TSeries optimized + Unit tests

This commit is contained in:
Michael Schimmel
2025-07-23 14:46:49 +02:00
parent d1d3393392
commit b623be13fa
7 changed files with 560 additions and 79 deletions
+1 -1
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@@ -897,7 +897,7 @@ begin
exit; exit;
var timeframe := TTimeframe.M15; var timeframe := TTimeframe.M15;
ExecuteStrategy(Symbol, timeframe, CreateStrategy2(timeframe)); // ExecuteStrategy(Symbol, timeframe, CreateStrategy2(timeframe));
var tstStrat := StrategyTest.CreateStrategy1(timeframe); var tstStrat := StrategyTest.CreateStrategy1(timeframe);
ExecuteStrategy(Symbol, timeframe, tstStrat); ExecuteStrategy(Symbol, timeframe, tstStrat);
+337 -68
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@@ -3,10 +3,7 @@ unit Myc.Trade.DataArray;
interface interface
type type
// A series is an array of values with the newest ite at index=0. Each series counts the total of added items since creation, but TChunkArray<T> = record
// it actually may contain less items, because the array size is limited by the lookback parameter, when adding items.
// Series are immutable.
TSeries<T> = record
private private
const const
ChunkSize = 1024; ChunkSize = 1024;
@@ -14,118 +11,390 @@ type
TChunk = TArray<T>; TChunk = TArray<T>;
private private
FChunks: TArray<TChunk>; FChunks: TArray<TChunk>;
FCount: Int64; FOffset: Integer;
FTotalCount: Int64; FCount: Integer;
function GetItems(Idx: Integer): T; inline;
function LogicalToPhysicalIndex(LogicalIndex: Int64): Int64; inline;
function GetItems(Idx: Int64): T; inline;
public public
constructor Create(const AChunks: TArray<TChunk>; ACount, ATotalCount: Int64); constructor Create(const AChunks: TArray<TChunk>; ACount: Integer; AOffset: Integer);
class operator Initialize(out Dest: TChunkArray<T>);
// Add a single item without creating a temporary array.
procedure Add(const Data: T; MaxCount: Integer); overload;
// Add items, but ensure that the result has MaxCount items.
procedure Add(const Data: array of T; MaxCount: Integer); overload;
class function CreateFromArray(const AData: TArray<T>; MaxCount: Integer): TChunkArray<T>; static;
// Creates a deep copy of the array, optionally truncating it to the last MaxCount items.
function Copy(MaxCount: Integer = -1): TChunkArray<T>;
property Count: Integer read FCount;
property Items[Idx: Integer]: T read GetItems; default;
end;
// A series where the last added item has index 0.
TSeries<T> = record
private
FArray: TChunkArray<T>;
FTotalCount: Int64;
function GetCount: Integer;
function GetItems(Idx: Integer): T;
public
constructor Create(const AArray: TChunkArray<T>; ATotalCount: Int64);
class operator Initialize(out Dest: TSeries<T>); class operator Initialize(out Dest: TSeries<T>);
// Add a singe item
function Add(const Data: T; Lookback: Int64 = -1): TSeries<T>; overload; // Creates a deep copy of the series, optionally truncating it to the last Lookback items.
// Add a ranmge of items function Copy(Lookback: Integer = -1): TSeries<T>;
function Add(const Data: array of T; First, Count, Lookback: Int64): TSeries<T>; overload;
// Helper to create a data array from a raw TArray. procedure Add(const Data: T; Lookback: Int64 = -1); overload;
class function CreateFromArray(const AData: TArray<T>; First, Count: Integer): TSeries<T>; static; procedure Add(const Data: array of T; Lookback: Integer); overload;
property Count: Int64 read FCount;
class function CreateFromArray(const AData: TArray<T>; Lookback: Integer): TSeries<T>; static;
property Count: Integer read GetCount;
property TotalCount: Int64 read FTotalCount; property TotalCount: Int64 read FTotalCount;
property Items[Idx: Int64]: T read GetItems; default; property Items[Idx: Integer]: T read GetItems; default;
end; end;
implementation implementation
uses uses
System.Generics.Collections,
System.Math; System.Math;
{ TSeries<T> } { TChunkArray<T> }
constructor TSeries<T>.Create(const AChunks: TArray<TChunk>; ACount, ATotalCount: Int64); constructor TChunkArray<T>.Create(const AChunks: TArray<TChunk>; ACount, AOffset: Integer);
begin begin
FChunks := AChunks; FChunks := AChunks;
FCount := ACount; FCount := ACount;
FTotalCount := ATotalCount; FOffset := AOffset;
Assert(FOffset < ChunkSize);
end; end;
class function TSeries<T>.CreateFromArray(const AData: TArray<T>; First, Count: Integer): TSeries<T>; procedure TChunkArray<T>.Add(const Data: T; MaxCount: Integer);
begin
// Use the Add method on an empty array to perform the chunking logic.
