Proc);
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{$IFDEF MSWINDOWS}
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{$WARN SYMBOL_PLATFORM OFF}
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// Set priority lower than MainThread priority if created from main thread
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if TThread.CurrentThread.ThreadID = MainThreadID then
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begin
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@@ -199,7 +233,7 @@ begin
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begin
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ex := AtomicExchange(Pointer(FException), nil); // Atomically retrieve and clear the stored exception
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if ex <> nil then
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raise ex; // Re-raise the exception in the main thread
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raise Exception(ex);
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end;
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end;
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@@ -238,7 +272,7 @@ begin
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end
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else
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// Create a pending job that waits for StartCount notifications
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Result := TMyc2PendingJob.Create(StartCount, Self, Job);
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Result := TMycPendingJob.Create(StartCount, Self, Job);
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end;
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procedure TMycTaskFactory.Teardown;
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@@ -285,17 +319,19 @@ begin
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if InWorkerThread then
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raise ETaskException.Create('Waiting not allowed within tasks');
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lock := FWaitSemaphores.Pop();
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if lock = nil then
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lock := TSemaphore.Create(nil, 0, 1, '');
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try
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var subscription := State.Subscribe(TMyc2TaskWait.Create(lock));
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lock.Acquire;
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lock := FWaitSemaphores.Pop();
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if lock = nil then
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lock := TSemaphore.Create(nil, 0, 1, '');
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try
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var subscription := State.Subscribe(TMycTaskWait.Create(lock));
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lock.Acquire;
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finally
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FWaitSemaphores.Push(lock);
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end;
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finally
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FWaitSemaphores.Push(lock);
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HandleException;
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end;
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HandleException;
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end;
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procedure TMycTaskFactory.ExecuteJob;
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@@ -315,9 +351,9 @@ begin
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end;
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end;
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{ TMyc2PendingJob }
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{ TMycPendingJob }
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constructor TMyc2PendingJob.Create(StartCountValue: Integer; OwnerTaskFactory: TMycTaskFactory; const JobProc: TProc);
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constructor TMycPendingJob.Create(StartCountValue: Integer; OwnerTaskFactory: TMycTaskFactory; const JobProc: TProc);
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begin
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inherited Create;
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Assert(StartCountValue > 0);
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@@ -326,7 +362,7 @@ begin
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FJob := JobProc;
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end;
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function TMyc2PendingJob.Notify: Boolean;
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function TMycPendingJob.Notify: Boolean;
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var
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newCount: Integer;
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begin
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@@ -345,15 +381,15 @@ begin
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Result := newCount > 0;
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end;
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{ TMyc2TaskWait }
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{ TMycTaskWait }
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constructor TMyc2TaskWait.Create(SemaphoreToSignal: TSemaphore); // Parameter is System.SyncObjs.TSemaphore
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constructor TMycTaskWait.Create(SemaphoreToSignal: TSemaphore); // Parameter is System.SyncObjs.TSemaphore
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begin
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inherited Create;
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FSemaphore := SemaphoreToSignal; // Field is System.SyncObjs.TSemaphore
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end;
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function TMyc2TaskWait.Notify: Boolean;
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function TMycTaskWait.Notify: Boolean;
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var
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s: TSemaphore; // Local var is System.SyncObjs.TSemaphore
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begin
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@@ -0,0 +1,108 @@
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unit Myc.Futures;
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interface
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uses
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System.SysUtils,
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Myc.Signals, Myc.Core.Tasks;
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type
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// Represents the eventual result of an asynchronous operation.
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IMycFuture<T> = interface
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{$REGION 'property access'}
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function GetResult: T;
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function GetDone: IMycState;
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{$ENDREGION}
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// Provides access to the computed result.
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property Result: T read GetResult;
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// Provides access to the completion state.
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property Done: IMycState read GetDone;
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end;
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// Abstract base class for IMycFuture<T> implementations.
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TMycFuture<T> = class abstract(TInterfacedObject, IMycFuture<T>)
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protected
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function GetResult: T; virtual; abstract;
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function GetDone: IMycState; virtual; abstract;
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end;
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// Concrete future implementation triggered by an initial state, executing a TFunc<T>.
