Data pipeline refactoring
This commit is contained in:
@@ -0,0 +1,302 @@
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unit Myc.Data.Pipeline;
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interface
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{$M+}
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uses
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Myc.Signals,
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Myc.Mutable,
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Myc.Data.Series;
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type
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TTag = Pointer;
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// A generic interface for components that consume data of type T.
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IConsumer<T> = interface
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function Consume(const Value: T): TState;
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end;
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// A producer generates data and distributes it to linked consumers.
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IProducer<T> = interface
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function Link(const Consumer: IConsumer<T>): TTag;
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procedure Unlink(Tag: TTag);
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end;
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// A converter is a producer that internally uses a consumer to transform data.
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IConverter<S, T> = interface(IProducer<T>)
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{$region 'private'}
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function GetConsumer: IConsumer<S>;
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{$endregion}
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property Consumer: IConsumer<S> read GetConsumer;
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end;
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TConvertFunc<S, T> = reference to function(const Value: S): T;
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TBroadcastFunc<T> = reference to function(const Value: T): TState;
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TAggregateFunc<S, T> = reference to function(const Value: S; const Broadcast: TBroadcastFunc<T>): TState;
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// Interface helper for IProducer providing the null object pattern nad subscriptions for linked consumers.
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TProducer<T> = record
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public
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type
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TSubscription = record
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private
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FOwner: IProducer<T>;
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FTag: TTag;
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public
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procedure Unlink;
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class operator Implicit(A: TSubscription): TProducer<T>; overload;
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property Owner: IProducer<T> read FOwner;
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end;
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private
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FProducer: IProducer<T>;
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class function GetNull: IProducer<T>; static; inline;
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public
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constructor Create(const AProducer: IProducer<T>);
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// Managed record operators
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class operator Initialize(out Dest: TProducer<T>);
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class operator Implicit(const A: IProducer<T>): TProducer<T>; overload;
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class operator Implicit(const A: TProducer<T>): IProducer<T>; overload;
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function CreateLink(const Consumer: IConsumer<T>): TSubscription; inline;
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function CreateEndpoint(Lookback: Int64; out Series: TLazy<TSeries<T>>): TSubscription;
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function CreateSequence(Count: Integer; out Seq: TArray<IProducer<T>>): TSubscription; overload; experimental;
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// Chain consumers
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function Chain(const Next: IConsumer<T>): IConsumer<T>; overload; inline;
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function Chain<R>(const Next: IConverter<T, R>): TProducer<R>; overload; inline;
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function Chain<R>(const Func: TConvertFunc<T, R>): TProducer<R>; overload; inline;
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// Extracts the field of a record by it's name (using RTTI).
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function Field<R>(const FieldName: String): TProducer<R>; inline;
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function MakeParallel: TProducer<T>; inline;
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// Provides access to the null object instance.
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class property Null: IProducer<T> read GetNull;
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end;
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// Interface helper for IConverter<S,T> providing the null object pattern.
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TConverter<S, T> = record
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private
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FConverter: IConverter<S, T>;
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function GetConsumer: IConsumer<S>; inline;
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function GetProducer: TProducer<T>; inline;
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class function GetNull: IConverter<S, T>; static; inline;
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public
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constructor Create(const AConverter: IConverter<S, T>);
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// Managed record operators
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class operator Initialize(out Dest: TConverter<S, T>);
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class operator Implicit(const A: IConverter<S, T>): TConverter<S, T>; overload;
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class operator Implicit(const A: TConverter<S, T>): IConverter<S, T>; overload;
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class function Construct(const Consumer: IConsumer<S>; const Producer: TProducer<T>): TConverter<S, T>; static;
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class function CreateConverter(const Func: TConvertFunc<S, T>): TConverter<S, T>; static;
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class function CreateAggregation(const Func: TAggregateFunc<S, T>): TConverter<S, T>; static;
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property Consumer: IConsumer<S> read GetConsumer;
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property Producer: TProducer<T> read GetProducer;
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class property Null: IConverter<S, T> read GetNull;
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end;
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// Tools for creating specific converter instances.