Result.Add(AData, First, Count, Count);
end;
function TSeries<T>.Add(const Data: array of T; First, Count, Lookback: Int64): TSeries<T>;
var var
destPhysicalIdx, sourcePhysicalIdx: Int64; newCount, totalNewOffset: Integer;
itemsToSkip: Int64; oldLogicalEnd, newLogicalEnd, oldStartChunk, newStartChunk, oldEndChunk, newEndChunk, chunksToRemove, chunksToAdd: Integer;
numNewChunks: Integer;
newChunks: TArray<TChunk>;
destChunkIdx, destSubIdx: Integer;
sumCount, newCount: Int64;
begin begin
if Count < 0 then if MaxCount < 0 then
Count := Length(Data) - First; MaxCount := MaxInt;
if Count = 0 then
exit(Self);
Assert(Count <= (Length(Data) - First), 'Count cannot be larger than the source array'); if MaxCount <= 0 then
exit;
sumCount := FCount + Count; // 1. Calculate the new logical state (numToAdd is always 1)
newCount := sumCount; newCount := Min(FCount + 1, MaxCount);
if (Lookback >= 0) and (newCount > Lookback) then totalNewOffset := FOffset + FCount + 1 - newCount;
newCount := Lookback;
itemsToSkip := sumCount - newCount;
numNewChunks := 0; // 2. Determine if the underlying FChunks array needs restructuring
oldLogicalEnd := FOffset + FCount - 1;
newLogicalEnd := totalNewOffset + newCount - 1;
oldStartChunk := FOffset div ChunkSize;
newStartChunk := totalNewOffset div ChunkSize;
oldEndChunk := -1;
if FCount > 0 then
oldEndChunk := oldLogicalEnd div ChunkSize;
newEndChunk := -1;
if newCount > 0 then if newCount > 0 then
numNewChunks := (newCount - 1) div ChunkSize + 1; newEndChunk := newLogicalEnd div ChunkSize;
SetLength(newChunks, numNewChunks);
for destPhysicalIdx := 0 to newCount - 1 do chunksToRemove := newStartChunk - oldStartChunk;
chunksToAdd := newEndChunk - oldEndChunk;
// 3. Perform the add operation
if (chunksToRemove > 0) or (chunksToAdd > 0) then
begin begin
destChunkIdx := destPhysicalIdx div ChunkSize; // --- Rebuild Path: Chunks must be added or removed ---
destSubIdx := destPhysicalIdx mod ChunkSize; var newChunks: TArray<TChunk>;
var oldChunkCount := Length(FChunks);
var newChunkCount := oldChunkCount - chunksToRemove + chunksToAdd;
SetLength(newChunks, newChunkCount);
if destSubIdx = 0 then var numChunksToKeep := oldChunkCount - chunksToRemove;
SetLength(newChunks[destChunkIdx], ChunkSize); if numChunksToKeep > 0 then
TArray.Copy<TChunk>(FChunks, newChunks, chunksToRemove, 0, numChunksToKeep);
sourcePhysicalIdx := itemsToSkip + destPhysicalIdx; for var i := numChunksToKeep to newChunkCount - 1 do
SetLength(newChunks[i], ChunkSize);
if sourcePhysicalIdx < FCount then FChunks := newChunks;
// Copy the new data item into the rebuilt chunks
var writeStartLogicalIdx := FOffset + FCount;
var physicalWriteStartIdx := writeStartLogicalIdx - (chunksToRemove * ChunkSize);
var chunkIdx := physicalWriteStartIdx div ChunkSize;
var idxInChunk := physicalWriteStartIdx mod ChunkSize;
Assert(chunkIdx < Length(FChunks), 'Chunk index out of bounds during rebuild');
FChunks[chunkIdx][idxInChunk] := Data;
end
else
begin
// --- Fast Path: Window slides within existing chunk allocation ---
var writeStartLogicalIdx := FOffset + FCount;
var chunkIdx := writeStartLogicalIdx div ChunkSize;
