Files
MycLib/Src/Myc.Core.Tasks.pas
T
2025-06-25 15:00:51 +02:00

389 lines
11 KiB
ObjectPascal

unit Myc.Core.Tasks;
interface
uses
System.SysUtils,
System.Classes,
System.SyncObjs,
Myc.Core.Atomic,
Myc.TaskManager,
Myc.Signals;
type
IThreadPool = interface(TTaskManager.ITaskManager)
{$region 'property access'}
// Retrieves the number of worker threads.
function GetThreadCount: Integer;
{$endregion}
// Returns True if called from the main application thread.
function InMainThread: Boolean;
// Returns True if called from one of the factory's worker threads.
function InWorkerThread: Boolean;
procedure EnqueueJob(const Job: TProc);
// Shuts down the task factory: terminates worker threads and cleans up resources.
// Before shutdown, any first stored exception from a worker thread (from CreateThread tasks managed by this factory)
// will be re-raised in the calling (main) thread.
procedure Teardown;
// Gets the number of worker threads.
property ThreadCount: Integer read GetThreadCount;
end;
TMycTaskFactory = class(TInterfacedObject, TTaskManager.ITaskManager, IThreadPool)
type
ETaskException = class(Exception)
end;
private
[volatile]
FException: TObject; // Holds the first exception object from a worker thread
[volatile]
FTerminated: Integer; // Flag to signal worker threads to terminate
[volatile]
FThreadsRunning: Integer; // Counter for active worker threads
FWaitSemaphores: TMycAtomicStack<TSemaphore>; // Pool of System.SyncObjs.TSemaphore for WaitFor
FWorkGate: TSemaphore; // System.SyncObjs.TSemaphore to signal available work
FWorkStack: TMycAtomicStack<TProc>; // Stack of pending jobs
FWorkThreads: TArray<TThread>; // Array of worker threads
procedure WorkerThread;
class constructor CreateClass;
protected
procedure ExecuteJob;
function GetThreadCount: Integer;
property WaitSemaphores: TMycAtomicStack<TSemaphore> read FWaitSemaphores;
public
constructor Create;
destructor Destroy; override;
class function CreateAnonymousThread(const DbgName: String; const Proc: TProc): TThread;
procedure CreateThread(const Proc: TProc);
procedure HandleException;
procedure EnqueueJob(const Job: TProc);
procedure RunTask(const Gate: TState; const Proc: TProc);
procedure WaitFor(const State: TState);
procedure Teardown;
function InMainThread: Boolean;
function InWorkerThread: Boolean;
property ThreadsRunning: Integer read FThreadsRunning;
property WorkThreads: TArray<TThread> read FWorkThreads;
end;
implementation
type
TMycPendingJob = class(TInterfacedObject, TSignal.ISubscriber)
private
[volatile]
FJob: TProc; // The job to execute when count reaches zero
FOwner: TMycTaskFactory; // The task factory to enqueue the job on
protected
function Notify: Boolean;
public
constructor Create(OwnerTaskFactory: TMycTaskFactory; const JobProc: TProc);
property Owner: TMycTaskFactory read FOwner;
end;
TMycTaskWait = class sealed(TInterfacedObject, TSignal.ISubscriber)
private
[volatile]
FSemaphore: TSemaphore; // System.SyncObjs.TSemaphore to be released on notification
protected
function Notify: Boolean;
public
constructor Create(SemaphoreToSignal: TSemaphore);
end;
{ TMycTaskFactory }
constructor TMycTaskFactory.Create;
begin
inherited Create;
Assert(InMainThread); // Ensure factory is created in the main thread
FWorkGate := TSemaphore.Create(nil, 0, MaxInt, ''); // Initial count is 0, workers will wait
SetLength(FWorkThreads, TThread.ProcessorCount); // Create one thread per processor core
for var i := 0 to High(FWorkThreads) do
begin
FWorkThreads[i] := CreateAnonymousThread('Thread pool [' + IntToStr(i) + ']', WorkerThread);
TInterlocked.Increment(FThreadsRunning); // Increment active thread counter
FWorkThreads[i].FreeOnTerminate := false;
end;
for var i := 0 to High(FWorkThreads) do
FWorkThreads[i].Start;
FWaitSemaphores.Push(TSemaphore.Create(nil, 0, 1, ''));
end;
class constructor TMycTaskFactory.CreateClass;
begin
end;
destructor TMycTaskFactory.Destroy;
begin
Teardown; // Perform cleanup and stop threads
for var i := High(FWorkThreads) downto 0 do
FWorkThreads[i].Free;
if Assigned(FException) then
FException.Free;
FWorkGate.Free;
FWorkStack.Clear;
inherited Destroy;
end;
class function TMycTaskFactory.CreateAnonymousThread(const DbgName: String; const Proc: TProc): TThread;
{$IFDEF MSWINDOWS}
{$WARN SYMBOL_PLATFORM OFF}
var
prio: TThreadPriority;
{$ENDIF MSWINDOWS}
begin
Result := TThread.CreateAnonymousThread(Proc);
{$IFDEF MSWINDOWS}
// Set priority lower than MainThread priority if created from main thread
if TThread.CurrentThread.ThreadID = MainThreadID then
begin
prio := TThread.CurrentThread.Priority;
if prio > Low(TThreadPriority) then
prio := TThreadPriority(Ord(prio) - 1); // Decrease priority by one step
