Future<T> helper record
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unit Myc.Core.Signals;
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interface
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uses
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System.SysUtils,
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Myc.Core.Notifier,
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Myc.Signals;
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type
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TMycState = class abstract( TInterfacedObject, IMycState )
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strict private
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class var
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FNull: IMycState;
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class constructor ClassCreate;
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protected
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function GetIsSet: Boolean; virtual; abstract;
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public
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function Subscribe(Subscriber: IMycSubscriber): TMycSubscription; virtual; abstract;
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procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag); virtual; abstract;
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property IsSet: Boolean read GetIsSet;
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// Provides access to the singleton null latch instance (always set).
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class property Null: IMycState read FNull;
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end;
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// TMycNullState implements a "null object" pattern for IMycState.
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// This state is always considered "set".
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TMycNullState = class(TInterfacedObject, IMycState)
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protected
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// IMycState
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function GetIsSet: Boolean;
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function Subscribe(Subscriber: IMycSubscriber): TMycSubscription;
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procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag);
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public
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constructor Create;
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end;
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// TMycLatch implements a countdown latch.
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// It is initialized with a count. Calls to its Notify method (as an IMycSubscriber)
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// decrement this count. When the count reaches zero, the latch transitions to the "set"
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// state (IsSet becomes true), notifies its current subscribers once, and then remains set.
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TMycLatch = class(TMycState, IMycLatch)
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strict private
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FSubscribers: TMycNotifyList<IMycSubscriber>; // List of subscribers waiting for this latch to be set.
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class var
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FNull: IMycLatch; // Singleton instance of a latch that is always set.
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class constructor ClassCreate; // Class constructor to initialize FNull.
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private
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[volatile] FCount: Integer; // The internal countdown value for the latch.
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function GetState: IMycState; // Implementation for IMycLatch.GetState and IMycFlag.GetState.
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protected
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function GetIsSet: Boolean; override; final; // Implementation for IMycState.GetIsSet.
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public
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// Creates the latch with an initial count.
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// If ACount is 0 or less, the latch is effectively pre-set (delegates to FNull via CreateLatch factory).
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constructor Create(ACount: Integer);
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destructor Destroy; override;
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// Factory method: creates a new countdown latch or returns the Null latch if Count <= 0.
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class function CreateLatch(Count: Integer): IMycLatch; static;
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// IMycSignal implementation
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function Subscribe(Subscriber: IMycSubscriber): TMycSubscription; override;
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procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag); override;
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// IMycSubscriber implementation for TMycLatch itself.
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// Decrements the internal count. If the count reaches zero,
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// registered subscribers are notified, and the latch becomes permanently set.
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function Notify: Boolean;
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// Provides access to the singleton null latch instance (always set).
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class property Null: IMycLatch read FNull;
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end;
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// TMycDirty implements a resettable "dirty flag".
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// It can be explicitly set to dirty (via Notify) or reset to clean (via Reset).
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// Subscribers are notified of relevant state changes.
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TMycDirty = class(TMycState, IMycDirty)
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strict private
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FSubscribers: TMycNotifyList<IMycSubscriber>; // List of subscribers interested in state changes of this dirty flag.
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private
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[volatile] FFlag: Boolean; // Internal state: true if dirty/set, false if clean/reset.
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function GetState: IMycState; // Implementation for IMycFlag.GetState.
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protected
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function GetIsSet: Boolean; override; final; // Implementation for IMycState.GetIsSet (true if dirty).
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public
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// Creates a new dirty flag, initially set to dirty (true).
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constructor Create;
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destructor Destroy; override;
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// Factory method to create a new TMycDirty instance.
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class function CreateDirty: IMycDirty; static;
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// IMycSignal implementation
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function Subscribe(Subscriber: IMycSubscriber): TMycSubscription; override;
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procedure Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag); override;
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// IMycSubscriber implementation for TMycDirty.
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// Sets this flag to dirty (true). Notifies subscribers if it transitioned from clean to dirty.
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function Notify: Boolean;
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// IMycDirty implementation. Resets the flag to clean (false).
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function Reset: Boolean;
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end;
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implementation
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uses
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System.SyncObjs; // For TInterlocked
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class constructor TMycState.ClassCreate;
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begin
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// Create a singleton null latch instance that is initially (and always) set.
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FNull := TMycNullState.Create(); // Calls the instance constructor
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end;
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{ TMycNullState }
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constructor TMycNullState.Create;
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begin
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inherited Create;
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end;
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function TMycNullState.GetIsSet: Boolean;
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begin
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Result := true; // Null state is always set.
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end;
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function TMycNullState.Subscribe(Subscriber: IMycSubscriber): TMycSubscription;
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begin
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// Since the state is always set, notify the subscriber immediately.
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if Assigned(Subscriber) then
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begin
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Subscriber.Notify;
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end;
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// No ongoing subscription is necessary or meaningful for a null state.
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Result.Create(Self, nil); // Return an empty subscription.
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end;
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procedure TMycNullState.Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag);
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begin
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// Unsubscribing from a null state has no effect.
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end;
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{ TMycLatch }
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constructor TMycLatch.Create(ACount: Integer);
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begin
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inherited Create;
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Assert( ACount >= 0 );
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FCount := ACount;
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FSubscribers.Create;
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end;
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class constructor TMycLatch.ClassCreate;
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begin
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// Create a singleton null latch instance that is initially (and always) set.
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FNull := TMycLatch.Create(0); // Calls the instance constructor
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end;
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destructor TMycLatch.Destroy;
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begin
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FSubscribers.Destroy;
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inherited;
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end;
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class function TMycLatch.CreateLatch(Count: Integer): IMycLatch;
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begin
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// Factory method: returns a new latch or the shared Null latch if Count <= 0.