var idxInChunk := writeStartLogicalIdx mod ChunkSize;
Assert(chunkIdx < Length(FChunks), 'Chunk index out of bounds on fast path');
if Length(FChunks[chunkIdx]) = 0 then // Safeguard
SetLength(FChunks[chunkIdx], ChunkSize);
FChunks[chunkIdx][idxInChunk] := Data;
end;
// 4. Finalize the new state
FOffset := totalNewOffset mod ChunkSize;
FCount := newCount;
end;
class function TChunkArray<T>.CreateFromArray(const AData: TArray<T>; MaxCount: Integer): TChunkArray<T>;
begin
Result.Add(AData, MaxCount);
end;
procedure TChunkArray<T>.Add(const Data: array of T; MaxCount: Integer);
var
dataLen, dataReadOffset, numToAdd, newCount, totalNewOffset: Integer;
oldLogicalEnd, newLogicalEnd, oldStartChunk, newStartChunk, oldEndChunk, newEndChunk, chunksToRemove, chunksToAdd: Integer;
begin
if MaxCount < 0 then
MaxCount := MaxInt;
dataLen := Length(Data);
if (dataLen = 0) or (MaxCount <= 0) then
exit;
// 1. Trim input data if it's larger than MaxCount
dataReadOffset := 0;
if dataLen > MaxCount then
dataReadOffset := dataLen - MaxCount;
numToAdd := dataLen - dataReadOffset;
// 2. Calculate the new logical state (total offset and count)
newCount := Min(FCount + numToAdd, MaxCount);
// Total logical offset of the new window's start
totalNewOffset := FOffset + FCount + numToAdd - newCount;
// 3. Determine if the underlying FChunks array needs restructuring
oldLogicalEnd := FOffset + FCount - 1;
newLogicalEnd := totalNewOffset + newCount - 1;
oldStartChunk := FOffset div ChunkSize;
newStartChunk := totalNewOffset div ChunkSize;
oldEndChunk := -1;
if FCount > 0 then
oldEndChunk := oldLogicalEnd div ChunkSize;
newEndChunk := -1;
if newCount > 0 then
newEndChunk := newLogicalEnd div ChunkSize;
chunksToRemove := newStartChunk - oldStartChunk;
chunksToAdd := newEndChunk - oldEndChunk;
// 4. Perform the add operation
if (chunksToRemove > 0) or (chunksToAdd > 0) then
begin
// --- Rebuild Path: Chunks must be added or removed ---
var newChunks: TArray<TChunk>;
var oldChunkCount := Length(FChunks);
var newChunkCount := oldChunkCount - chunksToRemove + chunksToAdd;
SetLength(newChunks, newChunkCount);
// Copy references to the chunks that are kept
var numChunksToKeep := oldChunkCount - chunksToRemove;
if numChunksToKeep > 0 then
TArray.Copy<TChunk>(FChunks, newChunks, chunksToRemove, 0, numChunksToKeep);
// Allocate new chunks at the end
for var i := numChunksToKeep to newChunkCount - 1 do
SetLength(newChunks[i], ChunkSize);
FChunks := newChunks;
// Copy the new data into the rebuilt chunks
var writeStartLogicalIdx := FOffset + FCount;
var physicalWriteStartIdx := writeStartLogicalIdx - (chunksToRemove * ChunkSize);
var remainingToAdd := numToAdd;
var currentDataOffset := dataReadOffset;
while remainingToAdd > 0 do
begin begin
newChunks[destChunkIdx][destSubIdx] := FChunks[sourcePhysicalIdx div ChunkSize][sourcePhysicalIdx mod ChunkSize]; var chunkIdx := physicalWriteStartIdx div ChunkSize;
end var idxInChunk := physicalWriteStartIdx mod ChunkSize;
else var spaceInChunk := ChunkSize - idxInChunk;
var countToCopy := Min(remainingToAdd, spaceInChunk);
Assert(chunkIdx < Length(FChunks), 'Chunk index out of bounds during rebuild');
