Refactoring
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unit Myc.Core.Futures;
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interface
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uses
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System.SysUtils,
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Myc.Signals, Myc.TaskManager, Myc.Futures;
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type
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// Abstract base class for IMycFuture<T> implementations.
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TMycFuture<T> = class abstract( TInterfacedObject, IMycFuture<T> )
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protected
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function GetResult: T; virtual; abstract;
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function GetDone: IMycState; virtual; abstract;
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end;
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// Concrete future implementation triggered by an initial state, executing a TFunc<T>.
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TMycInitStateFuncFuture<T> = class( TMycFuture<T> )
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private
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FInit: TMycSubscription;
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FDone: IMycLatch;
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FResult: T;
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protected
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function GetResult: T; override;
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function GetDone: IMycState; override;
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public
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// Creates a future that executes AProc after AGate is set, using ATaskFactory.
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constructor Create( const ATaskManager: IMycTaskManager; const AGate: IMycState; AProc: TFunc<T> );
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destructor Destroy; override;
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end;
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implementation
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{ TMycInitStateFuncFuture<T> }
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constructor TMycInitStateFuncFuture<T>.Create( const ATaskManager: IMycTaskManager; const AGate: IMycState; AProc: TFunc<T> );
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begin
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inherited Create;
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FDone := TMycLatch.CreateLatch( 1 );
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// Subscribe the job execution to AGate.
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// The job will run when AGate notifies the subscriber returned by Run.
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FInit := ATaskManager.CreateTask(
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AGate,
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procedure
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begin
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try
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try
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Self.FResult := AProc( );
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except
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Self.FResult := Default ( T ); // Set result to Default(T) on error
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raise; // Re-raise for TaskFactory to handle
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end;
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finally
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Self.FDone.Notify; // Signal that this future is done (successfully or with error)
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end;
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end );
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end;
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destructor TMycInitStateFuncFuture<T>.Destroy;
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begin
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Assert( FDone.State.IsSet );
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FInit.Unsubscribe;
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inherited Destroy;
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end;
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function TMycInitStateFuncFuture<T>.GetDone: IMycState;
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begin
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Result := FDone.State;
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end;
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function TMycInitStateFuncFuture<T>.GetResult: T;
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begin
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Assert( FDone.State.IsSet, 'Result is not yet available.' );
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Result := FResult;
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end;
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end.
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