TaskFactory added
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unit Myc.Core.Tasks;
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interface
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uses
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System.SysUtils, System.Classes, System.SyncObjs,
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Myc.Core.Atomic, Myc.Signals;
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type
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IMycTaskFactory = interface
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{$region 'property access'}
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function GetThreadCount: Integer;
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{$endregion}
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function CreateThread(const Proc: TProc): IMycState;
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function InMainThread: Boolean;
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function InWorkerThread: Boolean;
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function Run(StartCount: Integer; Job: TProc): IMycSubscriber;
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procedure Teardown;
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procedure WaitFor(State: IMycState);
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property ThreadCount: Integer read GetThreadCount;
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end;
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TMycTaskFactory = class(TInterfacedObject, IMycTaskFactory)
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type
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ETaskException = class(Exception) end;
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private
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[volatile]
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FException: TObject; // Holds the first exception object from a worker thread
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[volatile]
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FTerminated: Integer; // Flag to signal worker threads to terminate
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[volatile]
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FThreadsRunning: Integer; // Counter for active worker threads
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FWaitSemaphores: TMycAtomicStack<TSemaphore>; // Pool of semaphores for WaitFor
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FWorkGate: TSemaphore; // Semaphore to signal available work to worker threads
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FWorkStack: TMycAtomicStack<TProc>; // Stack of pending jobs
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FWorkThreads: TArray<TThread>; // Array of worker threads
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procedure WorkerThread;
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protected
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procedure EnqueueJob(const Job: TProc);
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procedure ExecuteJob;
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function GetThreadCount: Integer;
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property WaitSemaphores: TMycAtomicStack<TSemaphore> read FWaitSemaphores;
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public
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constructor Create;
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destructor Destroy; override;
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class function CreateAnonymousThread(const DbgName: String; const Proc: TProc): TThread;
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function CreateThread(const Proc: TProc): IMycState;
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procedure HandleException;
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function Run(StartCount: Integer; Job: TProc): IMycSubscriber;
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procedure WaitFor(State: IMycState);
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procedure Teardown;
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function InMainThread: Boolean;
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function InWorkerThread: Boolean;
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end;
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implementation
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type
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TMyc2PendingJob = class(TInterfacedObject, IMycSubscriber)
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private
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[volatile]
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FCount: Integer; // Countdown counter
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FJob: TProc; // The job to execute when count reaches zero
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FOwner: TMycTaskFactory; // The task factory to enqueue the job on
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protected
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function Notify: Boolean;
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public
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constructor Create(StartCountValue: Integer; OwnerTaskFactory: TMycTaskFactory; const JobProc: TProc);
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property Owner: TMycTaskFactory read FOwner;
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end;
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TMyc2TaskWait = class sealed(TInterfacedObject, IMycSubscriber)
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private
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[volatile]
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FSemaphore: TSemaphore; // Semaphore to be released on notification
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protected
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function Notify: Boolean;
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public
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constructor Create(SemaphoreToSignal: TSemaphore);
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end;
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{ TMycTaskFactory }
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constructor TMycTaskFactory.Create;
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var
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i: Integer;
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begin
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inherited Create;
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Assert(InMainThread); // Ensure factory is created in the main thread
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FWorkGate := TSemaphore.Create(nil, 0, MaxInt, ''); // Initial count is 0, workers will wait
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SetLength(FWorkThreads, TThread.ProcessorCount); // Create one thread per processor core
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for i := 0 to High(FWorkThreads) do
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begin
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FWorkThreads[i] := CreateAnonymousThread('Thread pool [' + IntToStr(i) + ']', WorkerThread);
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TInterlocked.Increment(FThreadsRunning); // Increment active thread counter
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FWorkThreads[i].Start;
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end;
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end;
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destructor TMycTaskFactory.Destroy;
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begin
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Teardown; // Perform cleanup and stop threads
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FWorkGate.Free;
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// FException is an acquired exception object, should not be freed manually.
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// If FException <> nil here, it means an unhandled exception was not processed by HandleException.