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TConverter = record
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class function CreateCounter<T>: TConverter<T, Int64>; static;
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class function CreateTicker<T>: TConverter<TArray<T>, T>; static;
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class function CreateIdentity<T>: TConverter<T, T>; static;
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class function CreateEndpoint<T>(Lookback: Int64; out Series: TLazy<TSeries<T>>): IConsumer<T>; static;
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type
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TJoinMode = (jmAll, jmAny);
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class function Join<T>(Mode: TJoinMode; const Producers: TArray<TProducer<T>>): TProducer<TArray<T>>; static;
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end;
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implementation
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uses
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Myc.Data.Pipeline.Impl;
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{ TProducer<T> }
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procedure TProducer<T>.TSubscription.Unlink;
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begin
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if FTag <> nil then
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begin
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FOwner.Unlink(FTag);
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FTag := nil;
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end;
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end;
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class operator TProducer<T>.TSubscription.Implicit(A: TSubscription): TProducer<T>;
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begin
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Result := A.FOwner;
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end;
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constructor TProducer<T>.Create(const AProducer: IProducer<T>);
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begin
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FProducer := AProducer;
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if not Assigned(FProducer) then
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FProducer := Null;
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end;
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function TProducer<T>.Chain(const Next: IConsumer<T>): IConsumer<T>;
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begin
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FProducer.Link(Next);
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Result := Next;
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end;
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function TProducer<T>.Chain<R>(const Next: IConverter<T, R>): TProducer<R>;
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begin
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FProducer.Link(Next.Consumer);
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Result := Next;
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end;
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function TProducer<T>.Chain<R>(const Func: TConvertFunc<T, R>): TProducer<R>;
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begin
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Result := Chain<R>(TMycGenericConverter<T, R>.Create(Func));
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end;
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function TProducer<T>.CreateEndpoint(Lookback: Int64; out Series: TLazy<TSeries<T>>): TSubscription;
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begin
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Result := CreateLink(TMycDataEndpoint<T>.CreateDataEndpoint(Lookback, Series));
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end;
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function TProducer<T>.CreateSequence(Count: Integer; out Seq: TArray<IProducer<T>>): TSubscription;
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begin
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Result := CreateLink(TMycSequence<T>.CreateSequence(Count, Seq));
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end;
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function TProducer<T>.Field<R>(const FieldName: String): TProducer<R>;
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begin
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Result := Chain<R>(TMycRecordFieldReader<T, R>.Create(FieldName));
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end;
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class function TProducer<T>.GetNull: IProducer<T>;
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begin
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Result := TMycProducer<T>.Null;
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end;
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class operator TProducer<T>.Initialize(out Dest: TProducer<T>);
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begin
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Dest.FProducer := Null;
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end;
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class operator TProducer<T>.Implicit(const A: IProducer<T>): TProducer<T>;
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begin
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Result.Create(A);
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end;
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class operator TProducer<T>.Implicit(const A: TProducer<T>): IProducer<T>;
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begin
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Result := A.FProducer;
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end;
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function TProducer<T>.CreateLink(const Consumer: IConsumer<T>): TSubscription;
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begin
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Result.FOwner := FProducer;
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Result.FTag := FProducer.Link(Consumer);
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end;
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function TProducer<T>.MakeParallel: TProducer<T>;
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begin
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Result := Chain<T>(TMycParallelConverter<T>.Create as IConverter<T, T>);
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end;
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constructor TConverter<S, T>.Create(const AConverter: IConverter<S, T>);
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begin
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FConverter := AConverter;
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if not Assigned(FConverter) then
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FConverter := Null;
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end;
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class function TConverter<S, T>.Construct(const Consumer: IConsumer<S>; const Producer: TProducer<T>): TConverter<S, T>;
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begin
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Result := TMycComposedConverter<S, T>.Create(Consumer, Producer);
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end;
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class function TConverter<S, T>.CreateAggregation(const Func: TAggregateFunc<S, T>): TConverter<S, T>;
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begin
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Result := TMycGenericAggregator<S, T>.Create(Func);
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end;
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class function TConverter<S, T>.CreateConverter(const Func: TConvertFunc<S, T>): TConverter<S, T>;
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begin
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Result := TMycGenericConverter<S, T>.Create(Func);