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TMycInitStateFuncFuture<T> = class(TMycFuture<T>)
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private
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FInit: TMycSubscription;
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FDone: IMycLatch;
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FResult: T;
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protected
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function GetResult: T; override;
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function GetDone: IMycState; override;
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public
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// Creates a future that executes AProc after AInitState is set, using ATaskFactory.
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constructor Create(const ATaskFactory: IMycTaskFactory; const AInitState:
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IMycState; AProc: TFunc<T>);
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// Cleans up resources, primarily by unsubscribing from the initial state.
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destructor Destroy; override;
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end;
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implementation
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{ TMycInitStateFuncFuture<T> }
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constructor TMycInitStateFuncFuture<T>.Create(const ATaskFactory:
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IMycTaskFactory; const AInitState: IMycState; AProc: TFunc<T>);
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begin
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inherited Create;
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Assert(Assigned(AInitState), 'AInitState must be assigned.');
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FDone := TMycLatch.CreateLatch(1);
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// Subscribe the job execution to AInitState.
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// The job will run when AInitState notifies the subscriber returned by Run.
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// AStartCount for Run is 1, meaning it waits for one Notify from AInitState's subscription.
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FInit := AInitState.Subscribe(
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ATaskFactory.Run(1,
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procedure
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begin
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try
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try
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Self.FResult := AProc();
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except
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Self.FResult := Default(T); // Set result to Default(T) on error
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raise; // Re-raise for TaskFactory to handle
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end;
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finally
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Self.FDone.Notify; // Signal that this future is done (successfully or with error)
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end;
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end
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)
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);
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end;
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destructor TMycInitStateFuncFuture<T>.Destroy;
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begin
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Assert( FInit.State.IsSet );
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// Explicitly unsubscribe from the initial state to ensure cleanup.
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FInit.Unsubscribe;
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inherited Destroy;
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end;
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function TMycInitStateFuncFuture<T>.GetDone: IMycState;
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begin
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Result := FDone.State;
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end;
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function TMycInitStateFuncFuture<T>.GetResult: T;
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begin
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if not FDone.State.IsSet then
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begin
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// Design decision: Caller must ensure future is done.
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raise Exception.Create('Result is not yet available for the future.');
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end;
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// Returns FResult. If AProc failed, FResult is Default(T) and the exception
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// was raised to be handled by the TaskFactory.
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Result := FResult;
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end;
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end.
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+283
-126
@@ -3,153 +3,220 @@ unit Myc.Signals;
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interface
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uses
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System.SysUtils, Myc.Core.Notifier; // Assuming Myc.Core.Notifier is available
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System.SysUtils, Myc.Core.Notifier;
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type
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IMycLatch = interface; // Forward declaration for the latch interface
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TMycSignal = class; // Base or related signal type
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IMycState = interface;
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IMycSubscriber = interface
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// Interface for an entity that can be notified by a signal or latch.
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// Returns true if further notifications are expected, false otherwise.
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// Returns true if this subscriber expects further notifications from the source, false otherwise.
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function Notify: Boolean;
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end;
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TMycState = class;
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TMycSubscription = record
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private
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FSignal: TMycSignal; // Could also be a more general IMycSignalProvider if TMycLatch isn't a TMycSignal
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FTag: TMycNotifyList<IMycSubscriber>.TTag;
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FState: IMycState;
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FTag: TMycNotifyList<IMycSubscriber>.TTag; // Tag identifying this subscription within the notifier list.
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function GetState: IMycState;
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constructor Create(const AState: IMycState; ATag: TMycNotifyList<IMycSubscriber>.TTag);
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public
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class operator Initialize(out Dest: TMycSubscription);
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class operator Finalize(var Dest: TMycSubscription);
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class operator Assign(var Dest: TMycSubscription; const [ref] Src: TMycSubscription);
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// Setup associates the subscription with a signal and a specific tag from TMycNotifyList.
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procedure Setup(ASignal: TMycSignal; ATag: TMycNotifyList<IMycSubscriber>.TTag); inline;
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// Unsubscribe removes this subscription from the signal it's associated with.
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// Unsubscribes from the associated signal.
