433 lines
12 KiB
ObjectPascal
433 lines
12 KiB
ObjectPascal
unit Myc.Fmx.AstEditor.Controller;
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interface
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uses
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System.SysUtils,
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System.Classes,
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System.Types,
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System.Math.Vectors,
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System.Generics.Collections,
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FMX.Types,
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FMX.Controls,
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Myc.Ast,
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Myc.Ast.Nodes,
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Myc.Ast.Identities,
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Myc.Ast.Types,
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Myc.Ast.Visitor,
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Myc.Ast.Scope,
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Myc.Ast.Environment,
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Myc.Fmx.AstEditor,
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Myc.Fmx.AstEditor.Workspace;
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type
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TAstEditorController = class
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private
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type
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TNodeMap = TDictionary<IAstIdentity, TAstViewNode>;
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TUndoStack = TStack<IAstNode>;
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TTypePropagator = class(TAstVisitor)
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private
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FMap: TNodeMap;
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procedure ApplyType(const Node: IAstNode);
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protected
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procedure Accept(const Node: IAstNode); override;
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public
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constructor Create(AMap: TNodeMap);
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end;
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private
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FEnv: TAstEnvironment;
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FWorkspace: TWorkspace;
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FNodeMap: TNodeMap;
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FRootViewNode: TAstViewNode;
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// State Tracking
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FCurrentAst: IAstNode;
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// Undo/Redo Stacks
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FUndoStack: TUndoStack;
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FRedoStack: TUndoStack;
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FIsUndoing: Boolean;
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procedure CollectNodes(Parent: TControl);
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procedure ClearVisuals;
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procedure ApplyErrors(const Log: ICompilerLog);
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procedure ApplyTypes(const TypedAst: IAstNode);
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procedure RootResized(Sender: TObject);
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procedure HandleNodeDragDrop(ASource, ATarget: TControl; AIndex: Integer);
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procedure CommitSnapshot;
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public
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constructor Create(const AEnv: TAstEnvironment; AWorkspace: TWorkspace);
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destructor Destroy; override;
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procedure ValidateAndShow;
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procedure SetRoot(const AstNode: IAstNode);
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procedure Undo;
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procedure Redo;
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function CanUndo: Boolean;
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function CanRedo: Boolean;
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// Expose current AST for external use (saving etc.)
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property CurrentAst: IAstNode read FCurrentAst;
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end;
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implementation
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uses
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Myc.Data.Value,
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Myc.Fmx.AstEditor.Visualizer;
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{ TAstEditorController }
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constructor TAstEditorController.Create(const AEnv: TAstEnvironment; AWorkspace: TWorkspace);
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begin
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inherited Create;
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FEnv := AEnv;
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FWorkspace := AWorkspace;
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FWorkspace.OnNodeDragDrop := HandleNodeDragDrop;
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FNodeMap := TNodeMap.Create;
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FUndoStack := TUndoStack.Create;
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FRedoStack := TUndoStack.Create;
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FIsUndoing := False;
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FCurrentAst := nil;
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end;
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destructor TAstEditorController.Destroy;
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begin
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// Cleaning up FCurrentAst is done by ARC automatically
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SetRoot(nil);
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FNodeMap.Free;
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FUndoStack.Free;
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FRedoStack.Free;
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inherited;
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end;
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procedure TAstEditorController.CommitSnapshot;
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begin
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// Optimization: Push the already known AST instead of recreating it from UI.
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// Since AST nodes are immutable interfaces, storing the reference is safe.