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end;
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function TConverter<S, T>.GetConsumer: IConsumer<S>;
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begin
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Result := FConverter.Consumer;
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end;
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function TConverter<S, T>.GetProducer: TProducer<T>;
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begin
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Result := FConverter;
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end;
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class function TConverter<S, T>.GetNull: IConverter<S, T>;
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begin
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Result := TMycConverter<S, T>.Null;
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end;
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class operator TConverter<S, T>.Initialize(out Dest: TConverter<S, T>);
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begin
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Dest.FConverter := Null;
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end;
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class operator TConverter<S, T>.Implicit(const A: IConverter<S, T>): TConverter<S, T>;
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begin
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Result.Create(A);
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end;
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class operator TConverter<S, T>.Implicit(const A: TConverter<S, T>): IConverter<S, T>;
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begin
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Result := A.FConverter;
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end;
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{ TConverter }
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class function TConverter.CreateCounter<T>: TConverter<T, Int64>;
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begin
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Result := TMycDataCounter<T>.Create;
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end;
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class function TConverter.CreateEndpoint<T>(Lookback: Int64; out Series: TLazy<TSeries<T>>): IConsumer<T>;
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begin
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Result := TMycDataEndpoint<T>.CreateDataEndpoint(Lookback, Series);
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end;
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class function TConverter.CreateIdentity<T>: TConverter<T, T>;
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begin
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Result := TMycIdentityConverter<T>.Create;
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end;
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class function TConverter.CreateTicker<T>: TConverter<TArray<T>, T>;
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begin
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Result := TMycTicker<T>.Create;
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end;
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class function TConverter.Join<T>(Mode: TJoinMode; const Producers: TArray<TProducer<T>>): TProducer<TArray<T>>;
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var
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joiner: IDataJoin<T>;
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begin
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case Mode of
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jmAll: joiner := TMycDataJoinAll<T>.Create(Length(Producers));
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jmAny: joiner := TMycDataJoinAny<T>.Create(Length(Producers));
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else
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Assert(false);
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end;
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Result := joiner;
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for var i := 0 to High(Producers) do
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Producers[i].Chain(joiner.Consumers[i]);
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end;
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end.
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@@ -0,0 +1,410 @@
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unit Myc.Data.Series;
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interface
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type
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TChunkArray<T> = record
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type
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PT = ^T;
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private
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const
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ChunkSize = 1024;
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type
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TChunk = array of T;
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private
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FChunks: TArray<TChunk>;
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FOffset: Integer;
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FCount: Integer;
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function GetItems(Idx: Integer): T; inline;
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function GetItemRef(Idx: Integer): PT; inline;
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public
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constructor Create(const AChunks: TArray<TChunk>; ACount: Integer; AOffset: Integer);
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class operator Initialize(out Dest: TChunkArray<T>);
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// Add a single item without creating a temporary array.
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procedure Add(const Data: T; MaxCount: Integer); overload;
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// Add items, but ensure that the result has MaxCount items.
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procedure Add(const Data: array of T; MaxCount: Integer); overload;
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class function CreateFromArray(const AData: TArray<T>; MaxCount: Integer): TChunkArray<T>; static;
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// Creates a deep copy of the array, optionally truncating it to the last MaxCount items.
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function Copy(MaxCount: Integer = -1): TChunkArray<T>;
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property Count: Integer read FCount;
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property Items[Idx: Integer]: T read GetItems; default;
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property ItemRef[Idx: Integer]: PT read GetItemRef;
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end;
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// A series where the last added item has index 0.
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TSeries<T> = record
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private
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FArray: TChunkArray<T>;
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FTotalCount: Int64;
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function GetCount: Integer;
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function GetItems(Idx: Integer): T;
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public
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constructor Create(const AArray: TChunkArray<T>; ATotalCount: Int64);
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class operator Initialize(out Dest: TSeries<T>);
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// Creates a deep copy of the series, optionally truncating it to the last Lookback items.
