added Futures
This commit is contained in:
+283
-126
@@ -3,153 +3,220 @@ unit Myc.Signals;
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interface
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uses
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System.SysUtils, Myc.Core.Notifier; // Assuming Myc.Core.Notifier is available
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System.SysUtils, Myc.Core.Notifier;
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type
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IMycLatch = interface; // Forward declaration for the latch interface
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TMycSignal = class; // Base or related signal type
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IMycState = interface;
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IMycSubscriber = interface
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// Interface for an entity that can be notified by a signal or latch.
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// Returns true if further notifications are expected, false otherwise.
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// Returns true if this subscriber expects further notifications from the source, false otherwise.
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function Notify: Boolean;
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end;
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TMycState = class;
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TMycSubscription = record
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private
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FSignal: TMycSignal; // Could also be a more general IMycSignalProvider if TMycLatch isn't a TMycSignal
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FTag: TMycNotifyList<IMycSubscriber>.TTag;
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FState: IMycState;
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FTag: TMycNotifyList<IMycSubscriber>.TTag; // Tag identifying this subscription within the notifier list.
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function GetState: IMycState;
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constructor Create(const AState: IMycState; ATag: TMycNotifyList<IMycSubscriber>.TTag);
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public
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class operator Initialize(out Dest: TMycSubscription);
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class operator Finalize(var Dest: TMycSubscription);
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class operator Assign(var Dest: TMycSubscription; const [ref] Src: TMycSubscription);
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// Setup associates the subscription with a signal and a specific tag from TMycNotifyList.
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procedure Setup(ASignal: TMycSignal; ATag: TMycNotifyList<IMycSubscriber>.TTag); inline;
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// Unsubscribe removes this subscription from the signal it's associated with.
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// Unsubscribes from the associated signal.
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procedure Unsubscribe;
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property State: IMycState read GetState;
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end;
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IMycSignal = interface
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// Allows a subscriber to register for notifications.
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// Returns a subscription record that manages the lifetime of the subscription.
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function Subscribe(const Subscriber: IMycSubscriber): TMycSubscription;
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end;
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TMycSignal = class abstract(TInterfacedObject, IMycSignal)
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public
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// Abstract method for subscribing to this signal.
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function Subscribe(const Subscriber: IMycSubscriber): TMycSubscription; virtual; abstract;
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// Abstract method for unsubscribing using a tag.
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procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag); virtual; abstract;
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end;
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IMycState = interface(IMycSignal)
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// Represents a state that can be queried (IsSet) and subscribed to for changes.
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IMycState = interface
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// Represents a subscribable state that can be queried.
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{$region 'property access'}
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function GetIsSet: Boolean;
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{$endregion}
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// IsSet is true if the state has been reached or the condition met.
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// Subscribes a given subscriber to this signal.
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function Subscribe(const Subscriber: IMycSubscriber): TMycSubscription;
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procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag);
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// IsSet is true if the state has been reached or the condition is met.
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property IsSet: Boolean read GetIsSet;
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end;
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// IMycLatch represents a synchronization primitive that acts like a gate.
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// Once its internal condition is met (e.g., a count reaches zero), it becomes "set"
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// (its IMycState.IsSet becomes true) and remains set.
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// It can be notified (as an IMycSubscriber) to progress towards its "set" state.
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IMycLatch = interface(IMycSubscriber)
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TMycState = class abstract( TInterfacedObject, IMycState )
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strict private
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class var
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FNull: IMycState;
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class constructor ClassCreate;
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protected
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function GetIsSet: Boolean; virtual; abstract;
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public
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function Subscribe(const Subscriber: IMycSubscriber): TMycSubscription; virtual; abstract;
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procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag); virtual; abstract;
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property IsSet: Boolean read GetIsSet;
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// Provides access to the singleton null latch instance (always set).
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class property Null: IMycState read FNull;
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end;
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// IMycFlag represents a base for signal-like objects that have a binary state (set/not set),
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// can be notified (as an IMycSubscriber) to potentially change state,
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// and whose state (IMycState) can be queried and subscribed to.
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IMycFlag = interface(IMycSubscriber)
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{$region 'property access'}
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// Provides access to the IMycState interface of the latch,
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// which indicates if the latch is set and allows subscriptions to this state change.
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// Provides access to the IMycState interface of the flag.
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function GetState: IMycState;
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{$endregion}
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property State: IMycState read GetState;
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end;
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// IMycLatch is a specific type of flag that, once set, remains set (non-resettable).
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// It typically becomes set when an internal countdown reaches zero.
