Files
MycLib/Src/Myc.Signals.pas
T
Michael Schimmel 38c9e2830d Refactoring TFuture
2025-06-03 13:11:59 +02:00

172 lines
5.1 KiB
ObjectPascal

unit Myc.Signals;
interface
uses
System.SysUtils;
type
IMycSubscriber = interface
// Interface for an entity that can be notified by a TState or TState.
// Returns true if this subscriber expects further notifications from the source, false otherwise.
function Notify: Boolean;
end;
IMycState = interface;
TMycSubscription = record
private
FState: IMycState;
FTag: Pointer; // Tag identifying this subscription within the notifier list.
function GetState: IMycState;
public
constructor Create( const AState: IMycState; ATag: Pointer );
// Unsubscribes from the associated TState.
procedure Unsubscribe;
class operator Initialize( out Dest: TMycSubscription );
property TState: IMycState read GetState;
end;
IMycState = interface
// Represents a subscribable TState that can be queried.
{$REGION 'property access'}
function GetIsSet: Boolean;
{$ENDREGION}
// Subscribes a given subscriber to this TState.
function Subscribe( Subscriber: IMycSubscriber ): TMycSubscription;
procedure Unsubscribe( Tag: Pointer );
// IsSet is true if the TState has been reached or the condition is met.
property IsSet: Boolean read GetIsSet;
end;
// IMycLatch is a specific type of flag that, once set, remains set (non-resettable).
// It typically becomes set when an internal countdown reaches zero.
IMycLatch = interface( IMycSubscriber )
// Provides access to the IMycState interface of the flag.
function GetState: IMycState;
property State: IMycState read GetState;
// Inherits IMycSubscriber and State property from IMycFlag. No new members.
end;
// IMycDirty represents a resettable flag, typically indicating if a State is "dirty" (requiring attention) or "clean".
// It inherits from IMycFlag, meaning it has a State, can be notified, and subscribed to.
IMycDirty = interface( IMycSubscriber )
// Provides access to the IMycState interface of the flag.
function GetState: IMycState;
// Resets the flag to its "clean" (not set / not dirty) State.
// Returns true if the flag was actually dirty before this reset, false otherwise.
function Reset: Boolean;
property State: IMycState read GetState;
end;
TState = record
private
FState: IMycState;
class function GetNull: IMycState; static;
public
constructor Create(const AState: IMycState);
class function CreateLatch( Count: Integer ): IMycLatch; static;
class function CreateDirty: IMycDirty; static;
class function All( const States: TArray<IMycState> ): IMycState; static;
class function Any( const States: TArray<IMycState> ): IMycState; static;
class operator Implicit(const A: IMycState): TState; overload;
class operator Implicit(const A: TState): IMycState; overload;
class property Null: IMycState read GetNull;
end;
implementation
uses
Myc.Core.Notifier, Myc.Core.Signals;
{ TMycSubscription }
constructor TMycSubscription.Create( const AState: IMycState; ATag:
TMycNotifyList<IMycSubscriber>.TTag );
begin
Assert( Assigned( AState ) );
FState := AState;
FTag := ATag;
end;
procedure TMycSubscription.Unsubscribe;
begin
FState.Unsubscribe( FTag );
FState := TMycState.Null;
FTag := nil;
end;
function TMycSubscription.GetState: IMycState;
begin
Result := FState
end;
class operator TMycSubscription.Initialize( out Dest: TMycSubscription );
begin
Dest.FState := TMycState.Null;
Dest.FTag := nil;
end;
{ TState }
constructor TState.Create(const AState: IMycState);
begin
FState := AState;
if not Assigned(FState) then
FState := TMycState.Null;
end;
class function TState.CreateLatch( Count: Integer ): IMycLatch;
begin
Result := TMycLatch.CreateLatch( Count );
end;
class function TState.All( const States: TArray<IMycState> ): IMycState;
var
Latch: IMycLatch;
begin
Latch := CreateLatch( Length( States ) );
for var i := 0 to High( States ) do
States[i].Subscribe( Latch );
Result := Latch.State;
end;
class function TState.Any( const States: TArray<IMycState> ): IMycState;
var
Latch: IMycLatch;
begin
if Length( States ) = 0 then
begin
Result := TState.Null;
end
else
begin
Latch := CreateLatch( 1 );
for var i := 0 to High( States ) do
States[i].Subscribe( Latch );
Result := Latch.State;
end;
end;
class function TState.CreateDirty: IMycDirty;
begin
Result := TMycDirty.CreateDirty;
end;
class function TState.GetNull: IMycState;
begin
Result := TMycState.Null;
end;
class operator TState.Implicit(const A: TState): IMycState;
begin
Result := A.FState;
end;
class operator TState.Implicit(const A: IMycState): TState;
begin
Result.Create( A );
end;
end.