Files
MycLib/Src/Myc.Lazy.pas
T
Michael Schimmel 031b99acc8 DataServer
Bugfix in DataSeries
2025-06-06 23:24:08 +02:00

192 lines
4.8 KiB
ObjectPascal

unit Myc.Lazy;
interface
uses
System.SysUtils,
Myc.Signals;
type
TMutable<T> = record
type
IMutable = interface
{$REGION 'property access'}
function GetChanged: TSignal;
function GetValue: T;
{$ENDREGION}
property Changed: TSignal read GetChanged;
property Value: T read GetValue;
end;
IWriteable = interface(IMutable)
procedure SetValue(const Value: T);
end;
{$REGION 'private'}
strict private
class var
FNull: IMutable;
class constructor CreateClass;
private
FMutable: IMutable;
function GetChanged: TSignal; inline;
function GetValue: T; inline;
{$ENDREGION}
public
constructor Create(const AMutable: IMutable);
class operator Initialize(out Dest: TMutable<T>);
class operator Implicit(const A: IMutable): TMutable<T>; overload;
class operator Implicit(const A: TMutable<T>): IMutable; overload;
class property Null: IMutable read FNull;
class function Construct(const Changing: TSignal; const Proc: TFunc<T>): TMutable<T>; overload; static;
class function CreateWriteable(const Init: T): IWriteable; overload; static;
property Value: T read GetValue;
property Changed: TSignal read GetChanged;
end;
TLazy<T> = record
type
ILazy = interface
{$REGION 'property access'}
function GetChanged: TState;
{$ENDREGION}
function Pop(out Res: T): Boolean;
property Changed: TState read GetChanged;
end;
{$REGION 'private'}
strict private
class var
FNull: ILazy;
class constructor CreateClass;
private
FLazy: ILazy;
function GetChanged: TState; inline;
{$ENDREGION}
public
constructor Create(const ALazy: ILazy);
class operator Initialize(out Dest: TLazy<T>);
class operator Implicit(const A: ILazy): TLazy<T>; overload;
class operator Implicit(const A: TLazy<T>): ILazy; overload;
class function Construct(const Changing: TSignal.ISignal; const Proc: TFunc<T>): TLazy<T>; overload; static;
class function Construct(const Mutable: TMutable<T>): TLazy<T>; overload; static;
class property Null: ILazy read FNull;
function Pop(out Res: T): Boolean; inline;
property Changed: TState read GetChanged;
end;
implementation
uses
Myc.Core.Lazy;
{ TMutable<T> }
constructor TMutable<T>.Create(const AMutable: IMutable);
begin
FMutable := AMutable;
if not Assigned(FMutable) then
FMutable := FNull;
end;
class constructor TMutable<T>.CreateClass;
begin
FNull := TMycNullMutable<T>.Create;
end;
class function TMutable<T>.Construct(const Changing: TSignal; const Proc: TFunc<T>): TMutable<T>;
begin
Result := TMycFuncMutable<T>.Create(Changing, Proc);
end;
class function TMutable<T>.CreateWriteable(const Init: T): IWriteable;
begin
Result := TMycWriteableMutable<T>.Create(Init);
end;
function TMutable<T>.GetChanged: TSignal;
begin
Result := FMutable.Changed;
end;
function TMutable<T>.GetValue: T;
begin
Result := FMutable.Value;
end;
class operator TMutable<T>.Implicit(const A: TMutable<T>): IMutable;
begin
Result := A.FMutable;
end;
class operator TMutable<T>.Implicit(const A: IMutable): TMutable<T>;
begin
Result.Create(A);
end;
class operator TMutable<T>.Initialize(out Dest: TMutable<T>);
begin
Dest.FMutable := FNull;
end;
{ TLazy<T> }
constructor TLazy<T>.Create(const ALazy: ILazy);
begin
FLazy := ALazy;
if not Assigned(FLazy) then
FLazy := FNull;
end;
class function TLazy<T>.Construct(const Changing: TSignal.ISignal; const Proc: TFunc<T>): TLazy<T>;
begin
Result := TMycFuncLazy<T>.Create(Changing, Proc);
end;
class constructor TLazy<T>.CreateClass;
begin
FNull := TMycNullLazy<T>.Create;
end;
class function TLazy<T>.Construct(const Mutable: TMutable<T>): TLazy<T>;
begin
var cap := Mutable;
Result := TMycFuncLazy<T>.Create(cap.Changed, function: T begin exit(Mutable.Value) end);
end;
function TLazy<T>.GetChanged: TState;
begin
Result := FLazy.Changed;
end;
function TLazy<T>.Pop(out Res: T): Boolean;
begin
Result := FLazy.Pop(Res);
end;
class operator TLazy<T>.Implicit(const A: ILazy): TLazy<T>;
begin
Result.Create(A);
end;
class operator TLazy<T>.Implicit(const A: TLazy<T>): ILazy;
begin
Result := A.FLazy;
end;
class operator TLazy<T>.Initialize(out Dest: TLazy<T>);
begin
Dest.FLazy := FNull;
end;
end.