renamed Semaphore to Latch
This commit is contained in:
+39
-53
@@ -4,7 +4,7 @@ interface
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uses
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System.SysUtils, System.Classes, System.SyncObjs,
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Myc.Core.Atomic, Myc.Signals;
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Myc.Core.Atomic, Myc.Signals; // Myc.Signals now requires direct use of TMycLatch static members
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type
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IMycTaskFactory = interface
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@@ -30,8 +30,8 @@ type
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FTerminated: Integer; // Flag to signal worker threads to terminate
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[volatile]
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FThreadsRunning: Integer; // Counter for active worker threads
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FWaitSemaphores: TMycAtomicStack<TSemaphore>; // Pool of semaphores for WaitFor
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FWorkGate: TSemaphore; // Semaphore to signal available work to worker threads
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FWaitSemaphores: TMycAtomicStack<TSemaphore>; // Pool of System.SyncObjs.TSemaphore for WaitFor
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FWorkGate: TSemaphore; // System.SyncObjs.TSemaphore to signal available work
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FWorkStack: TMycAtomicStack<TProc>; // Stack of pending jobs
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FWorkThreads: TArray<TThread>; // Array of worker threads
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procedure WorkerThread;
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@@ -76,7 +76,7 @@ type
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TMyc2TaskWait = class sealed(TInterfacedObject, IMycSubscriber)
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private
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[volatile]
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FSemaphore: TSemaphore; // Semaphore to be released on notification
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FSemaphore: TSemaphore; // System.SyncObjs.TSemaphore to be released on notification
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protected
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function Notify: Boolean;
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@@ -111,16 +111,11 @@ begin
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Teardown; // Perform cleanup and stop threads
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FWorkGate.Free;
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// FException is an acquired exception object, should not be freed manually.
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// If FException <> nil here, it means an unhandled exception was not processed by HandleException.
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// FException := nil; // Optionally nil it out if necessary for state clarity
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inherited Destroy;
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end;
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class function TMycTaskFactory.CreateAnonymousThread(const DbgName: String; const Proc: TProc): TThread;
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{$IFDEF MSWINDOWS}
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{$WARN SYMBOL_PLATFORM OFF}
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var
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prio: TThreadPriority;
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{$ENDIF MSWINDOWS}
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@@ -128,6 +123,7 @@ begin
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Result := TThread.CreateAnonymousThread(Proc);
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{$IFDEF MSWINDOWS}
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{$WARN SYMBOL_PLATFORM OFF}
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// Set priority lower than MainThread priority if created from main thread
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if TThread.CurrentThread.ThreadID = MainThreadID then
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begin
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@@ -137,6 +133,7 @@ begin
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Result.Priority := prio;
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end;
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{$WARN SYMBOL_PLATFORM ON}
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{$ENDIF MSWINDOWS}
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if DbgName <> '' then
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@@ -145,10 +142,11 @@ end;
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function TMycTaskFactory.CreateThread(const Proc: TProc): IMycState;
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var
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res: IMycSemaphore;
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res: IMycLatch;
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capturedProc: TProc;
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begin
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res := Signals.CreateSemaphore(1); // Create a semaphore that will be signaled when the proc finishes
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// Create a latch that will be signaled when the proc finishes
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res := TMycLatch.CreateLatch(1); // Changed to use direct static call on TMycLatch
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capturedProc := Proc; // Capture Proc for the anonymous method
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CreateAnonymousThread('Thread',
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@@ -158,11 +156,12 @@ begin
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capturedProc(); // Execute the provided procedure
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finally
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capturedProc := nil; // Clear the captured proc
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res.Notify; // Signal completion
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res.Notify; // Signal completion via the latch's Notify method
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end;
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end).Start;
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exit(res.State); // Return the state interface of the semaphore
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// Return the state interface of the latch
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exit(res.State);
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end;
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procedure TMycTaskFactory.EnqueueJob(const Job: TProc);
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@@ -230,12 +229,12 @@ begin
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raise ETaskException.Create('Task factory terminated');
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if not Assigned(Job) then
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exit(Signals.Null); // Return a null subscriber if no job is provided
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exit(TMycLatch.Null); // Already correct, uses direct static property on TMycLatch
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if StartCount <= 0 then
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begin
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EnqueueJob(Job); // Enqueue immediately if no countdown needed
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Result := Signals.Null;
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Result := TMycLatch.Null; // Already correct
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end
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else
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// Create a pending job that waits for StartCount notifications
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@@ -245,34 +244,29 @@ end;
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procedure TMycTaskFactory.Teardown;
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var
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i: Integer;
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s: TSemaphore;
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job: TProc; // Variable to receive popped job to ensure it's processed/discarded
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s: TSemaphore; // This is System.SyncObjs.TSemaphore from FWaitSemaphores
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job: TProc;
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begin
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HandleException; // Process any pending exception before shutdown
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if TInterlocked.Exchange(FTerminated, 1) <> 0 then
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exit; // Ensure teardown runs only once
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// Release the work gate for each thread so they can wake up and terminate
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for i := 0 to High(FWorkThreads) do
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FWorkGate.Release;
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// Wait for all worker threads to finish
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TSpinWait.SpinUntil(
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function: Boolean
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begin
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Result := FThreadsRunning = 0;
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end);
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Assert(FThreadsRunning = 0); // Verify all threads have terminated
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Assert(FThreadsRunning = 0);
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// Clear any remaining jobs from the work stack (these will not be executed)
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repeat
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job := FWorkStack.Pop();
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until not Assigned(job);
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// Clear and free semaphores from the wait semaphore pool
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s := FWaitSemaphores.Pop;
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while s <> nil do
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begin
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@@ -283,45 +277,40 @@ end;
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procedure TMycTaskFactory.WaitFor(State: IMycState);
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var
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lock: TSemaphore;
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lock: TSemaphore; // This is System.SyncObjs.TSemaphore
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begin
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// If the state is already set, we are NOT allowed to wait.