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if Count > 0 then
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Result := TMycLatch.Create(Count) // Instance constructor
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else
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Result := FNull;
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end;
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function TMycLatch.Notify: Boolean;
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var
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currentCountAfterDecrement: Integer;
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shouldNotifySubscribers: Boolean;
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begin
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FSubscribers.Lock;
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try
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currentCountAfterDecrement := TInterlocked.Decrement(FCount);
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if currentCountAfterDecrement < -MaxInt div 2 then
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TInterlocked.Increment(FCount); // Defend against extreme underflow.
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shouldNotifySubscribers := (currentCountAfterDecrement = 0); // Notify only on transition to zero.
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if shouldNotifySubscribers then
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begin
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FSubscribers.Notify(
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function(Subscriber: IMycSubscriber): Boolean
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begin
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Result := Subscriber.Notify;
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end);
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end;
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// Returns true if the latch has not yet been set by this Notify call (count > 0).
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Result := currentCountAfterDecrement > 0;
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// If the latch is now set (or was already set), unadvise all subscribers.
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// This ensures one-shot notification for the current set of subscribers.
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if currentCountAfterDecrement <= 0 then
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FSubscribers.UnadviseAll;
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finally
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FSubscribers.Release;
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end;
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end;
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function TMycLatch.GetIsSet: Boolean;
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begin
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// The latch is set if its count has reached zero or less.
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Result := FCount <= 0;
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end;
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function TMycLatch.GetState: IMycState;
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begin
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// TMycLatch itself implements IMycState.
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exit(Self);
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end;
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function TMycLatch.Subscribe(Subscriber: IMycSubscriber): TMycSubscription;
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var
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alreadySet: Boolean;
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begin
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if not Assigned(Subscriber) then
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exit;
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FSubscribers.Lock;
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try
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alreadySet := (FCount <= 0); // Check if latch is already set.
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if alreadySet then
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begin
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// If already set, notify immediately; no persistent subscription needed.
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Subscriber.Notify;
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end
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else
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begin
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// If not yet set, advise the subscriber.
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Result.Create(Self, FSubscribers.Advise(Subscriber));
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end;
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finally
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FSubscribers.Release;
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end;
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end;
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procedure TMycLatch.Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag);
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begin
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if Tag = nil then
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exit;
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FSubscribers.Lock;
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try
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FSubscribers.Unadvise(Tag);
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finally
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FSubscribers.Release;
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end;
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end;
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{ TMycDirty }
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constructor TMycDirty.Create;
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begin
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inherited Create;
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FFlag := true; // A new dirty flag is initially considered dirty.
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FSubscribers.Create;
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end;
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class function TMycDirty.CreateDirty: IMycDirty;
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begin
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// Factory method to create a new TMycDirty instance.
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Result := TMycDirty.Create;
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end;
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destructor TMycDirty.Destroy;
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begin
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FSubscribers.Destroy; // Clean up the subscriber list.
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inherited;
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end;
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function TMycDirty.Reset: Boolean;
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begin
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// Sets the flag to false (clean) and returns true if it was previously true (dirty).
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Result := TInterlocked.Exchange(FFlag, false);
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end;
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function TMycDirty.GetIsSet: Boolean;
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begin
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// IsSet is true if the flag is dirty (FFlag = true).
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Result := FFlag;
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end;
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function TMycDirty.GetState: IMycState;
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begin
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// TMycDirty itself implements IMycState.
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exit(Self);
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end;
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function TMycDirty.Notify: Boolean;
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var
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wasPreviouslyClean: Boolean;
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begin
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FSubscribers.Lock;
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try
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// Set the flag to true (dirty) and check if it was previously false (clean).
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wasPreviouslyClean := not TInterlocked.Exchange(FFlag, true);
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if wasPreviouslyClean then // Only notify subscribers if state changed from clean to dirty.
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begin
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FSubscribers.Notify(
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function(Subscriber: IMycSubscriber): Boolean
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begin
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Result := Subscriber.Notify;
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end);
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end;
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// The return value of this Notify (as an IMycSubscriber) indicates if this
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// TMycDirty instance itself would want more notifications if it were subscribed to something.
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// Here, it reflects whether a state change to dirty occurred due to this call.
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Result := wasPreviouslyClean;
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finally
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FSubscribers.Release;
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end;
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end;
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function TMycDirty.Subscribe(Subscriber: IMycSubscriber): TMycSubscription;
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begin
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if not Assigned(Subscriber) then
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exit;
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// For TMycDirty, we always add the subscriber and then check if we need to notify immediately.
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// Ref counting for the subscriber interface is assumed to be handled by TMycNotifyList.Advise/Unadvise.
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// Or, if explicit management is needed like in TMycLatch, it should be added.
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// For consistency with TMycLatch, let's add AddRef/Release here too.
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FSubscribers.Lock;
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try
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// Add subscriber regardless of current state.
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Result.Create(Self, FSubscribers.Advise(Subscriber));
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if FFlag then // If currently dirty, notify the new subscriber immediately.
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begin
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Subscriber.Notify;
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end;
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finally
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FSubscribers.Release;
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end;
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end;
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procedure TMycDirty.Unsubscribe(Tag: TMycNotifyList<IMycSubscriber>.TTag);
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begin
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if Tag = nil then
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exit;
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FSubscribers.Lock;
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try
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FSubscribers.Unadvise(Tag);
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finally
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FSubscribers.Release;
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end;
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end;
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end.
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