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procedure Unsubscribe;
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property State: IMycState read GetState;
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end;
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IMycSignal = interface
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// Allows a subscriber to register for notifications.
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// Returns a subscription record that manages the lifetime of the subscription.
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function Subscribe(const Subscriber: IMycSubscriber): TMycSubscription;
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end;
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TMycSignal = class abstract(TInterfacedObject, IMycSignal)
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public
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// Abstract method for subscribing to this signal.
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function Subscribe(const Subscriber: IMycSubscriber): TMycSubscription; virtual; abstract;
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// Abstract method for unsubscribing using a tag.
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procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag); virtual; abstract;
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end;
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IMycState = interface(IMycSignal)
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// Represents a state that can be queried (IsSet) and subscribed to for changes.
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IMycState = interface
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// Represents a subscribable state that can be queried.
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{$region 'property access'}
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function GetIsSet: Boolean;
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{$endregion}
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// IsSet is true if the state has been reached or the condition met.
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// Subscribes a given subscriber to this signal.
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function Subscribe(const Subscriber: IMycSubscriber): TMycSubscription;
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procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag);
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// IsSet is true if the state has been reached or the condition is met.
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property IsSet: Boolean read GetIsSet;
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end;
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// IMycLatch represents a synchronization primitive that acts like a gate.
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// Once its internal condition is met (e.g., a count reaches zero), it becomes "set"
|
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// (its IMycState.IsSet becomes true) and remains set.
|
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// It can be notified (as an IMycSubscriber) to progress towards its "set" state.
|
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IMycLatch = interface(IMycSubscriber)
|
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TMycState = class abstract( TInterfacedObject, IMycState )
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strict private
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||||
class var
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||||
FNull: IMycState;
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||||
class constructor ClassCreate;
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||||
protected
|
||||
function GetIsSet: Boolean; virtual; abstract;
|
||||
public
|
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function Subscribe(const Subscriber: IMycSubscriber): TMycSubscription; virtual; abstract;
|
||||
procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag); virtual; abstract;
|
||||
property IsSet: Boolean read GetIsSet;
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// Provides access to the singleton null latch instance (always set).
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class property Null: IMycState read FNull;
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||||
end;
|
||||
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||||
// IMycFlag represents a base for signal-like objects that have a binary state (set/not set),
|
||||
// can be notified (as an IMycSubscriber) to potentially change state,
|
||||
// and whose state (IMycState) can be queried and subscribed to.
|
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IMycFlag = interface(IMycSubscriber)
|
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{$region 'property access'}
|
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// Provides access to the IMycState interface of the latch,
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// which indicates if the latch is set and allows subscriptions to this state change.
|
||||
// Provides access to the IMycState interface of the flag.
|
||||
function GetState: IMycState;
|
||||
{$endregion}
|
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property State: IMycState read GetState;
|
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end;
|
||||
|
||||
// IMycLatch is a specific type of flag that, once set, remains set (non-resettable).
|
||||
// It typically becomes set when an internal countdown reaches zero.
|
||||
IMycLatch = interface(IMycFlag)
|
||||
// Inherits IMycSubscriber and State property from IMycFlag. No new members.
|
||||
end;
|
||||
|
||||
// TMycLatch implements a countdown latch.
|
||||
// It is initialized with a count. Calls to its Notify method (as an IMycSubscriber)
|
||||
// decrement this count. When the count reaches zero, the latch transitions to the "set"
|
||||
// state (IsSet becomes true), notifies its current subscribers once, and then remains set.
|
||||
TMycLatch = class(TMycSignal, IMycLatch, IMycState)
|
||||
TMycLatch = class(TMycState, IMycLatch, IMycFlag)
|
||||
strict private
|
||||
FSubscribers: TMycNotifyList<IMycSubscriber>; // List of subscribers waiting for this latch to be set.
|
||||
class var
|
||||
FNull: IMycLatch;
|
||||
class constructor ClassCreate;
|
||||
FNull: IMycLatch; // Singleton instance of a latch that is always set.
|
||||
class constructor ClassCreate; // Class constructor to initialize FNull.
|
||||
private
|
||||
[volatile] FCount: Integer; // The internal countdown value.