TArray.Copy<T>(Data, FChunks[chunkIdx], currentDataOffset, idxInChunk, countToCopy);
inc(physicalWriteStartIdx, countToCopy);
inc(currentDataOffset, countToCopy);
dec(remainingToAdd, countToCopy);
end;
end
else
begin
// --- Fast Path: Window slides within existing chunk allocation ---
var writeStartLogicalIdx := FOffset + FCount;
var remainingToAdd := numToAdd;
var currentDataOffset := dataReadOffset;
while remainingToAdd > 0 do
begin begin
newChunks[destChunkIdx][destSubIdx] := Data[First + (sourcePhysicalIdx - FCount)]; var chunkIdx := writeStartLogicalIdx div ChunkSize;
var idxInChunk := writeStartLogicalIdx mod ChunkSize;
var spaceInChunk := ChunkSize - idxInChunk;
var countToCopy := Min(remainingToAdd, spaceInChunk);
Assert(chunkIdx < Length(FChunks), 'Chunk index out of bounds on fast path');
if Length(FChunks[chunkIdx]) = 0 then // Should not happen on fast path, but as a safeguard
SetLength(FChunks[chunkIdx], ChunkSize);
TArray.Copy<T>(Data, FChunks[chunkIdx], currentDataOffset, idxInChunk, countToCopy);
inc(writeStartLogicalIdx, countToCopy);
inc(currentDataOffset, countToCopy);
dec(remainingToAdd, countToCopy);
end; end;
end; end;
Result := TSeries<T>.Create(newChunks, newCount, FTotalCount + Count); // 5. Finalize the new state
FOffset := totalNewOffset mod ChunkSize;
FCount := newCount;
end; end;
function TSeries<T>.Add(const Data: T; Lookback: Int64): TSeries<T>; function TChunkArray<T>.GetItems(Idx: Integer): T;
begin begin
Result := Add([Data], 0, 1, Lookback); // Convert logical index to physical index inside chunks
var physicalIdx := Idx + FOffset;
Result := FChunks[physicalIdx div ChunkSize][physicalIdx mod ChunkSize];
end; end;
function TSeries<T>.GetItems(Idx: Int64): T; function TChunkArray<T>.Copy(MaxCount: Integer): TChunkArray<T>;
var var
physicalIndex: Int64; effectiveCount: Integer;
logicalStartIndex: Integer;
physicalStartIndex, physicalEndIndex: Integer;
startChunkIdx, endChunkIdx: Integer;
newOffset: Integer;
newChunkCount: Integer;
i: Integer;
begin begin
Assert((Idx >= 0) and (Idx < FCount), 'Logical index is out of bounds.'); // 1. Determine the number of items to copy.
physicalIndex := LogicalToPhysicalIndex(Idx); effectiveCount := FCount;
Result := FChunks[physicalIndex div ChunkSize][physicalIndex mod ChunkSize]; if (MaxCount >= 0) and (MaxCount < FCount) then
effectiveCount := MaxCount;
if effectiveCount = 0 then
begin
// Return an empty array.
Result := Default(TChunkArray<T>);
exit;
end;
// 2. Calculate physical location of the data to be copied.
logicalStartIndex := FCount - effectiveCount;
physicalStartIndex := FOffset + logicalStartIndex;
physicalEndIndex := physicalStartIndex + effectiveCount - 1;
startChunkIdx := physicalStartIndex div ChunkSize;
endChunkIdx := physicalEndIndex div ChunkSize;
newOffset := physicalStartIndex mod ChunkSize;
// 3. Create the new chunk array for the result.
newChunkCount := endChunkIdx - startChunkIdx + 1;
SetLength(Result.FChunks, newChunkCount);
// 4. Copy chunks. Boundary chunks are deep-copied, internal chunks are shared.
if newChunkCount = 1 then
begin
// All data is in a single chunk, which is both a start and end boundary.