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function Copy(Lookback: Integer = -1): TSeries<T>;
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procedure Add(const Data: T; Lookback: Int64 = -1); overload;
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procedure Add(const Data: array of T; Lookback: Integer); overload;
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class function CreateFromArray(const AData: TArray<T>; Lookback: Integer): TSeries<T>; static;
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property Count: Integer read GetCount;
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property TotalCount: Int64 read FTotalCount;
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property Items[Idx: Integer]: T read GetItems; default;
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end;
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implementation
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uses
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System.Generics.Collections,
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System.Math;
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{ TChunkArray<T> }
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constructor TChunkArray<T>.Create(const AChunks: TArray<TChunk>; ACount, AOffset: Integer);
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begin
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FChunks := AChunks;
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FCount := ACount;
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FOffset := AOffset;
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Assert(FOffset < ChunkSize);
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end;
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procedure TChunkArray<T>.Add(const Data: T; MaxCount: Integer);
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var
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newCount, totalNewOffset: Integer;
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oldLogicalEnd, newLogicalEnd, oldStartChunk, newStartChunk, oldEndChunk, newEndChunk, chunksToRemove, chunksToAdd: Integer;
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begin
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if MaxCount < 0 then
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MaxCount := MaxInt;
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if MaxCount <= 0 then
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exit;
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// 1. Calculate the new logical state (numToAdd is always 1)
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newCount := Min(FCount + 1, MaxCount);
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totalNewOffset := FOffset + FCount + 1 - newCount;
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// 2. Determine if the underlying FChunks array needs restructuring
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oldLogicalEnd := FOffset + FCount - 1;
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newLogicalEnd := totalNewOffset + newCount - 1;
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oldStartChunk := FOffset div ChunkSize;
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newStartChunk := totalNewOffset div ChunkSize;
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oldEndChunk := -1;
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if FCount > 0 then
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oldEndChunk := oldLogicalEnd div ChunkSize;
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newEndChunk := -1;
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if newCount > 0 then
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newEndChunk := newLogicalEnd div ChunkSize;
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chunksToRemove := newStartChunk - oldStartChunk;
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chunksToAdd := newEndChunk - oldEndChunk;
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// 3. Perform the add operation
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if (chunksToRemove > 0) or (chunksToAdd > 0) then
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begin
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// --- Rebuild Path: Chunks must be added or removed ---
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var newChunks: TArray<TChunk>;
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var oldChunkCount := Length(FChunks);
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var newChunkCount := oldChunkCount - chunksToRemove + chunksToAdd;
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SetLength(newChunks, newChunkCount);
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var numChunksToKeep := oldChunkCount - chunksToRemove;