|
||||
function GetState: IMycState;
|
||||
function GetIsSet: Boolean;
|
||||
[volatile] FCount: Integer; // The internal countdown value for the latch.
|
||||
function GetState: IMycState; // Implementation for IMycLatch.GetState and IMycFlag.GetState.
|
||||
protected
|
||||
function GetIsSet: Boolean; override; final; // Implementation for IMycState.GetIsSet.
|
||||
public
|
||||
// Creates the latch with an initial count.
|
||||
// If ACount is 0 or less, the latch is initially set.
|
||||
// If ACount is 0 or less, the latch is effectively pre-set (delegates to FNull via CreateLatch factory).
|
||||
constructor Create(ACount: Integer);
|
||||
destructor Destroy; override;
|
||||
|
||||
// Creates a new countdown latch initialized with the given count.
|
||||
// Factory method: creates a new countdown latch or returns the Null latch if Count <= 0.
|
||||
class function CreateLatch(Count: Integer): IMycLatch; static;
|
||||
|
||||
// IMycSignal implementation (from TMycSignal)
|
||||
// IMycSignal implementation
|
||||
function Subscribe(const Subscriber: IMycSubscriber): TMycSubscription; override;
|
||||
procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag); override;
|
||||
|
||||
// IMycSubscriber implementation for TMycLatch itself.
|
||||
// Decrements the internal count. If the count reaches zero,
|
||||
// registered subscribers are notified and the latch becomes permanently set.
|
||||
// registered subscribers are notified, and the latch becomes permanently set.
|
||||
function Notify: Boolean;
|
||||
|
||||
// Provides access to the singleton null latch instance (always set).
|
||||
class property Null: IMycLatch read FNull;
|
||||
end;
|
||||
|
||||
// IMycDirty represents a resettable flag, typically indicating if a state is "dirty" (requiring attention) or "clean".
|
||||
// It inherits from IMycFlag, meaning it has a state, can be notified, and subscribed to.
|
||||
IMycDirty = interface(IMycFlag)
|
||||
// Resets the flag to its "clean" (not set / not dirty) state.
|
||||
// Returns true if the flag was actually dirty before this reset, false otherwise.
|
||||
function Reset: Boolean;
|
||||
end;
|
||||
|
||||
// TMycDirty implements a resettable "dirty flag".
|
||||
// It can be explicitly set to dirty (via Notify) or reset to clean (via Reset).
|
||||
// Subscribers are notified of relevant state changes.
|
||||
TMycDirty = class(TMycState, IMycFlag, IMycDirty)
|
||||
strict private
|
||||
FSubscribers: TMycNotifyList<IMycSubscriber>; // List of subscribers interested in state changes of this dirty flag.
|
||||
private
|
||||
[volatile] FFlag: Boolean; // Internal state: true if dirty/set, false if clean/reset.
|
||||
function GetState: IMycState; // Implementation for IMycFlag.GetState.
|
||||
protected
|
||||
function GetIsSet: Boolean; override; final; // Implementation for IMycState.GetIsSet (true if dirty).
|
||||
public
|
||||
// Creates a new dirty flag, initially set to dirty (true).
|
||||
constructor Create;
|
||||
destructor Destroy; override;
|
||||
|
||||
// Factory method to create a new TMycDirty instance.
|
||||
class function CreateDirty: IMycDirty; static;
|
||||
|
||||
// IMycSignal implementation
|
||||
function Subscribe(const Subscriber: IMycSubscriber): TMycSubscription; override;
|
||||
procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag); override;
|
||||
|
||||
// IMycSubscriber implementation for TMycDirty.
|
||||
// Sets this flag to dirty (true). Notifies subscribers if it transitioned from clean to dirty.
|
||||
function Notify: Boolean;
|
||||
|
||||
// IMycDirty implementation. Resets the flag to clean (false).
|
||||
function Reset: Boolean;
|
||||
end;
|
||||
|
||||
implementation
|
||||
|
||||
uses
|
||||
System.SyncObjs; // For TInterlocked if used, though it wasn't in the original TMycSemaphore.Notify directly visible
|
||||
System.SyncObjs; // For TInterlocked
|
||||
|
||||
type
|
||||
// TMycNullState implements a "null object" pattern for IMycState.