// It must always be a deep copy.
Result.FChunks[0] := System.Copy(FChunks[startChunkIdx]);
end
else
begin
// First chunk (start boundary) must be a deep copy.
Result.FChunks[0] := System.Copy(FChunks[startChunkIdx]);
// Middle, immutable chunks can be shared by reference.
// This loop only runs if there are 3 or more chunks in the copy.
for i := 1 to newChunkCount - 2 do
begin
Result.FChunks[i] := FChunks[startChunkIdx + i];
end;
// Last chunk (end boundary) must be a deep copy.
Result.FChunks[newChunkCount - 1] := System.Copy(FChunks[endChunkIdx]);
end;
// 5. Finalize the new TChunkArray state.
Result.FOffset := newOffset;
Result.FCount := effectiveCount;
end; end;
function TSeries<T>.LogicalToPhysicalIndex(LogicalIndex: Int64): Int64; class operator TChunkArray<T>.Initialize(out Dest: TChunkArray<T>);
begin begin
Result := FCount - LogicalIndex - 1; Dest.FOffset := 0;
Dest.FCount := 0;
end;
{ TSeries<T> }
procedure TSeries<T>.Add(const Data: T; Lookback: Int64);
begin
FArray.Add(Data, Lookback);
inc(FTotalCount);
end;
procedure TSeries<T>.Add(const Data: array of T; Lookback: Integer);
begin
FArray.Add(Data, Lookback);
inc(FTotalCount, Length(Data));
end;
constructor TSeries<T>.Create(const AArray: TChunkArray<T>; ATotalCount: Int64);
begin
FArray := AArray;
FTotalCount := ATotalCount;
end;
function TSeries<T>.Copy(Lookback: Integer): TSeries<T>;
begin
// Create a copy of the underlying chunk array, optionally truncating it.
Result.FArray := FArray.Copy(Lookback);
// The new series' total count is the number of items it actually contains.
Result.FTotalCount := Result.FArray.Count;
end;
class function TSeries<T>.CreateFromArray(const AData: TArray<T>; Lookback: Integer): TSeries<T>;
begin
Result.FArray.Add(AData, Lookback);
Result.FTotalCount := Length(AData);
end;
function TSeries<T>.GetCount: Integer;
begin
Result := FArray.Count;
end;
function TSeries<T>.GetItems(Idx: Integer): T;
begin
// Access is reversed: series index 0 is the last element in the underlying array
Assert((Idx >= 0) and (Idx < FArray.Count), 'Index out of bounds');
Result := FArray.Items[FArray.Count - 1 - Idx];
end; end;
class operator TSeries<T>.Initialize(out Dest: TSeries<T>); class operator TSeries<T>.Initialize(out Dest: TSeries<T>);
begin begin
Dest.FCount := 0;
Dest.FTotalCount := 0; Dest.FTotalCount := 0;
end; end;
+1 -1
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@@ -554,7 +554,7 @@ begin
end; end;
Assert(FCount = 0); Assert(FCount = 0);
Value := Value.Add(Arr, 0, Length(Arr), FLookback); Value.Add(Arr, FLookback);
end; end;
end; end;
finally finally
+8 -8
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@@ -216,7 +216,7 @@ begin
var var
stdDev: Double; stdDev: Double;
begin begin
sourceData := sourceData.Add(Value, Period); sourceData.Add(Value, Period);
Result.MiddleBand := Double.NaN; Result.MiddleBand := Double.NaN;
Result.UpperBand := Double.NaN; Result.UpperBand := Double.NaN;
Result.LowerBand := Double.NaN; Result.LowerBand := Double.NaN;
@@ -240,7 +240,7 @@ begin
Result := Result :=
function(const Value: Double): Double function(const Value: Double): Double
begin begin
sourceData := sourceData.Add(Value, Period); sourceData.Add(Value, Period);
if (sourceData.Count < Period) then if (sourceData.Count < Period) then
begin begin
@@ -281,7 +281,7 @@ begin
Result := Double.NaN; Result := Double.NaN;
// Add new price to the source data array, respecting the lookback period. // Add new price to the source data array, respecting the lookback period.