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if numChunksToKeep > 0 then
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TArray.Copy<TChunk>(FChunks, newChunks, chunksToRemove, 0, numChunksToKeep);
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for var i := numChunksToKeep to newChunkCount - 1 do
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SetLength(newChunks[i], ChunkSize);
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FChunks := newChunks;
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// Copy the new data item into the rebuilt chunks
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var writeStartLogicalIdx := FOffset + FCount;
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var physicalWriteStartIdx := writeStartLogicalIdx - (chunksToRemove * ChunkSize);
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var chunkIdx := physicalWriteStartIdx div ChunkSize;
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var idxInChunk := physicalWriteStartIdx mod ChunkSize;
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Assert(chunkIdx < Length(FChunks), 'Chunk index out of bounds during rebuild');
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FChunks[chunkIdx][idxInChunk] := Data;
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end
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else
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begin
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// --- Fast Path: Window slides within existing chunk allocation ---
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var writeStartLogicalIdx := FOffset + FCount;
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var chunkIdx := writeStartLogicalIdx div ChunkSize;
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var idxInChunk := writeStartLogicalIdx mod ChunkSize;
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Assert(chunkIdx < Length(FChunks), 'Chunk index out of bounds on fast path');
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if Length(FChunks[chunkIdx]) = 0 then // Safeguard
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SetLength(FChunks[chunkIdx], ChunkSize);
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FChunks[chunkIdx][idxInChunk] := Data;
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end;
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// 4. Finalize the new state
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FOffset := totalNewOffset mod ChunkSize;
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FCount := newCount;
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end;
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class function TChunkArray<T>.CreateFromArray(const AData: TArray<T>; MaxCount: Integer): TChunkArray<T>;
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begin
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Result.Add(AData, MaxCount);
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end;
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procedure TChunkArray<T>.Add(const Data: array of T; MaxCount: Integer);
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var
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dataLen, dataReadOffset, numToAdd, newCount, totalNewOffset: Integer;
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oldLogicalEnd, newLogicalEnd, oldStartChunk, newStartChunk, oldEndChunk, newEndChunk, chunksToRemove, chunksToAdd: Integer;
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begin
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if MaxCount < 0 then
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MaxCount := MaxInt;
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||||
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dataLen := Length(Data);
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||||
if (dataLen = 0) or (MaxCount <= 0) then
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||||
exit;
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// 1. Trim input data if it's larger than MaxCount
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dataReadOffset := 0;
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if dataLen > MaxCount then
|
||||
dataReadOffset := dataLen - MaxCount;
|
||||
numToAdd := dataLen - dataReadOffset;
|
||||
|
||||
// 2. Calculate the new logical state (total offset and count)
|
||||
newCount := Min(FCount + numToAdd, MaxCount);
|
||||
// Total logical offset of the new window's start
|
||||
totalNewOffset := FOffset + FCount + numToAdd - newCount;
|
||||
|
||||
// 3. Determine if the underlying FChunks array needs restructuring
|
||||
oldLogicalEnd := FOffset + FCount - 1;
|
||||
newLogicalEnd := totalNewOffset + newCount - 1;