|
||||
// This state is always considered "set".
|
||||
TMycNullState = class(TInterfacedObject, IMycState)
|
||||
protected
|
||||
// IMycState
|
||||
function GetIsSet: Boolean;
|
||||
function Subscribe(const Subscriber: IMycSubscriber): TMycSubscription;
|
||||
procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag);
|
||||
public
|
||||
constructor Create;
|
||||
end;
|
||||
|
||||
{ TMycNullState }
|
||||
|
||||
constructor TMycNullState.Create;
|
||||
begin
|
||||
inherited Create;
|
||||
end;
|
||||
|
||||
function TMycNullState.GetIsSet: Boolean;
|
||||
begin
|
||||
Result := true; // Null state is always set.
|
||||
end;
|
||||
|
||||
function TMycNullState.Subscribe(const Subscriber: IMycSubscriber): TMycSubscription;
|
||||
begin
|
||||
// Since the state is always set, notify the subscriber immediately.
|
||||
if Assigned(Subscriber) then
|
||||
begin
|
||||
Subscriber.Notify;
|
||||
end;
|
||||
// No ongoing subscription is necessary or meaningful for a null state.
|
||||
Result.Create(Self, nil); // Return an empty subscription.
|
||||
end;
|
||||
|
||||
procedure TMycNullState.Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag);
|
||||
begin
|
||||
// Unsubscribing from a null state has no effect.
|
||||
end;
|
||||
|
||||
{ TMycSubscription }
|
||||
|
||||
procedure TMycSubscription.Setup(ASignal: TMycSignal; ATag: TMycNotifyList<IMycSubscriber>.TTag);
|
||||
constructor TMycSubscription.Create(const AState: IMycState; ATag:
|
||||
TMycNotifyList<IMycSubscriber>.TTag);
|
||||
begin
|
||||
Unsubscribe; // Ensure any previous subscription is cleared.
|
||||
FSignal := ASignal;
|
||||
Assert( Assigned(AState) );
|
||||
FState := AState;
|
||||
FTag := ATag;
|
||||
end;
|
||||
|
||||
procedure TMycSubscription.Unsubscribe;
|
||||
begin
|
||||
if FTag <> nil then // Check if currently subscribed
|
||||
if Assigned(FState) then
|
||||
begin
|
||||
Assert(Assigned(FSignal), 'FSignal is not assigned during Unsubscribe');
|
||||
FSignal.Unsubscribe(FTag);
|
||||
FTag := nil; // Mark as unsubscribed
|
||||
FState.Unsubscribe(FTag);
|
||||
FTag := nil;
|
||||
FState := nil;
|
||||
end;
|
||||
end;
|
||||
|
||||
class operator TMycSubscription.Assign(var Dest: TMycSubscription; const [ref] Src: TMycSubscription);
|
||||
function TMycSubscription.GetState: IMycState;
|
||||
begin
|
||||
// This default assignment might not be what's intended if Src is a temporary.
|
||||
// Proper management would involve Dest taking ownership or Src being managed.
|
||||
// However, if it's just copying the record fields:
|
||||
Dest.Setup(Src.FSignal, Src.FTag);
|
||||
// To prevent Src from unsubscribing if it's a temporary and Dest now "owns" the subscription,
|
||||
// one might consider nil'ing out Src.FTag, but that depends on usage patterns.
|
||||
// Given the `const [ref] Src`, this assignment implies Dest should reflect Src.
|
||||
// If Src is finalized later, it will call Unsubscribe. This might be problematic if Dest also expects to manage it.
|
||||
// A robust solution for record assignment with resource management often requires more careful design
|
||||
// or using interfaces/objects for the subscription itself.
|
||||
// For now, keeping it simple as per original structure.
|
||||
end;
|
||||
|
||||
class operator TMycSubscription.Initialize(out Dest: TMycSubscription);
|
||||
begin
|
||||
Dest.FSignal := nil; // Ensure FSignal is initialized
|
||||
Dest.FTag := nil; // Initialize tag to nil, indicating no active subscription.