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if Assigned(FCurrentAst) and (not FIsUndoing) then
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begin
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FUndoStack.Push(FCurrentAst);
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FRedoStack.Clear;
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end;
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end;
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procedure TAstEditorController.Undo;
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var
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prevAst: IAstNode;
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begin
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if FUndoStack.Count = 0 then
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exit;
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FIsUndoing := True;
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try
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// Capture current state for Redo
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if Assigned(FCurrentAst) then
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FRedoStack.Push(FCurrentAst);
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// Restore previous state
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prevAst := FUndoStack.Pop;
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SetRoot(prevAst);
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finally
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FIsUndoing := False;
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end;
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end;
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procedure TAstEditorController.Redo;
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var
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nextAst: IAstNode;
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begin
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if FRedoStack.Count = 0 then
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exit;
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FIsUndoing := True;
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try
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// Capture current state for Undo
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if Assigned(FCurrentAst) then
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FUndoStack.Push(FCurrentAst);
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// Restore next state
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nextAst := FRedoStack.Pop;
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SetRoot(nextAst);
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finally
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FIsUndoing := False;
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end;
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end;
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function TAstEditorController.CanUndo: Boolean;
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begin
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Result := FUndoStack.Count > 0;
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end;
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function TAstEditorController.CanRedo: Boolean;
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begin
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Result := FRedoStack.Count > 0;
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end;
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procedure TAstEditorController.HandleNodeDragDrop(ASource, ATarget: TControl; AIndex: Integer);
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var
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SourceParent: TControl;
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ContainerOwner: TAstViewNode;
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Reorderable: IReorderable;
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SourceIdx, TargetIdx: Integer;
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NewAst: IAstNode;
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begin
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if (ASource = nil) or (AIndex < 0) then
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exit;
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if not (ASource is TAstViewNode) then
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exit;
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if not (ASource.Parent is TControl) then
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exit;
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SourceParent := TControl(ASource.Parent);
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ContainerOwner := nil;
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// Logic to find the Reorderable container (same as before)
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if (SourceParent is TAstViewNode) then
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begin
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ContainerOwner := TAstViewNode(SourceParent);
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if not Supports(ContainerOwner.Handler, IReorderable, Reorderable) then
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ContainerOwner := nil;
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end;
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if (ContainerOwner = nil) and (SourceParent.Parent is TAstViewNode) then
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begin
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ContainerOwner := TAstViewNode(SourceParent.Parent);
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if not Supports(ContainerOwner.Handler, IReorderable, Reorderable) then
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ContainerOwner := nil;
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end;
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if (ContainerOwner <> nil) and (Reorderable <> nil) then
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begin
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if Reorderable.CanDrag(ASource) then
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begin
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SourceIdx := ASource.Index;
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TargetIdx := AIndex;
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if SourceIdx <> TargetIdx then
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begin
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// 1. Commit the CURRENT (clean) AST before visual changes
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CommitSnapshot;
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// 2. Perform Visual Change (Dirty State)
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Reorderable.MoveChild(SourceIdx, TargetIdx);
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// 3. Generate NEW AST from the modified visual tree
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NewAst := FRootViewNode.CreateAst;
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// 4. Update the system with the new AST (Updates FCurrentAst)
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SetRoot(NewAst);
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end;
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end;
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end;
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end;
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procedure TAstEditorController.SetRoot(const AstNode: IAstNode);
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var
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Visualizer: IAstVisualizer;
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begin
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// Update the "Truth"
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FCurrentAst := AstNode;
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if not FIsUndoing then
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begin
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FUndoStack.Clear;
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FRedoStack.Clear;
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end;
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FWorkspace.World.DeleteChildren;
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if Assigned(FRootViewNode) then
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FRootViewNode.OnResized := nil;
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FRootViewNode := nil;
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if not Assigned(AstNode) then
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exit;
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Visualizer := TAstVisualizer.Create(FWorkspace, FWorkspace.World, 0);
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FRootViewNode := Visualizer.CallAccept(AstNode);
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if Assigned(FRootViewNode) then
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begin
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FWorkspace.World.Size := FRootViewNode.Size;
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FRootViewNode.OnResized := RootResized;
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FRootViewNode.Position.Point := TPointF.Create(50, 50);
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end;
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if Assigned(FRootViewNode) then
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ValidateAndShow;
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end;
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// ... (Rest: CollectNodes, ClearVisuals, ApplyErrors, ApplyTypes, RootResized, TTypePropagator bleiben gleich)
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procedure TAstEditorController.CollectNodes(Parent: TControl);
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var
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i: Integer;
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child: TControl;
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viewNode: TAstViewNode;
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begin
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for i := 0 to Parent.ChildrenCount - 1 do
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begin