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if State.IsSet then
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exit;
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if InWorkerThread then
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raise ETaskException.Create('Waiting not allowed within tasks'); // Prevent deadlocks
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raise ETaskException.Create('Waiting not allowed within tasks');
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lock := FWaitSemaphores.Pop(); // Try to get a semaphore from the pool
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lock := FWaitSemaphores.Pop();
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if lock = nil then
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lock := TSemaphore.Create(nil, 0, 1, ''); // Create new one if pool is empty (initial count 0)
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lock := TSemaphore.Create(nil, 0, 1, '');
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try
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// Subscribe a temporary waiter that will release the lock when the state is signaled
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var subscription := State.Subscribe(TMyc2TaskWait.Create(lock));
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lock.Acquire; // Wait until the lock is released
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lock.Acquire;
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finally
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// The lock is now signaled (count 0 after Acquire). Push it back to the pool for reuse.
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FWaitSemaphores.Push(lock);
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end;
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HandleException; // Check for exceptions that might have occurred in worker threads during the wait
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HandleException;
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end;
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procedure TMycTaskFactory.ExecuteJob;
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var
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job: TProc;
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begin
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job := FWorkStack.Pop(); // Pop a job from the stack
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job := FWorkStack.Pop();
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if Assigned(job) then
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begin
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try
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job(); // Execute the job
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job();
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except
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// If no exception has been captured yet, capture this one
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if FException = nil then
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FException := AcquireExceptionObject; // Store the exception object to be raised in the main thread
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// Else: an exception is already pending, this one is ignored to keep the first one.
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FException := AcquireExceptionObject;
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end;
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end;
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end;
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@@ -331,7 +320,7 @@ end;
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constructor TMyc2PendingJob.Create(StartCountValue: Integer; OwnerTaskFactory: TMycTaskFactory; const JobProc: TProc);
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begin
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inherited Create;
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Assert(StartCountValue > 0); // StartCount must be positive
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Assert(StartCountValue > 0);
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FCount := StartCountValue;
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FOwner := OwnerTaskFactory;
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FJob := JobProc;
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@@ -341,42 +330,39 @@ function TMyc2PendingJob.Notify: Boolean;
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var
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newCount: Integer;
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begin
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newCount := TInterlocked.Decrement(FCount); // Atomically decrement the counter
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// Defend against extreme underflow, though ideally FCount should not go far below zero.
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newCount := TInterlocked.Decrement(FCount);
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if newCount < -MaxInt div 2 then
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TInterlocked.Increment(FCount);
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if newCount = 0 then // If counter reaches exactly zero
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if newCount = 0 then
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begin
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// FOwner and FJob are captured by the class instance
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if Assigned(FOwner) and Assigned(FJob) then // Ensure owner and job are still valid
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if Assigned(FOwner) and Assigned(FJob) then
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begin
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FOwner.EnqueueJob(FJob); // Enqueue the job
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FJob := nil; // Clear the job reference to prevent re-enqueuing and allow ARC
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FOwner.EnqueueJob(FJob);
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FJob := nil;
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end;
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end;
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Result := newCount > 0; // Returns true if further notifications are expected (count is still positive)
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Result := newCount > 0;
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end;
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{ TMyc2TaskWait }
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constructor TMyc2TaskWait.Create(SemaphoreToSignal: TSemaphore);
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constructor TMyc2TaskWait.Create(SemaphoreToSignal: TSemaphore); // Parameter is System.SyncObjs.TSemaphore
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begin
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inherited Create;
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FSemaphore := SemaphoreToSignal;
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FSemaphore := SemaphoreToSignal; // Field is System.SyncObjs.TSemaphore
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end;
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function TMyc2TaskWait.Notify: Boolean;
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var
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s: TSemaphore;
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s: TSemaphore; // Local var is System.SyncObjs.TSemaphore
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begin
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// Atomically exchange FSemaphore with nil to ensure Release is called only once
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s := TInterlocked.Exchange<TSemaphore>(FSemaphore, nil);
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if s <> nil then
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s.Release; // Release the semaphore, unblocking the waiting thread
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Result := false; // No further notifications expected from this subscriber
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s.Release;
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Result := false;
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end;
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initialization
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IsMultiThread := true; // Mark the application as multi-threaded
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IsMultiThread := true;
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end.
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