|
||||
|
||||
oldStartChunk := FOffset div ChunkSize;
|
||||
newStartChunk := totalNewOffset div ChunkSize;
|
||||
|
||||
oldEndChunk := -1;
|
||||
if FCount > 0 then
|
||||
oldEndChunk := oldLogicalEnd div ChunkSize;
|
||||
|
||||
newEndChunk := -1;
|
||||
if newCount > 0 then
|
||||
newEndChunk := newLogicalEnd div ChunkSize;
|
||||
|
||||
chunksToRemove := newStartChunk - oldStartChunk;
|
||||
chunksToAdd := newEndChunk - oldEndChunk;
|
||||
|
||||
// 4. Perform the add operation
|
||||
if (chunksToRemove > 0) or (chunksToAdd > 0) then
|
||||
begin
|
||||
// --- Rebuild Path: Chunks must be added or removed ---
|
||||
var newChunks: TArray<TChunk>;
|
||||
var oldChunkCount := Length(FChunks);
|
||||
var newChunkCount := oldChunkCount - chunksToRemove + chunksToAdd;
|
||||
SetLength(newChunks, newChunkCount);
|
||||
|
||||
// Copy references to the chunks that are kept
|
||||
var numChunksToKeep := oldChunkCount - chunksToRemove;
|
||||
if numChunksToKeep > 0 then
|
||||
TArray.Copy<TChunk>(FChunks, newChunks, chunksToRemove, 0, numChunksToKeep);
|
||||
|
||||
// Allocate new chunks at the end
|
||||
for var i := numChunksToKeep to newChunkCount - 1 do
|
||||
SetLength(newChunks[i], ChunkSize);
|
||||
|
||||
FChunks := newChunks;
|
||||
|
||||
// Copy the new data into the rebuilt chunks
|
||||
var writeStartLogicalIdx := FOffset + FCount;
|
||||
var physicalWriteStartIdx := writeStartLogicalIdx - (chunksToRemove * ChunkSize);
|
||||
var remainingToAdd := numToAdd;
|
||||
var currentDataOffset := dataReadOffset;
|
||||
|
||||
while remainingToAdd > 0 do
|
||||
begin
|
||||
var chunkIdx := physicalWriteStartIdx div ChunkSize;
|
||||
var idxInChunk := physicalWriteStartIdx mod ChunkSize;
|
||||
var spaceInChunk := ChunkSize - idxInChunk;
|
||||
var countToCopy := Min(remainingToAdd, spaceInChunk);
|
||||
|
||||
Assert(chunkIdx < Length(FChunks), 'Chunk index out of bounds during rebuild');
|
||||
TArray.Copy<T>(Data, FChunks[chunkIdx], currentDataOffset, idxInChunk, countToCopy);
|
||||
|
||||
inc(physicalWriteStartIdx, countToCopy);
|
||||
inc(currentDataOffset, countToCopy);
|
||||
dec(remainingToAdd, countToCopy);
|
||||
end;
|
||||
end
|
||||
else
|
||||
begin
|
||||
// --- Fast Path: Window slides within existing chunk allocation ---
|
||||
var writeStartLogicalIdx := FOffset + FCount;
|
||||
var remainingToAdd := numToAdd;
|
||||
var currentDataOffset := dataReadOffset;
|
||||
|
||||
while remainingToAdd > 0 do
|
||||
begin
|
||||
var chunkIdx := writeStartLogicalIdx div ChunkSize;
|
||||
var idxInChunk := writeStartLogicalIdx mod ChunkSize;
|
||||
var spaceInChunk := ChunkSize - idxInChunk;
|
||||
var countToCopy := Min(remainingToAdd, spaceInChunk);
|
||||
|
||||
Assert(chunkIdx < Length(FChunks), 'Chunk index out of bounds on fast path');
|
||||
if Length(FChunks[chunkIdx]) = 0 then // Should not happen on fast path, but as a safeguard
|
||||
SetLength(FChunks[chunkIdx], ChunkSize);
|
||||
|
||||
TArray.Copy<T>(Data, FChunks[chunkIdx], currentDataOffset, idxInChunk, countToCopy);
|
||||
|
||||
inc(writeStartLogicalIdx, countToCopy);
|
||||
inc(currentDataOffset, countToCopy);
|
||||
dec(remainingToAdd, countToCopy);
|
||||
end;
|
||||
end;
|
||||
|
||||
// 5. Finalize the new state
|
||||
FOffset := totalNewOffset mod ChunkSize;
|
||||
FCount := newCount;
|
||||
end;
|
||||
|
||||
function TChunkArray<T>.GetItems(Idx: Integer): T;
|
||||
begin
|
||||
Result := GetItemRef(Idx)^;
|
||||
end;
|
||||
|
||||
function TChunkArray<T>.Copy(MaxCount: Integer): TChunkArray<T>;
|
||||
var
|
||||
effectiveCount: Integer;
|
||||
logicalStartIndex: Integer;
|
||||
physicalStartIndex, physicalEndIndex: Integer;
|
||||
startChunkIdx, endChunkIdx: Integer;
|
||||
newOffset: Integer;
|
||||
newChunkCount: Integer;
|
||||
i: Integer;
|
||||
begin
|
||||
// 1. Determine the number of items to copy.
|
||||
effectiveCount := FCount;
|
||||
if (MaxCount >= 0) and (MaxCount < FCount) then
|
||||
effectiveCount := MaxCount;
|
||||
|
||||
if effectiveCount = 0 then
|
||||
begin
|
||||
// Return an empty array.
|
||||
Result := Default(TChunkArray<T>);
|
||||
exit;
|
||||
end;
|
||||
|
||||
// 2. Calculate physical location of the data to be copied.
|
||||
logicalStartIndex := FCount - effectiveCount;
|
||||
physicalStartIndex := FOffset + logicalStartIndex;
|
||||
physicalEndIndex := physicalStartIndex + effectiveCount - 1;
|
||||
startChunkIdx := physicalStartIndex div ChunkSize;
|
||||
endChunkIdx := physicalEndIndex div ChunkSize;
|
||||
newOffset := physicalStartIndex mod ChunkSize;
|
||||
|
||||
// 3. Create the new chunk array for the result.
|
||||
newChunkCount := endChunkIdx - startChunkIdx + 1;
|
||||
SetLength(Result.FChunks, newChunkCount);
|
||||
|
||||
// 4. Copy chunks. Boundary chunks are deep-copied, internal chunks are shared.