sourceData := sourceData.Add(price, Period); sourceData.Add(price, Period);
// Check if there is enough data to start the first stage of calculation. // Check if there is enough data to start the first stage of calculation.
if (sourceData.Count >= Period) then if (sourceData.Count >= Period) then
@@ -292,7 +292,7 @@ begin
// Calculate the difference and add to the intermediate series. // Calculate the difference and add to the intermediate series.
diff := 2 * wmaHalf - wmaFull; diff := 2 * wmaHalf - wmaFull;
diffSeries := diffSeries.Add(diff, periodSqrt); diffSeries.Add(diff, periodSqrt);
// Check if there is enough intermediate data for the final calculation. // Check if there is enough intermediate data for the final calculation.
if (diffSeries.Count >= periodSqrt) then if (diffSeries.Count >= periodSqrt) then
@@ -352,7 +352,7 @@ begin
gainSum, lossSum: Double; gainSum, lossSum: Double;
i: Integer; i: Integer;
begin begin
sourceData := sourceData.Add(Value, Period + 1); sourceData.Add(Value, Period + 1);
Result := Double.NaN; Result := Double.NaN;
if (sourceData.Count <= Period) then if (sourceData.Count <= Period) then
@@ -404,7 +404,7 @@ begin
Result := Result :=
function(const Value: Double): Double function(const Value: Double): Double
begin begin
sourceData := sourceData.Add(Value, Period); sourceData.Add(Value, Period);
if (sourceData.Count >= Period) then if (sourceData.Count >= Period) then
Result := CalculateSMA(sourceData, Period) Result := CalculateSMA(sourceData, Period)
else else
@@ -432,7 +432,7 @@ begin
i: Integer; i: Integer;
highestHigh, lowestLow: Double; highestHigh, lowestLow: Double;
begin begin
sourceData := sourceData.Add(Value, KPeriod); sourceData.Add(Value, KPeriod);
Result.K := Double.NaN; Result.K := Double.NaN;
Result.D := Double.NaN; Result.D := Double.NaN;
@@ -477,7 +477,7 @@ begin
tr: Double; tr: Double;
begin begin
// We only need the previous bar to calculate true range. // We only need the previous bar to calculate true range.
sourceData := sourceData.Add(Value, 2); sourceData.Add(Value, 2);
if (sourceData.Count < 2) then if (sourceData.Count < 2) then
begin begin
+2 -1
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@@ -30,7 +30,8 @@ uses
Myc.Trade.DataStream in '..\Src\Myc.Trade.DataStream.pas', Myc.Trade.DataStream in '..\Src\Myc.Trade.DataStream.pas',
Myc.Mutable in '..\Src\Myc.Mutable.pas', Myc.Mutable in '..\Src\Myc.Mutable.pas',
Test.Core.Mutable in 'Test.Core.Mutable.pas', Test.Core.Mutable in 'Test.Core.Mutable.pas',
TestDataRecord in 'TestDataRecord.pas'; TestDataRecord in 'TestDataRecord.pas',
TestDataArray in 'TestDataArray.pas';
{ keep comment here to protect the following conditional from being removed by the IDE when adding a unit } { keep comment here to protect the following conditional from being removed by the IDE when adding a unit }
{$IFNDEF TESTINSIGHT} {$IFNDEF TESTINSIGHT}
+1
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@@ -132,6 +132,7 @@ $(PreBuildEvent)]]></PreBuildEvent>
<DCCReference Include="..\Src\Myc.Mutable.pas"/> <DCCReference Include="..\Src\Myc.Mutable.pas"/>
<DCCReference Include="Test.Core.Mutable.pas"/> <DCCReference Include="Test.Core.Mutable.pas"/>
<DCCReference Include="TestDataRecord.pas"/> <DCCReference Include="TestDataRecord.pas"/>
<DCCReference Include="TestDataArray.pas"/>
<BuildConfiguration Include="Base"> <BuildConfiguration Include="Base">
<Key>Base</Key> <Key>Base</Key>
</BuildConfiguration> </BuildConfiguration>