Result.Priority := prio;
end;
{$WARN SYMBOL_PLATFORM ON}
{$ENDIF MSWINDOWS}
if DbgName <> '' then
Result.NameThreadForDebugging(DbgName); // Set thread name for debugging
end;
procedure TMycTaskFactory.RunTask(const Gate: TState; const Proc: TProc);
begin
if not Assigned(Proc) then
exit;
if FTerminated <> 0 then
raise ETaskException.Create('Task factory terminated');
if Gate.IsSet then
begin
EnqueueJob(Proc);
end
else
begin
// Create a pending job
Gate.Signal.Subscribe(TMycPendingJob.Create(Self, Proc));
end;
end;
procedure TMycTaskFactory.CreateThread(const Proc: TProc);
begin
var cProc := Proc; // Capture Proc for the anonymous method
CreateAnonymousThread(
'Thread',
procedure
begin
try
cProc(); // Execute the provided procedure
finally
cProc := nil; // Clear the captured proc
end;
end)
.Start;
end;
procedure TMycTaskFactory.EnqueueJob(const Job: TProc);
begin
if FTerminated <> 0 then
raise ETaskException.Create('Task factory terminated');
if Assigned(Job) then
begin
FWorkStack.Push(Job); // Push job onto the lock-free stack
FWorkGate.Release; // Signal a worker thread that a job is available
end;
end;
procedure TMycTaskFactory.WorkerThread;
begin
try
repeat
FWorkGate.Acquire; // Wait for a job to be available or for termination
if FTerminated = 0 then // Check if termination has been requested
ExecuteJob; // Execute a job from the stack
until FTerminated <> 0; // Loop until termination is signaled
finally
TInterlocked.Decrement(FThreadsRunning); // Decrement active thread counter
end;
end;
function TMycTaskFactory.GetThreadCount: Integer;
begin
Result := Length(FWorkThreads);
end;
procedure TMycTaskFactory.HandleException;
var
ex: TObject;
begin
if InMainThread then
begin
ex := AtomicExchange(Pointer(FException), nil); // Atomically retrieve and clear the stored exception
if ex <> nil then
raise Exception(ex);
end;
end;
function TMycTaskFactory.InMainThread: Boolean;
begin
Result := TThread.Current.ThreadID = MainThreadID;
end;
function TMycTaskFactory.InWorkerThread: Boolean;
var
currentThreadId: TThreadID;
i: Integer;
begin
currentThreadId := TThread.Current.ThreadID;
if currentThreadId = MainThreadID then
exit(false); // Not a worker thread if it's the main thread
for i := 0 to High(FWorkThreads) do
if FWorkThreads[i].ThreadID = currentThreadId then
exit(true); // Current thread is one of the worker threads
exit(false); // Not found in worker thread list
end;
procedure TMycTaskFactory.Teardown;
var
i: Integer;
s: TSemaphore; // This is System.SyncObjs.TSemaphore from FWaitSemaphores
job: TProc;
begin
HandleException; // Process any pending exception before shutdown
if TInterlocked.Exchange(FTerminated, 1) <> 0 then
exit; // Ensure teardown runs only once
for i := 0 to High(FWorkThreads) do
FWorkGate.Release;
TSpinWait.SpinUntil(function: Boolean begin Result := FThreadsRunning = 0; end);
Assert(FThreadsRunning = 0);
repeat
job := FWorkStack.Pop();
until not Assigned(job);
s := FWaitSemaphores.Pop;
while s <> nil do
begin
s.Free;
s := FWaitSemaphores.Pop;
end;
end;
procedure TMycTaskFactory.WaitFor(const State: TState);
var
lock: TSemaphore; // This is System.SyncObjs.TSemaphore
begin
if State.IsSet then
exit;
if InWorkerThread then
raise ETaskException.Create('Waiting not allowed within tasks');
try
lock := FWaitSemaphores.Pop();
if lock = nil then
lock := TSemaphore.Create(nil, 0, 1, '');
try
{var subscription :=}
State.Signal.Subscribe(TMycTaskWait.Create(lock));
lock.Acquire;
finally
FWaitSemaphores.Push(lock);
end;
finally
HandleException;
end;
end;
procedure TMycTaskFactory.ExecuteJob;
var
job: TProc;
begin
job := FWorkStack.Pop();
if Assigned(job) then
begin
try
job();
except
if FException = nil then
FException := AcquireExceptionObject;
end;
end;
end;
{ TMycPendingJob }
constructor TMycPendingJob.Create(OwnerTaskFactory: TMycTaskFactory; const JobProc: TProc);
begin
inherited Create;
FOwner := OwnerTaskFactory;
FJob := JobProc;
end;
function TMycPendingJob.Notify: Boolean;
var
P: TProc;
begin
PPointer(@P)^ := TInterlocked.Exchange(PPointer(@FJob)^, nil);
Result := Assigned(P);
if Result then
begin
if Assigned(FOwner) then
FOwner.EnqueueJob(P);
P := nil;
end;
end;
{ TMycTaskWait }
constructor TMycTaskWait.Create(SemaphoreToSignal: TSemaphore); // Parameter is System.SyncObjs.TSemaphore
begin
inherited Create;
FSemaphore := SemaphoreToSignal; // Field is System.SyncObjs.TSemaphore
end;
function TMycTaskWait.Notify: Boolean;
var
s: TSemaphore; // Local var is System.SyncObjs.TSemaphore
begin
s := TInterlocked.Exchange<TSemaphore>(FSemaphore, nil);
if s <> nil then
s.Release;
Result := false;
end;
initialization
IsMultiThread := true;
TaskManager := TMycTaskFactory.Create;
end.