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IMycLatch = interface(IMycFlag)
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// Inherits IMycSubscriber and State property from IMycFlag. No new members.
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end;
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// TMycLatch implements a countdown latch.
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// It is initialized with a count. Calls to its Notify method (as an IMycSubscriber)
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// decrement this count. When the count reaches zero, the latch transitions to the "set"
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// state (IsSet becomes true), notifies its current subscribers once, and then remains set.
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TMycLatch = class(TMycSignal, IMycLatch, IMycState)
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TMycLatch = class(TMycState, IMycLatch, IMycFlag)
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strict private
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FSubscribers: TMycNotifyList<IMycSubscriber>; // List of subscribers waiting for this latch to be set.
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class var
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FNull: IMycLatch;
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class constructor ClassCreate;
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FNull: IMycLatch; // Singleton instance of a latch that is always set.
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class constructor ClassCreate; // Class constructor to initialize FNull.
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private
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[volatile] FCount: Integer; // The internal countdown value.
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function GetState: IMycState;
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function GetIsSet: Boolean;
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[volatile] FCount: Integer; // The internal countdown value for the latch.
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function GetState: IMycState; // Implementation for IMycLatch.GetState and IMycFlag.GetState.
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protected
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function GetIsSet: Boolean; override; final; // Implementation for IMycState.GetIsSet.
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public
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// Creates the latch with an initial count.
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// If ACount is 0 or less, the latch is initially set.
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// If ACount is 0 or less, the latch is effectively pre-set (delegates to FNull via CreateLatch factory).
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constructor Create(ACount: Integer);
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destructor Destroy; override;
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// Creates a new countdown latch initialized with the given count.
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// Factory method: creates a new countdown latch or returns the Null latch if Count <= 0.
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class function CreateLatch(Count: Integer): IMycLatch; static;
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// IMycSignal implementation (from TMycSignal)
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// IMycSignal implementation
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function Subscribe(const Subscriber: IMycSubscriber): TMycSubscription; override;
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procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag); override;
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// IMycSubscriber implementation for TMycLatch itself.
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// Decrements the internal count. If the count reaches zero,
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// registered subscribers are notified and the latch becomes permanently set.
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// registered subscribers are notified, and the latch becomes permanently set.
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function Notify: Boolean;
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// Provides access to the singleton null latch instance (always set).
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class property Null: IMycLatch read FNull;
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end;
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// IMycDirty represents a resettable flag, typically indicating if a state is "dirty" (requiring attention) or "clean".
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// It inherits from IMycFlag, meaning it has a state, can be notified, and subscribed to.
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IMycDirty = interface(IMycFlag)
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// Resets the flag to its "clean" (not set / not dirty) state.
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// Returns true if the flag was actually dirty before this reset, false otherwise.
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function Reset: Boolean;
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end;
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// TMycDirty implements a resettable "dirty flag".
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// It can be explicitly set to dirty (via Notify) or reset to clean (via Reset).
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// Subscribers are notified of relevant state changes.
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TMycDirty = class(TMycState, IMycFlag, IMycDirty)
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strict private
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FSubscribers: TMycNotifyList<IMycSubscriber>; // List of subscribers interested in state changes of this dirty flag.
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private
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[volatile] FFlag: Boolean; // Internal state: true if dirty/set, false if clean/reset.
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function GetState: IMycState; // Implementation for IMycFlag.GetState.
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protected
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function GetIsSet: Boolean; override; final; // Implementation for IMycState.GetIsSet (true if dirty).
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public
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// Creates a new dirty flag, initially set to dirty (true).
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constructor Create;
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destructor Destroy; override;
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// Factory method to create a new TMycDirty instance.
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class function CreateDirty: IMycDirty; static;
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// IMycSignal implementation
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function Subscribe(const Subscriber: IMycSubscriber): TMycSubscription; override;
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procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag); override;
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// IMycSubscriber implementation for TMycDirty.
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// Sets this flag to dirty (true). Notifies subscribers if it transitioned from clean to dirty.
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function Notify: Boolean;
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// IMycDirty implementation. Resets the flag to clean (false).
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function Reset: Boolean;
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end;
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implementation
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uses
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System.SyncObjs; // For TInterlocked if used, though it wasn't in the original TMycSemaphore.Notify directly visible
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System.SyncObjs; // For TInterlocked
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type
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// TMycNullState implements a "null object" pattern for IMycState.
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// This state is always considered "set".