+210
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@@ -0,0 +1,210 @@
unit TestDataArray;
interface
uses
System.SysUtils,
DUnitX.TestFramework,
Myc.Trade.DataArray;
type
[TestFixture]
TMyTestObject = class
private
function GenerateData(Count: Integer): TArray<Integer>;
public
[Test]
[TestCase('Small_NoSlide', '100, -1')]
[TestCase('Small_WithSlide', '100, 50')]
[TestCase('Medium_NoSlide_CrossChunk', '1500, -1')]
[TestCase('Medium_WithSlide_CrossChunk', '2500, 1500')]
[TestCase('Large_ExactSlide', '5000, 1024')]
procedure TestChunkArray_CreateFromArray(const DataSize, MaxCount: Integer);
[Test]
procedure TestChunkArray_Add_And_Slide;
[Test]
procedure TestChunkArray_Copy_IsIndependent;
[Test]
procedure TestSeries_CreationAndIndexing;
[Test]
procedure TestSeries_Add_And_Copy;
end;
implementation
uses
System.Generics.Collections;
{ TMyTestObject }
function TMyTestObject.GenerateData(Count: Integer): TArray<Integer>;
var
i: Integer;
begin
SetLength(Result, Count);
for i := 0 to Count - 1 do
Result[i] := i;
end;
procedure TMyTestObject.TestChunkArray_Add_And_Slide;
var
arr: TChunkArray<Integer>;
newData: TArray<Integer>;
begin
// Test sliding with single additions
arr := TChunkArray<Integer>.CreateFromArray([], 5); // MaxCount = 5
arr.Add(10, 5); // arr = [10]
Assert.AreEqual(1, arr.Count);
Assert.AreEqual(10, arr[0]);
arr.Add(20, 5); // arr = [10, 20]
arr.Add(30, 5); // arr = [10, 20, 30]
arr.Add(40, 5); // arr = [10, 20, 30, 40]
arr.Add(50, 5); // arr = [10, 20, 30, 40, 50]
Assert.AreEqual(5, arr.Count);
Assert.AreEqual(10, arr[0]);
Assert.AreEqual(50, arr[4]);
// Now, slide the window
arr.Add(60, 5); // arr becomes [20, 30, 40, 50, 60]
Assert.AreEqual(5, arr.Count, 'Count should remain at MaxCount');
Assert.AreEqual(20, arr[0], 'First item should be slided out');
Assert.AreEqual(60, arr[4], 'Last item should be the new one');
// Test sliding with array addition
arr := TChunkArray<Integer>.CreateFromArray([1, 2, 3], 5); // arr = [1, 2, 3], MaxCount = 5
newData := [4, 5, 6, 7];
arr.Add(newData, 5); // arr becomes [3, 4, 5, 6, 7]
Assert.AreEqual(5, arr.Count, 'Count should be MaxCount after adding array');
Assert.AreEqual(3, arr[0]);
Assert.AreEqual(7, arr[4]);
end;
procedure TMyTestObject.TestChunkArray_Copy_IsIndependent;
const
DATA_SIZE = 3000; // Approx 3 chunks
MAX_COUNT_COPY = 1500; // Partial copy
var
original, fullCopy, partialCopy: TChunkArray<Integer>;
data: TArray<Integer>;
i: Integer;
begin
data := GenerateData(DATA_SIZE);
original := TChunkArray<Integer>.CreateFromArray(data, -1);
// 1. Test full copy
fullCopy := original.Copy(-1);
Assert.AreEqual(original.Count, fullCopy.Count, 'Full copy count should match original');
for i := 0 to original.Count - 1 do
Assert.AreEqual(original[i], fullCopy[i], 'Full copy item should match original');
// 2. Test partial copy
partialCopy := original.Copy(MAX_COUNT_COPY);
Assert.AreEqual(MAX_COUNT_COPY, partialCopy.Count, 'Partial copy should have MaxCount items');
for i := 0 to partialCopy.Count - 1 do
// The partial copy contains the LAST items of the original
Assert.AreEqual(original[i + (DATA_SIZE - MAX_COUNT_COPY)], partialCopy[i], 'Partial copy item should match last part of original');
// 3. Test independence after modification
// Add an item to original. This modifies its last chunk.
original.Add(9999, -1);
Assert.AreEqual(DATA_SIZE + 1, original.Count, 'Original count should increment');
// Verify the full copy is unchanged.
