Files
MycLib/ASTPlayground/Myc.Ast.Visualizer.pas
T
Michael Schimmel a5fd079875 Ast Refactoring
2025-09-03 22:55:43 +02:00

1778 lines
62 KiB
ObjectPascal

unit Myc.Ast.Visualizer;
interface
uses
System.SysUtils,
System.Classes,
System.UITypes,
System.Types,
System.Generics.Collections,
FMX.Types,
FMX.Controls,
FMX.Objects,
FMX.Graphics,
Myc.Ast.Nodes;
type
TPinConnection = record
OutputPin: TControl;
InputPin: TControl;
constructor Create(AOutputPin, AInputPin: TControl);
end;
TPinShape = (psCircle, psTriangle);
TPinAlignment = (paLeft, paRight);
// New enum to select the visualization style.
TVisualizationMode = (vmDetailed, vmControlFlow);
// A movable panel with a custom-painted border and title.
TAuraNode = class(TStyledControl)
private
// Flag to indicate if the control is currently being dragged.
FIsDragging: Boolean;
// Stores the mouse coordinates at the beginning of the drag operation.
FDownPos: TPointF;
// Properties for the custom-drawn border.
FBorderColor: TAlphaColor;
FBorderWidth: Single;
FBorderRadius: Single;
// Properties for the title
FTitle: string;
FTitleFont: TFont;
FTitleFontColor: TAlphaColor;
// If true, the node is drawn without a border and with a transparent background.
FFrameless: Boolean;
procedure SetBorderColor(const Value: TAlphaColor);
procedure SetBorderWidth(const Value: Single);
procedure SetBorderRadius(const Value: Single);
procedure SetTitle(const Value: string);
procedure SetTitleFont(const Value: TFont);
procedure SetTitleFontColor(const Value: TAlphaColor);
procedure TitleFontChanged(Sender: TObject);
procedure SetFrameless(const Value: Boolean);
protected
procedure Paint; override;
procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Single); override;
procedure MouseMove(Shift: TShiftState; X, Y: Single); override;
procedure MouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Single); override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
published
// Custom border properties
property BorderColor: TAlphaColor read FBorderColor write SetBorderColor;
property BorderWidth: Single read FBorderWidth write SetBorderWidth;
property BorderRadius: Single read FBorderRadius write SetBorderRadius;
// Title properties
property Title: string read FTitle write SetTitle;
property TitleFont: TFont read FTitleFont write SetTitleFont;
property TitleFontColor: TAlphaColor read FTitleFontColor write SetTitleFontColor;
// Behavior properties
property Frameless: Boolean read FFrameless write SetFrameless;
// Standard control properties
property Align;
property Anchors;
property ClipChildren default True;
property Cursor default crDefault;
property DragMode default TDragMode.dmManual;
property Enabled;
property Height;
property HelpContext;
property HelpKeyword;
property HelpType;
property Hint;
property HitTest default True;
property Locked;
property Margins;
property Opacity;
property Padding;
property PopupMenu;
property Position;
property RotationAngle;
property RotationCenter;
property Scale;
property Size;
property StyleLookup;
property Visible;
property Width;
property OnClick;
property OnDblClick;
property OnMouseDown;
property OnMouseMove;
property OnMouseUp;
property OnMouseWheel;
property OnMouseEnter;
property OnMouseLeave;
end;
TAuraWorkspace = class(TStyledControl)
private
FConnections: TArray<TPinConnection>;
protected
procedure Paint; override;
procedure DoDeleteChildren; override;
public
procedure BuildTree(const Root: IAstNode; const Position: TPointF; AMode: TVisualizationMode);
published
// Standard control properties
property Align;
property Anchors;
property ClipChildren default True;
property Cursor default crDefault;
property DragMode default TDragMode.dmManual;
property Enabled;
property Height;
property HelpContext;
property HelpKeyword;
property HelpType;
property Hint;
property HitTest default True;
property Locked;
property Margins;
property Opacity;
property Padding;
property PopupMenu;
property Position;
property RotationAngle;
property RotationCenter;
property Scale;
property Size;
property StyleLookup;
property Visible;
property Width;
property OnClick;
property OnDblClick;
property OnMouseDown;
property OnMouseMove;
property OnMouseUp;
property OnMouseWheel;
property OnMouseEnter;
property OnMouseLeave;
end;
TAstToAuraNodeVisitor = class(TInterfacedObject, IAstVisitor)
public
type
// Holds the result of a node visitation, separating layout and connection concerns.