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TMycNullState = class(TInterfacedObject, IMycState)
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protected
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// IMycState
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function GetIsSet: Boolean;
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function Subscribe(const Subscriber: IMycSubscriber): TMycSubscription;
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procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag);
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public
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constructor Create;
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end;
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{ TMycNullState }
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constructor TMycNullState.Create;
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begin
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inherited Create;
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end;
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function TMycNullState.GetIsSet: Boolean;
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begin
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Result := true; // Null state is always set.
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end;
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function TMycNullState.Subscribe(const Subscriber: IMycSubscriber): TMycSubscription;
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begin
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// Since the state is always set, notify the subscriber immediately.
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if Assigned(Subscriber) then
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begin
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Subscriber.Notify;
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end;
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// No ongoing subscription is necessary or meaningful for a null state.
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Result.Create(Self, nil); // Return an empty subscription.
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end;
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procedure TMycNullState.Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag);
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begin
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// Unsubscribing from a null state has no effect.
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end;
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{ TMycSubscription }
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procedure TMycSubscription.Setup(ASignal: TMycSignal; ATag: TMycNotifyList<IMycSubscriber>.TTag);
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constructor TMycSubscription.Create(const AState: IMycState; ATag:
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TMycNotifyList<IMycSubscriber>.TTag);
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begin
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Unsubscribe; // Ensure any previous subscription is cleared.
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FSignal := ASignal;
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Assert( Assigned(AState) );
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FState := AState;
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FTag := ATag;
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end;
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procedure TMycSubscription.Unsubscribe;
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begin
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if FTag <> nil then // Check if currently subscribed
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if Assigned(FState) then
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begin
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Assert(Assigned(FSignal), 'FSignal is not assigned during Unsubscribe');
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FSignal.Unsubscribe(FTag);
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FTag := nil; // Mark as unsubscribed
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FState.Unsubscribe(FTag);
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FTag := nil;
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FState := nil;
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end;
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end;
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class operator TMycSubscription.Assign(var Dest: TMycSubscription; const [ref] Src: TMycSubscription);
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function TMycSubscription.GetState: IMycState;
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begin
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// This default assignment might not be what's intended if Src is a temporary.
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// Proper management would involve Dest taking ownership or Src being managed.
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// However, if it's just copying the record fields:
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Dest.Setup(Src.FSignal, Src.FTag);
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// To prevent Src from unsubscribing if it's a temporary and Dest now "owns" the subscription,
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// one might consider nil'ing out Src.FTag, but that depends on usage patterns.
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// Given the `const [ref] Src`, this assignment implies Dest should reflect Src.
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// If Src is finalized later, it will call Unsubscribe. This might be problematic if Dest also expects to manage it.
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// A robust solution for record assignment with resource management often requires more careful design
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// or using interfaces/objects for the subscription itself.
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// For now, keeping it simple as per original structure.
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end;
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class operator TMycSubscription.Initialize(out Dest: TMycSubscription);
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begin
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Dest.FSignal := nil; // Ensure FSignal is initialized
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Dest.FTag := nil; // Initialize tag to nil, indicating no active subscription.
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end;
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class operator TMycSubscription.Finalize(var Dest: TMycSubscription);
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begin
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Dest.Unsubscribe; // Automatically unsubscribe when the record goes out of scope.
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Result := FState;
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end;
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{ TMycLatch }
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@@ -157,29 +224,28 @@ end;
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constructor TMycLatch.Create(ACount: Integer);
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begin
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inherited Create;
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FCount := ACount; // Set the initial countdown value.
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FSubscribers.Create; // Initialize the list of subscribers.
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Assert( ACount >= 0 );
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FCount := ACount;
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FSubscribers.Create;
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end;
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{ TMycLatch }
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class constructor TMycLatch.ClassCreate;
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begin
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// Create1 a null latch instance that is initially (and always) set.
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FNull := TMycLatch.Create(0);
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// Create a singleton null latch instance that is initially (and always) set.
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FNull := TMycLatch.Create(0); // Calls the instance constructor
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end;
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destructor TMycLatch.Destroy;
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begin
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FSubscribers.Destroy; // Clean up the subscriber list.
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FSubscribers.Destroy;
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inherited;
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end;
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class function TMycLatch.CreateLatch(Count: Integer): IMycLatch;
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begin
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// Factory method to create a new TMycLatch instance.
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// Factory method: returns a new latch or the shared Null latch if Count <= 0.
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if Count > 0 then
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Result := TMycLatch.Create(Count)
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Result := TMycLatch.Create(Count) // Instance constructor
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else
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Result := FNull;
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end;
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@@ -189,37 +255,29 @@ var
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currentCountAfterDecrement: Integer;
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shouldNotifySubscribers: Boolean;
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begin
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FSubscribers.Lock; // Lock to protect FCount and FSubscribers modifications/iterations
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FSubscribers.Lock;
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try
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currentCountAfterDecrement := TInterlocked.Decrement(FCount);
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// Defend against extreme underflow if Notify could be called excessively.