|
||||
if newChunkCount = 1 then
|
||||
begin
|
||||
// All data is in a single chunk, which is both a start and end boundary.
|
||||
// It must always be a deep copy.
|
||||
Result.FChunks[0] := System.Copy(FChunks[startChunkIdx]);
|
||||
end
|
||||
else
|
||||
begin
|
||||
// First chunk (start boundary) must be a deep copy.
|
||||
Result.FChunks[0] := System.Copy(FChunks[startChunkIdx]);
|
||||
|
||||
// Middle, immutable chunks can be shared by reference.
|
||||
// This loop only runs if there are 3 or more chunks in the copy.
|
||||
for i := 1 to newChunkCount - 2 do
|
||||
begin
|
||||
Result.FChunks[i] := FChunks[startChunkIdx + i];
|
||||
end;
|
||||
|
||||
// Last chunk (end boundary) must be a deep copy.
|
||||
Result.FChunks[newChunkCount - 1] := System.Copy(FChunks[endChunkIdx]);
|
||||
end;
|
||||
|
||||
// 5. Finalize the new TChunkArray state.
|
||||
Result.FOffset := newOffset;
|
||||
Result.FCount := effectiveCount;
|
||||
end;
|
||||
|
||||
function TChunkArray<T>.GetItemRef(Idx: Integer): PT;
|
||||
begin
|
||||
Assert((Idx >= 0) and (Idx < FCount));
|
||||
var physicalIdx := Idx + FOffset;
|
||||
Result := @FChunks[physicalIdx div ChunkSize][physicalIdx mod ChunkSize];
|
||||
end;
|
||||
|
||||
class operator TChunkArray<T>.Initialize(out Dest: TChunkArray<T>);
|
||||
begin
|
||||
Dest.FOffset := 0;
|
||||
Dest.FCount := 0;
|
||||
end;
|
||||
|
||||
{ TSeries<T> }
|
||||
|
||||
constructor TSeries<T>.Create(const AArray: TChunkArray<T>; ATotalCount: Int64);
|
||||
begin
|
||||
FArray := AArray;
|
||||
FTotalCount := ATotalCount;
|
||||
end;
|
||||
|
||||
procedure TSeries<T>.Add(const Data: T; Lookback: Int64);
|
||||
begin
|
||||
FArray.Add(Data, Lookback);
|
||||
inc(FTotalCount);
|
||||
end;
|
||||
|
||||
procedure TSeries<T>.Add(const Data: array of T; Lookback: Integer);
|
||||
begin
|
||||
FArray.Add(Data, Lookback);
|
||||
inc(FTotalCount, Length(Data));
|
||||
end;
|
||||
|
||||
function TSeries<T>.Copy(Lookback: Integer): TSeries<T>;
|
||||
begin
|
||||
// Create a copy of the underlying chunk array, optionally truncating it.
|
||||
Result.FArray := FArray.Copy(Lookback);
|
||||
// The new series' total count is the number of items it actually contains.
|
||||
Result.FTotalCount := Result.FArray.Count;
|
||||
end;
|
||||
|
||||
class function TSeries<T>.CreateFromArray(const AData: TArray<T>; Lookback: Integer): TSeries<T>;
|
||||
begin
|
||||
Result.FArray.Add(AData, Lookback);
|
||||
Result.FTotalCount := Length(AData);
|
||||
end;
|
||||
|
||||
function TSeries<T>.GetCount: Integer;
|
||||
begin
|
||||
Result := FArray.Count;
|
||||
end;
|
||||
|
||||
function TSeries<T>.GetItems(Idx: Integer): T;
|
||||
begin
|
||||
// Access is reversed: series index 0 is the last element in the underlying array
|
||||
Assert((Idx >= 0) and (Idx < FArray.Count), 'Index out of bounds');
|
||||
Result := FArray.Items[FArray.Count - 1 - Idx];
|
||||
end;
|
||||
|
||||
class operator TSeries<T>.Initialize(out Dest: TSeries<T>);
|
||||
begin
|
||||
Dest.FTotalCount := 0;
|
||||
end;
|
||||
|
||||
end.
|
||||
Reference in New Issue
Block a user