Assert.AreEqual(DATA_SIZE, fullCopy.Count, 'Full copy count should NOT change');
Assert.AreNotEqual(9999, fullCopy[fullCopy.Count - 1], 'Last item of full copy should NOT be the new item');
Assert.AreEqual(data[DATA_SIZE - 1], fullCopy[fullCopy.Count - 1], 'Last item of full copy should be original last item');
// Verify the partial copy is unchanged.
Assert.AreEqual(MAX_COUNT_COPY, partialCopy.Count, 'Partial copy count should NOT change');
end;
procedure TMyTestObject.TestChunkArray_CreateFromArray(const DataSize, MaxCount: Integer);
var
data, expectedData: TArray<Integer>;
arr: TChunkArray<Integer>;
effectiveCount: Integer;
i: Integer;
begin
data := GenerateData(DataSize);
arr := TChunkArray<Integer>.CreateFromArray(data, MaxCount);
if (MaxCount < 0) or (MaxCount >= DataSize) then
effectiveCount := DataSize
else
effectiveCount := MaxCount;
Assert.AreEqual(effectiveCount, arr.Count, 'Count should match effective count');
if effectiveCount = 0 then
exit;
// We only expect the last 'effectiveCount' items from the original data
SetLength(expectedData, effectiveCount);
TArray.Copy<Integer>(data, expectedData, DataSize - effectiveCount, 0, effectiveCount);
for i := 0 to effectiveCount - 1 do
Assert.AreEqual(expectedData[i], arr.Items[i], 'Item at index should be correct');
end;
procedure TMyTestObject.TestSeries_Add_And_Copy;
var
original, copy: TSeries<Integer>;
begin
// 1. Create and add
original := TSeries<Integer>.CreateFromArray([1, 2, 3], 5); // Lookback = 5
Assert.AreEqual(Int64(3), original.TotalCount);
original.Add(4, 5); // Series: [4, 3, 2, 1]
original.Add(5, 5); // Series: [5, 4, 3, 2, 1]
Assert.AreEqual(5, original.Count, 'Count should be 5');
Assert.AreEqual(Int64(5), original.TotalCount, 'TotalCount should be 5');
Assert.AreEqual(5, original[0], 'Index 0 should be 5');
// 2. Test sliding
original.Add(6, 5); // Series: [6, 5, 4, 3, 2]
Assert.AreEqual(5, original.Count, 'Count should remain 5 after slide');
Assert.AreEqual(Int64(6), original.TotalCount, 'TotalCount should be 6');
Assert.AreEqual(6, original[0], 'Index 0 should be 6');
Assert.AreEqual(2, original[4], 'Last item should be 2');
// 3. Test copy
copy := original.Copy();
Assert.AreEqual(5, copy.Count, 'Copy count should match original count');
Assert.AreEqual(Int64(5), copy.TotalCount, 'Copy TotalCount should match its own count, not original TotalCount');
Assert.AreEqual(6, copy[0], 'Copy should have same data');
// 4. Test independence
original.Add(7, 5);
Assert.AreEqual(7, original[0], 'Original should be updated');
Assert.AreEqual(6, copy[0], 'Copy should NOT be updated');
end;
procedure TMyTestObject.TestSeries_CreationAndIndexing;
var
series: TSeries<Integer>;
data: TArray<Integer>;
begin
data := [10, 20, 30, 40, 50];
series := TSeries<Integer>.CreateFromArray(data, -1);
Assert.AreEqual(5, series.Count, 'Series count should be 5');
Assert.AreEqual(Int64(5), series.TotalCount, 'Series total count should be 5');
// Test reversed indexing
Assert.AreEqual(50, series[0], 'Index 0 should be the last element');
Assert.AreEqual(40, series[1], 'Index 1 should be the second to last element');
Assert.AreEqual(30, series[2]);
Assert.AreEqual(20, series[3]);
Assert.AreEqual(10, series[4], 'Last index should be the first element');
end;
initialization
TDUnitX.RegisterTestFixture(TMyTestObject);
end.