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// This helps maintain a semblance of sanity for FCount, though ideally
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// it shouldn't be needed if used as a typical countdown latch.
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if currentCountAfterDecrement < -MaxInt div 2 then
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TInterlocked.Increment(FCount); // Try to pull it back from extreme negative.
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TInterlocked.Increment(FCount); // Defend against extreme underflow.
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// Notify subscribers only when the count transitions to zero.
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shouldNotifySubscribers := (currentCountAfterDecrement = 0);
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shouldNotifySubscribers := (currentCountAfterDecrement = 0); // Notify only on transition to zero.
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if shouldNotifySubscribers then
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begin
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FSubscribers.Notify(
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function(Subscriber: IMycSubscriber): Boolean
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begin
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// Notify each subscriber. The result of Subscriber.Notify indicates
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// if that subscriber expects further notifications (which, for a latch, is typically false after the first one).
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Result := Subscriber.Notify;
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end);
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end;
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// A latch, once set (count <= 0), remains set.
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// This Notify method itself returns true if the count is still > 0,
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// indicating the latch has not yet been "set" by this Notify call.
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// Returns true if the latch has not yet been set by this Notify call (count > 0).
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Result := currentCountAfterDecrement > 0;
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// If the latch has become set (or was already set and Notify is called again making count more negative),
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// unadvise all subscribers. This makes it a one-shot notification for this set of subscribers.
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// If the latch is now set (or was already set), unadvise all subscribers.
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// This ensures one-shot notification for the current set of subscribers.
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if currentCountAfterDecrement <= 0 then
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FSubscribers.UnadviseAll;
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finally
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@@ -229,7 +287,7 @@ end;
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function TMycLatch.GetIsSet: Boolean;
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begin
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// The latch is considered "set" if its count has reached zero or less.
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// The latch is set if its count has reached zero or less.
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Result := FCount <= 0;
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end;
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@@ -243,58 +301,157 @@ function TMycLatch.Subscribe(const Subscriber: IMycSubscriber): TMycSubscription
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var
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alreadySet: Boolean;
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begin
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Result.Create(TMycState.Null, nil); // Default to an empty subscription.
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if not Assigned(Subscriber) then
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begin
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Result.Setup(nil, nil); // Return an empty/invalid subscription
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exit;
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end;
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// It's good practice to manage ref counts for interfaces passed around,
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// especially if their lifetime is tied to the subscription.
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// TMycNotifyList should handle AddRef/Release for stored subscribers if it holds interfaces.
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// If direct Advise/Unadvise handles it, this explicit AddRef/Release pair might be for safety
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// during the decision-making part of this method.
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Subscriber._AddRef; // Manually increment ref count for safety during this method's logic
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Subscriber._AddRef; // Manage ref count during this method's logic.
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try
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FSubscribers.Lock;
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try
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// Check if the latch is already set.
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// This uses FCount directly rather than GetIsSet to avoid re-entrancy issues if GetIsSet had complex logic.
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alreadySet := (FCount <= 0);
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alreadySet := (FCount <= 0); // Check if latch is already set.
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if alreadySet then
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begin
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// If already set, notify the new subscriber immediately and do not add to list.
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// The subscription will be effectively null/empty as it's a one-shot notification.
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Result.Setup(nil, nil); // No persistent subscription needed.
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Subscriber.Notify; // Notify immediately.
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// If already set, notify immediately; no persistent subscription needed.
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Subscriber.Notify;
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end
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else
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begin
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// If not yet set, advise the subscriber to the list.
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// The TMycSubscription record will hold the tag for later unsubscription.
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Result.Setup(Self, FSubscribers.Advise(Subscriber));
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// If not yet set, advise the subscriber.
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Result.Create(Self, FSubscribers.Advise(Subscriber));
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end;
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finally
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FSubscribers.Release;
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end;
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finally
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Subscriber._Release; // Release the ref count taken at the beginning of the method.