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// FException := nil; // Optionally nil it out if necessary for state clarity
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inherited Destroy;
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end;
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class function TMycTaskFactory.CreateAnonymousThread(const DbgName: String; const Proc: TProc): TThread;
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{$IFDEF MSWINDOWS}
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{$WARN SYMBOL_PLATFORM OFF}
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var
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prio: TThreadPriority;
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{$ENDIF MSWINDOWS}
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begin
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Result := TThread.CreateAnonymousThread(Proc);
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{$IFDEF MSWINDOWS}
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// Set priority lower than MainThread priority if created from main thread
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if TThread.CurrentThread.ThreadID = MainThreadID then
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begin
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prio := TThread.CurrentThread.Priority;
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if prio > Low(TThreadPriority) then
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prio := TThreadPriority(Ord(prio) - 1); // Decrease priority by one step
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Result.Priority := prio;
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end;
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{$ENDIF MSWINDOWS}
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if DbgName <> '' then
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Result.NameThreadForDebugging(DbgName); // Set thread name for debugging
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end;
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function TMycTaskFactory.CreateThread(const Proc: TProc): IMycState;
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var
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res: IMycSemaphore;
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capturedProc: TProc;
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begin
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res := Signals.CreateSemaphore(1); // Create a semaphore that will be signaled when the proc finishes
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capturedProc := Proc; // Capture Proc for the anonymous method
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CreateAnonymousThread('Thread',
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procedure
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begin
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try
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capturedProc(); // Execute the provided procedure
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finally
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capturedProc := nil; // Clear the captured proc
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res.Notify; // Signal completion
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end;
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end).Start;
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exit(res.State); // Return the state interface of the semaphore
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end;
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procedure TMycTaskFactory.EnqueueJob(const Job: TProc);
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begin
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if Assigned(Job) then
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begin
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FWorkStack.Push(Job); // Push job onto the lock-free stack
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FWorkGate.Release; // Signal a worker thread that a job is available
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end;
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end;
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procedure TMycTaskFactory.WorkerThread;
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begin
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try
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repeat
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FWorkGate.Acquire; // Wait for a job to be available or for termination
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if FTerminated = 0 then // Check if termination has been requested
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ExecuteJob; // Execute a job from the stack
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until FTerminated <> 0; // Loop until termination is signaled
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finally
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TInterlocked.Decrement(FThreadsRunning); // Decrement active thread counter
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end;
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end;
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function TMycTaskFactory.GetThreadCount: Integer;
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begin
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Result := Length(FWorkThreads);
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end;
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procedure TMycTaskFactory.HandleException;
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var
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ex: TObject;
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begin
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if InMainThread then
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begin
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ex := AtomicExchange(Pointer(FException), nil); // Atomically retrieve and clear the stored exception
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if ex <> nil then
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raise ex; // Re-raise the exception in the main thread
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end;
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end;
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function TMycTaskFactory.InMainThread: Boolean;
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begin
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Result := TThread.Current.ThreadID = MainThreadID;
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end;
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function TMycTaskFactory.InWorkerThread: Boolean;
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var
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currentThreadId: TThreadID;
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i: Integer;
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begin
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currentThreadId := TThread.Current.ThreadID;
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if currentThreadId = MainThreadID then
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exit(false); // Not a worker thread if it's the main thread
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for i := 0 to High(FWorkThreads) do
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if FWorkThreads[i].ThreadID = currentThreadId then
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exit(true); // Current thread is one of the worker threads
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exit(false); // Not found in worker thread list
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end;
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function TMycTaskFactory.Run(StartCount: Integer; Job: TProc): IMycSubscriber;
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begin
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if FTerminated <> 0 then
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raise ETaskException.Create('Task factory terminated');
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if not Assigned(Job) then
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exit(Signals.Null); // Return a null subscriber if no job is provided
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if StartCount <= 0 then
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begin
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EnqueueJob(Job); // Enqueue immediately if no countdown needed
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Result := Signals.Null;
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end
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else
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// Create a pending job that waits for StartCount notifications
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Result := TMyc2PendingJob.Create(StartCount, Self, Job);
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end;
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procedure TMycTaskFactory.Teardown;
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var
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i: Integer;
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s: TSemaphore;
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job: TProc; // Variable to receive popped job to ensure it's processed/discarded
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begin
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HandleException; // Process any pending exception before shutdown
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if TInterlocked.Exchange(FTerminated, 1) <> 0 then
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exit; // Ensure teardown runs only once
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// Release the work gate for each thread so they can wake up and terminate
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for i := 0 to High(FWorkThreads) do
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FWorkGate.Release;
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// Wait for all worker threads to finish
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TSpinWait.SpinUntil(
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function: Boolean
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begin
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Result := FThreadsRunning = 0;
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end);
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Assert(FThreadsRunning = 0); // Verify all threads have terminated
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// Clear any remaining jobs from the work stack (these will not be executed)
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repeat
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job := FWorkStack.Pop();
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until not Assigned(job);
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// Clear and free semaphores from the wait semaphore pool
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s := FWaitSemaphores.Pop;
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while s <> nil do
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begin
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s.Free;
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s := FWaitSemaphores.Pop;
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end;
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end;
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procedure TMycTaskFactory.WaitFor(State: IMycState);
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var
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lock: TSemaphore;
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begin
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// If the state is already set, we are NOT allowed to wait.