|
||||
end;
|
||||
|
||||
class operator TMycSubscription.Finalize(var Dest: TMycSubscription);
|
||||
begin
|
||||
Dest.Unsubscribe; // Automatically unsubscribe when the record goes out of scope.
|
||||
Result := FState;
|
||||
end;
|
||||
|
||||
{ TMycLatch }
|
||||
@@ -157,29 +224,28 @@ end;
|
||||
constructor TMycLatch.Create(ACount: Integer);
|
||||
begin
|
||||
inherited Create;
|
||||
FCount := ACount; // Set the initial countdown value.
|
||||
FSubscribers.Create; // Initialize the list of subscribers.
|
||||
Assert( ACount >= 0 );
|
||||
FCount := ACount;
|
||||
FSubscribers.Create;
|
||||
end;
|
||||
|
||||
{ TMycLatch }
|
||||
|
||||
class constructor TMycLatch.ClassCreate;
|
||||
begin
|
||||
// Create1 a null latch instance that is initially (and always) set.
|
||||
FNull := TMycLatch.Create(0);
|
||||
// Create a singleton null latch instance that is initially (and always) set.
|
||||
FNull := TMycLatch.Create(0); // Calls the instance constructor
|
||||
end;
|
||||
|
||||
destructor TMycLatch.Destroy;
|
||||
begin
|
||||
FSubscribers.Destroy; // Clean up the subscriber list.
|
||||
FSubscribers.Destroy;
|
||||
inherited;
|
||||
end;
|
||||
|
||||
class function TMycLatch.CreateLatch(Count: Integer): IMycLatch;
|
||||
begin
|
||||
// Factory method to create a new TMycLatch instance.
|
||||
// Factory method: returns a new latch or the shared Null latch if Count <= 0.
|
||||
if Count > 0 then
|
||||
Result := TMycLatch.Create(Count)
|
||||
Result := TMycLatch.Create(Count) // Instance constructor
|
||||
else
|
||||
Result := FNull;
|
||||
end;
|
||||
@@ -189,37 +255,29 @@ var
|
||||
currentCountAfterDecrement: Integer;
|
||||
shouldNotifySubscribers: Boolean;
|
||||
begin
|
||||
FSubscribers.Lock; // Lock to protect FCount and FSubscribers modifications/iterations
|
||||
FSubscribers.Lock;
|
||||
try
|
||||
currentCountAfterDecrement := TInterlocked.Decrement(FCount);
|
||||
|
||||
// Defend against extreme underflow if Notify could be called excessively.
|
||||
// This helps maintain a semblance of sanity for FCount, though ideally
|
||||
// it shouldn't be needed if used as a typical countdown latch.
|
||||
if currentCountAfterDecrement < -MaxInt div 2 then
|
||||
TInterlocked.Increment(FCount); // Try to pull it back from extreme negative.
|
||||
TInterlocked.Increment(FCount); // Defend against extreme underflow.
|
||||
|
||||
// Notify subscribers only when the count transitions to zero.
|
||||
shouldNotifySubscribers := (currentCountAfterDecrement = 0);
|
||||
shouldNotifySubscribers := (currentCountAfterDecrement = 0); // Notify only on transition to zero.
|
||||
|
||||
if shouldNotifySubscribers then
|
||||
begin
|
||||
FSubscribers.Notify(
|
||||
function(Subscriber: IMycSubscriber): Boolean
|
||||
begin
|
||||
// Notify each subscriber. The result of Subscriber.Notify indicates
|
||||
// if that subscriber expects further notifications (which, for a latch, is typically false after the first one).
|
||||
Result := Subscriber.Notify;
|
||||
end);
|
||||
end;
|
||||
|
||||
// A latch, once set (count <= 0), remains set.
|
||||
// This Notify method itself returns true if the count is still > 0,
|
||||
// indicating the latch has not yet been "set" by this Notify call.
|
||||
// Returns true if the latch has not yet been set by this Notify call (count > 0).
|
||||
Result := currentCountAfterDecrement > 0;
|
||||
|
||||
// If the latch has become set (or was already set and Notify is called again making count more negative),
|
||||
// unadvise all subscribers. This makes it a one-shot notification for this set of subscribers.