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if Parent.Children[i] is TControl then
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begin
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child := TControl(Parent.Children[i]);
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if child is TAstViewNode then
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begin
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viewNode := TAstViewNode(child);
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if Assigned(viewNode.Node) and Assigned(viewNode.Node.Identity) then
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begin
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FNodeMap.AddOrSetValue(viewNode.Node.Identity, viewNode);
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end;
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end;
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if child.ChildrenCount > 0 then
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CollectNodes(child);
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end;
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end;
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end;
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procedure TAstEditorController.ClearVisuals;
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begin
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for var viewNode in FNodeMap.Values do
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begin
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viewNode.ErrorMessage := '';
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viewNode.TypeInfoText := '';
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end;
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end;
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procedure TAstEditorController.ApplyErrors(const Log: ICompilerLog);
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var
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entry: TCompilerError;
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viewNode: TAstViewNode;
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begin
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for entry in Log.GetEntries do
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begin
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if (entry.Level = elError) and Assigned(entry.Node) and Assigned(entry.Node.Identity) then
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begin
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if FNodeMap.TryGetValue(entry.Node.Identity, viewNode) then
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begin
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if viewNode.ErrorMessage = '' then
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viewNode.ErrorMessage := entry.Message
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else
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viewNode.ErrorMessage := viewNode.ErrorMessage + sLineBreak + entry.Message;
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end;
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end;
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end;
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end;
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procedure TAstEditorController.ApplyTypes(const TypedAst: IAstNode);
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var
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propagator: TTypePropagator;
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begin
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if not Assigned(TypedAst) then
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exit;
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propagator := TTypePropagator.Create(FNodeMap);
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try
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propagator.Accept(TypedAst);
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finally
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propagator.Free;
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end;
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end;
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procedure TAstEditorController.RootResized(Sender: TObject);
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begin
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FWorkspace.World.Size := FRootViewNode.Size;
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end;
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procedure TAstEditorController.ValidateAndShow;
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var
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logicalAst: IAstNode;
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begin
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if not Assigned(FRootViewNode) then
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exit;
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// Note: We use FCurrentAst here if we trust it, or recreate for safety.
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// Since SetRoot sets FCurrentAst, and any UI manipulation (DragDrop) calls SetRoot afterwards,
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// FCurrentAst should be in sync.
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// However, strictly speaking, ValidateAndShow operates on the VISUAL tree to find Mapping.
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// But since we have FCurrentAst, we can use it directly for binding.
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// BUT: ValidateAndShow is responsible for mapping NodeMap.
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logicalAst := FRootViewNode.CreateAst;
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// ^ This is still needed to rebuild the Mapping if we haven't tracked ViewNodes perfectly.
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// Or we rely on FCurrentAst being the source of truth and we assume ViewNodes match.
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// For now, let's keep CreateAst here to be 100% sure the mapping corresponds to what is on screen.
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// The performance hit here is acceptable as it's part of the validation cycle, not the drag-start.
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FNodeMap.Clear;
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CollectNodes(FWorkspace.World);
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ClearVisuals;
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try
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var log := TCompilerLog.Create as ICompilerLog;
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var expanded := FEnv.ExpandMacros(logicalAst);
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var typedAst := FEnv.Bind(expanded, [], log);
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var specAst := FEnv.Specialize(typedAst);
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ApplyTypes(specAst);
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if specAst.Kind = akLambdaExpression then
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var compiled := FEnv.Link(specAst.AsLambdaExpression, log);
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ApplyErrors(log);
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except
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on E: ECompilationFailed do
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begin
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var tempLog := TCompilerLog.Create as ICompilerLog;
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for var err in E.Errors do
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tempLog.Add(err.Level, err.Message, err.Node);
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ApplyErrors(tempLog);
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end;
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end;
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FWorkspace.World.Repaint;
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end;
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{ TAstEditorController.TTypePropagator }
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constructor TAstEditorController.TTypePropagator.Create(AMap: TNodeMap);
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begin
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inherited Create;
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FMap := AMap;
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end;
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procedure TAstEditorController.TTypePropagator.ApplyType(const Node: IAstNode);
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var
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viewNode: TAstViewNode;
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begin
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if Assigned(Node) and Assigned(Node.Identity) then
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begin
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if FMap.TryGetValue(Node.Identity, viewNode) then
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begin
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if Node.IsTyped then
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begin
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var st := Node.AsTypedNode.StaticType;
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if Assigned(st) then
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viewNode.TypeInfoText := st.ToString;
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end;
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end;
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end;
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end;
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procedure TAstEditorController.TTypePropagator.Accept(const Node: IAstNode);
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begin
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if Node = nil then
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exit;
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ApplyType(Node);
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Node.Accept(Self);
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end;
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end.
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