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if State.IsSet then
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exit;
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if InWorkerThread then
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raise ETaskException.Create('Waiting not allowed within tasks'); // Prevent deadlocks
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lock := FWaitSemaphores.Pop(); // Try to get a semaphore from the pool
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if lock = nil then
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lock := TSemaphore.Create(nil, 0, 1, ''); // Create new one if pool is empty (initial count 0)
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try
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// Subscribe a temporary waiter that will release the lock when the state is signaled
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var subscription := State.Subscribe(TMyc2TaskWait.Create(lock));
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lock.Acquire; // Wait until the lock is released
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finally
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// The lock is now signaled (count 0 after Acquire). Push it back to the pool for reuse.
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FWaitSemaphores.Push(lock);
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end;
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HandleException; // Check for exceptions that might have occurred in worker threads during the wait
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end;
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procedure TMycTaskFactory.ExecuteJob;
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var
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job: TProc;
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begin
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job := FWorkStack.Pop(); // Pop a job from the stack
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if Assigned(job) then
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begin
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try
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job(); // Execute the job
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except
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// If no exception has been captured yet, capture this one
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if FException = nil then
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FException := AcquireExceptionObject; // Store the exception object to be raised in the main thread
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// Else: an exception is already pending, this one is ignored to keep the first one.
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end;
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end;
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end;
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{ TMyc2PendingJob }
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constructor TMyc2PendingJob.Create(StartCountValue: Integer; OwnerTaskFactory: TMycTaskFactory; const JobProc: TProc);
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begin
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inherited Create;
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Assert(StartCountValue > 0); // StartCount must be positive
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FCount := StartCountValue;
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FOwner := OwnerTaskFactory;
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FJob := JobProc;
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end;
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function TMyc2PendingJob.Notify: Boolean;
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var
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newCount: Integer;
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begin
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newCount := TInterlocked.Decrement(FCount); // Atomically decrement the counter
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// Defend against extreme underflow, though ideally FCount should not go far below zero.
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if newCount < -MaxInt div 2 then
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TInterlocked.Increment(FCount);
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if newCount = 0 then // If counter reaches exactly zero
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begin
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// FOwner and FJob are captured by the class instance
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if Assigned(FOwner) and Assigned(FJob) then // Ensure owner and job are still valid
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begin
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FOwner.EnqueueJob(FJob); // Enqueue the job
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FJob := nil; // Clear the job reference to prevent re-enqueuing and allow ARC
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end;
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end;
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Result := newCount > 0; // Returns true if further notifications are expected (count is still positive)
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end;
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{ TMyc2TaskWait }
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constructor TMyc2TaskWait.Create(SemaphoreToSignal: TSemaphore);
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begin
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inherited Create;
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FSemaphore := SemaphoreToSignal;
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end;
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function TMyc2TaskWait.Notify: Boolean;
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var
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s: TSemaphore;
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begin
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// Atomically exchange FSemaphore with nil to ensure Release is called only once
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s := TInterlocked.Exchange<TSemaphore>(FSemaphore, nil);
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if s <> nil then
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s.Release; // Release the semaphore, unblocking the waiting thread
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Result := false; // No further notifications expected from this subscriber
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end;
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initialization
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IsMultiThread := true; // Mark the application as multi-threaded
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end.
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