|
||||
// If the latch is now set (or was already set), unadvise all subscribers.
|
||||
// This ensures one-shot notification for the current set of subscribers.
|
||||
if currentCountAfterDecrement <= 0 then
|
||||
FSubscribers.UnadviseAll;
|
||||
finally
|
||||
@@ -229,7 +287,7 @@ end;
|
||||
|
||||
function TMycLatch.GetIsSet: Boolean;
|
||||
begin
|
||||
// The latch is considered "set" if its count has reached zero or less.
|
||||
// The latch is set if its count has reached zero or less.
|
||||
Result := FCount <= 0;
|
||||
end;
|
||||
|
||||
@@ -243,58 +301,157 @@ function TMycLatch.Subscribe(const Subscriber: IMycSubscriber): TMycSubscription
|
||||
var
|
||||
alreadySet: Boolean;
|
||||
begin
|
||||
Result.Create(TMycState.Null, nil); // Default to an empty subscription.
|
||||
if not Assigned(Subscriber) then
|
||||
begin
|
||||
Result.Setup(nil, nil); // Return an empty/invalid subscription
|
||||
exit;
|
||||
end;
|
||||
|
||||
// It's good practice to manage ref counts for interfaces passed around,
|
||||
// especially if their lifetime is tied to the subscription.
|
||||
// TMycNotifyList should handle AddRef/Release for stored subscribers if it holds interfaces.
|
||||
// If direct Advise/Unadvise handles it, this explicit AddRef/Release pair might be for safety
|
||||
// during the decision-making part of this method.
|
||||
|
||||
Subscriber._AddRef; // Manually increment ref count for safety during this method's logic
|
||||
Subscriber._AddRef; // Manage ref count during this method's logic.
|
||||
try
|
||||
FSubscribers.Lock;
|
||||
try
|
||||
// Check if the latch is already set.
|
||||
// This uses FCount directly rather than GetIsSet to avoid re-entrancy issues if GetIsSet had complex logic.
|
||||
alreadySet := (FCount <= 0);
|
||||
alreadySet := (FCount <= 0); // Check if latch is already set.
|
||||
|
||||
if alreadySet then
|
||||
begin
|
||||
// If already set, notify the new subscriber immediately and do not add to list.
|
||||
// The subscription will be effectively null/empty as it's a one-shot notification.
|
||||
Result.Setup(nil, nil); // No persistent subscription needed.
|
||||
Subscriber.Notify; // Notify immediately.
|
||||
// If already set, notify immediately; no persistent subscription needed.
|
||||
Subscriber.Notify;
|
||||
end
|
||||
else
|
||||
begin
|
||||
// If not yet set, advise the subscriber to the list.
|
||||
// The TMycSubscription record will hold the tag for later unsubscription.
|
||||
Result.Setup(Self, FSubscribers.Advise(Subscriber));
|
||||
// If not yet set, advise the subscriber.
|
||||
Result.Create(Self, FSubscribers.Advise(Subscriber));
|
||||
end;
|
||||
finally
|
||||
FSubscribers.Release;
|
||||
end;
|
||||
finally
|
||||
Subscriber._Release; // Release the ref count taken at the beginning of the method.
|
||||
Subscriber._Release;
|
||||
end;
|
||||
end;
|
||||
|
||||
procedure TMycLatch.Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag);
|
||||
begin
|
||||
if Tag = nil then // No valid tag to unadvise.
|
||||
if Tag = nil then
|
||||
exit;
|
||||
|
||||
FSubscribers.Lock;
|
||||
try
|
||||
FSubscribers.Unadvise(Tag); // Remove the subscriber associated with this tag.
|
||||
FSubscribers.Unadvise(Tag);
|
||||
finally
|
||||
FSubscribers.Release;
|
||||
end;
|
||||
end;
|
||||
|
||||
{ TMycDirty }
|
||||
|
||||
constructor TMycDirty.Create;
|
||||
begin
|
||||
inherited Create;
|
||||
FFlag := true; // A new dirty flag is initially considered dirty.
|
||||
FSubscribers.Create;
|
||||
end;
|
||||
|
||||
class function TMycDirty.CreateDirty: IMycDirty;
|
||||
begin
|
||||
// Factory method to create a new TMycDirty instance.