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Subscriber._Release;
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end;
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end;
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|
||||
procedure TMycLatch.Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag);
|
||||
begin
|
||||
if Tag = nil then // No valid tag to unadvise.
|
||||
if Tag = nil then
|
||||
exit;
|
||||
|
||||
FSubscribers.Lock;
|
||||
try
|
||||
FSubscribers.Unadvise(Tag); // Remove the subscriber associated with this tag.
|
||||
FSubscribers.Unadvise(Tag);
|
||||
finally
|
||||
FSubscribers.Release;
|
||||
end;
|
||||
end;
|
||||
|
||||
{ TMycDirty }
|
||||
|
||||
constructor TMycDirty.Create;
|
||||
begin
|
||||
inherited Create;
|
||||
FFlag := true; // A new dirty flag is initially considered dirty.
|
||||
FSubscribers.Create;
|
||||
end;
|
||||
|
||||
class function TMycDirty.CreateDirty: IMycDirty;
|
||||
begin
|
||||
// Factory method to create a new TMycDirty instance.
|
||||
Result := TMycDirty.Create;
|
||||
end;
|
||||
|
||||
destructor TMycDirty.Destroy;
|
||||
begin
|
||||
FSubscribers.Destroy; // Clean up the subscriber list.
|
||||
inherited;
|
||||
end;
|
||||
|
||||
function TMycDirty.Reset: Boolean;
|
||||
begin
|
||||
// Sets the flag to false (clean) and returns true if it was previously true (dirty).
|
||||
Result := TInterlocked.Exchange(FFlag, false);
|
||||
end;
|
||||
|
||||
function TMycDirty.GetIsSet: Boolean;
|
||||
begin
|
||||
// IsSet is true if the flag is dirty (FFlag = true).
|
||||
Result := FFlag;
|
||||
end;
|
||||
|
||||
function TMycDirty.GetState: IMycState;
|
||||
begin
|
||||
// TMycDirty itself implements IMycState.
|
||||
exit(Self);
|
||||
end;
|
||||
|
||||
function TMycDirty.Notify: Boolean;
|
||||
var
|
||||
wasPreviouslyClean: Boolean;
|
||||
begin
|
||||
FSubscribers.Lock;
|
||||
try
|
||||
// Set the flag to true (dirty) and check if it was previously false (clean).
|
||||
wasPreviouslyClean := not TInterlocked.Exchange(FFlag, true);
|
||||
|
||||
if wasPreviouslyClean then // Only notify subscribers if state changed from clean to dirty.
|
||||
begin
|
||||
FSubscribers.Notify(
|
||||
function(Subscriber: IMycSubscriber): Boolean
|
||||
begin
|
||||
Result := Subscriber.Notify;
|
||||
end);
|
||||
end;
|
||||
// The return value of this Notify (as an IMycSubscriber) indicates if this
|
||||
// TMycDirty instance itself would want more notifications if it were subscribed to something.
|
||||
// Here, it reflects whether a state change to dirty occurred due to this call.
|
||||
Result := wasPreviouslyClean;
|
||||
finally
|
||||
FSubscribers.Release;
|
||||
end;
|
||||
end;
|
||||
|
||||
function TMycDirty.Subscribe(const Subscriber: IMycSubscriber): TMycSubscription;
|
||||
begin
|
||||
Result.Create(TMycState.Null, nil); // Default to an empty subscription
|
||||
if not Assigned(Subscriber) then
|
||||
exit;
|
||||
|
||||
// For TMycDirty, we always add the subscriber and then check if we need to notify immediately.
|
||||
// Ref counting for the subscriber interface is assumed to be handled by TMycNotifyList.Advise/Unadvise.
|
||||
// Or, if explicit management is needed like in TMycLatch, it should be added.
|
||||
// For consistency with TMycLatch, let's add AddRef/Release here too.
|
||||
Subscriber._AddRef;
|
||||
try
|
||||
FSubscribers.Lock;
|
||||
try
|
||||
// Add subscriber regardless of current state.
|
||||
Result.Create(Self, FSubscribers.Advise(Subscriber));
|
||||
if FFlag then // If currently dirty, notify the new subscriber immediately.
|
||||
begin
|
||||
Subscriber.Notify;
|
||||
end;
|
||||
finally
|
||||
FSubscribers.Release;
|
||||
end;
|
||||
finally
|
||||
Subscriber._Release;
|
||||
end;
|
||||
end;
|
||||
|
||||
procedure TMycDirty.Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag);
|
||||
begin
|
||||
if Tag = nil then
|
||||
exit;
|
||||
|
||||
FSubscribers.Lock;
|
||||
try
|
||||
FSubscribers.Unadvise(Tag);
|
||||
finally
|
||||
FSubscribers.Release;
|
||||
end;
|
||||
end;
|
||||
|
||||
class constructor TMycState.ClassCreate;
|
||||
begin
|
||||
// Create a singleton null latch instance that is initially (and always) set.
|
||||
FNull := TMycNullState.Create(); // Calls the instance constructor
|
||||
end;
|
||||
|
||||
end.
|
||||
|
||||
Reference in New Issue
Block a user