|
||||
Result := TMycDirty.Create;
|
||||
end;
|
||||
|
||||
destructor TMycDirty.Destroy;
|
||||
begin
|
||||
FSubscribers.Destroy; // Clean up the subscriber list.
|
||||
inherited;
|
||||
end;
|
||||
|
||||
function TMycDirty.Reset: Boolean;
|
||||
begin
|
||||
// Sets the flag to false (clean) and returns true if it was previously true (dirty).
|
||||
Result := TInterlocked.Exchange(FFlag, false);
|
||||
end;
|
||||
|
||||
function TMycDirty.GetIsSet: Boolean;
|
||||
begin
|
||||
// IsSet is true if the flag is dirty (FFlag = true).
|
||||
Result := FFlag;
|
||||
end;
|
||||
|
||||
function TMycDirty.GetState: IMycState;
|
||||
begin
|
||||
// TMycDirty itself implements IMycState.
|
||||
exit(Self);
|
||||
end;
|
||||
|
||||
function TMycDirty.Notify: Boolean;
|
||||
var
|
||||
wasPreviouslyClean: Boolean;
|
||||
begin
|
||||
FSubscribers.Lock;
|
||||
try
|
||||
// Set the flag to true (dirty) and check if it was previously false (clean).
|
||||
wasPreviouslyClean := not TInterlocked.Exchange(FFlag, true);
|
||||
|
||||
if wasPreviouslyClean then // Only notify subscribers if state changed from clean to dirty.
|
||||
begin
|
||||
FSubscribers.Notify(
|
||||
function(Subscriber: IMycSubscriber): Boolean
|
||||
begin
|
||||
Result := Subscriber.Notify;
|
||||
end);
|
||||
end;
|
||||
// The return value of this Notify (as an IMycSubscriber) indicates if this
|
||||
// TMycDirty instance itself would want more notifications if it were subscribed to something.
|
||||
// Here, it reflects whether a state change to dirty occurred due to this call.
|
||||
Result := wasPreviouslyClean;
|
||||
finally
|
||||
FSubscribers.Release;
|
||||
end;
|
||||
end;
|
||||
|
||||
function TMycDirty.Subscribe(const Subscriber: IMycSubscriber): TMycSubscription;
|
||||
begin
|
||||
Result.Create(TMycState.Null, nil); // Default to an empty subscription
|
||||
if not Assigned(Subscriber) then
|
||||
exit;
|
||||
|
||||
// For TMycDirty, we always add the subscriber and then check if we need to notify immediately.
|
||||
// Ref counting for the subscriber interface is assumed to be handled by TMycNotifyList.Advise/Unadvise.
|
||||
// Or, if explicit management is needed like in TMycLatch, it should be added.
|
||||
// For consistency with TMycLatch, let's add AddRef/Release here too.
|
||||
Subscriber._AddRef;
|
||||
try
|
||||
FSubscribers.Lock;
|
||||
try
|
||||
// Add subscriber regardless of current state.
|
||||
Result.Create(Self, FSubscribers.Advise(Subscriber));
|
||||
if FFlag then // If currently dirty, notify the new subscriber immediately.
|
||||
begin
|
||||
Subscriber.Notify;
|
||||
end;
|
||||
finally
|
||||
FSubscribers.Release;
|
||||
end;
|
||||
finally
|
||||
Subscriber._Release;
|
||||
end;
|
||||
end;
|
||||
|
||||
procedure TMycDirty.Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag);
|
||||
begin
|
||||
if Tag = nil then
|
||||
exit;
|
||||
|
||||
FSubscribers.Lock;
|
||||
try
|
||||
FSubscribers.Unadvise(Tag);
|
||||
finally
|
||||
FSubscribers.Release;
|
||||
end;
|
||||
end;
|
||||
|
||||
class constructor TMycState.ClassCreate;
|
||||
begin
|
||||
// Create a singleton null latch instance that is initially (and always) set.
|
||||
FNull := TMycNullState.Create(); // Calls the instance constructor
|
||||
end;
|
||||
|
||||
end.
|
||||
|
||||
-3848
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user