TAuraNodeResult = record
LayoutNode: TAuraNode;
OutputPin: TControl;
end;
TAuraNodeResultList = TList<TAuraNodeResult>;
TChildVisitorProc = reference to procedure(const Visitor: IAstVisitor);
// The lambda now returns the full result, including the output pin reference.
TCreateParentNodeProc = reference to function(const InputNodes: TAuraNodeResultList): TAuraNodeResult;
TVerticalAlignment = (vaCenter, vaTop);
private
const
// Pin Visuals
cPinSize = 10;
cDataPinColor = TAlphaColors.Dodgerblue;
cExecPinColor = TAlphaColors.Lightgreen;
// Node Layout
cHorizontalPadding = 25; // Padding inside the node title bar
cPinOffsetY = 18; // Vertical distance between pins
cVerticalPadding = 10; // General vertical padding inside container nodes
// Specific Node Heights
cDefaultNodeHeight = 25; // Default height for simple nodes like BinaryExpr
cIfNodeHeight = 40; // Taller height for If nodes with more pins
private
FWorkspace: TAuraWorkspace;
FParentControl: TControl;
FCurrentPos: TPointF;
FSpacing: TPointF;
FLastResult: TAuraNodeResult;
FConnections: TList<TPinConnection>;
FCurrentExec: TList<TControl>;
FMode: TVisualizationMode;
procedure FinalizeNodeLayout(const Node: TAuraNode);
function VisitContainerNode(
const Title, Details: string;
const InPin, OutPin: String;
IsExec: Boolean;
HasResult: Boolean;
const ChildVisitorProc: TChildVisitorProc
): TAuraNode;
function VisitOperatorNode(
const InputExpressions: TArray<IExpressionNode>;
const CreateParentProc: TCreateParentNodeProc;
Alignment: TVerticalAlignment = vaCenter
): TAuraNode;
function BuildNodeControl(const Title, Details: string): TAuraNode;
function CreateNodeControl(const Title, Details: string): TAuraNode;
function CreatePin(
ParentNode: TAuraNode;
Shape: TPinShape;
Alignment: TPinAlignment;
Color: TAlphaColor;
const Tag: string
): TShape;
function CreateInput(ParentNode: TAuraNode; const Caption: string): TControl;
function CreateOutput(ParentNode: TAuraNode): TControl;
function CreateEntry(ParentNode: TAuraNode; connect: Boolean = true): TControl;
function CreateExit(ParentNode: TAuraNode; const Caption: string): TControl;
function TryGetDescr(const Node: IAstNode; out Text: String): Boolean;
public
constructor Create(
AWorkspace: TAuraWorkspace;
AParentControl: TControl;
const AStartPosition: TPointF;
AConnections: TList<TPinConnection>;
const ACurrentExec: TArray<TControl>;
AMode: TVisualizationMode
);
destructor Destroy; override;
// Public access to the collected connections
property Connections: TList<TPinConnection> read FConnections;
{ IAstVisitor }
function VisitConstant(const Node: IConstantNode): TAstValue;
function VisitIdentifier(const Node: IIdentifierNode): TAstValue;
function VisitBinaryExpression(const Node: IBinaryExpressionNode): TAstValue;
function VisitUnaryExpression(const Node: IUnaryExpressionNode): TAstValue;
function VisitIfExpression(const Node: IIfExpressionNode): TAstValue;
function VisitTernaryExpression(const Node: ITernaryExpressionNode): TAstValue;
function VisitLambdaExpression(const Node: ILambdaExpressionNode): TAstValue;
function VisitFunctionCall(const Node: IFunctionCallNode): TAstValue;
function VisitBlockExpression(const Node: IBlockExpressionNode): TAstValue;
function VisitVariableDeclaration(const Node: IVariableDeclarationNode): TAstValue;
function VisitAssignment(const Node: IAssignmentNode): TAstValue;
function VisitIndexer(const Node: IIndexerNode): TAstValue;
function VisitMemberAccess(const Node: IMemberAccessNode): TAstValue;
function VisitCreateSeries(const Node: ICreateSeriesNode): TAstValue;
function VisitAddSeriesItem(const Node: IAddSeriesItemNode): TAstValue;
function VisitSeriesLength(const Node: ISeriesLengthNode): TAstValue;
end;
implementation
uses
System.Math,
System.StrUtils,
Myc.Data.Scalar;
type
// This visitor converts an AST expression subtree into a single string.
TAstToTextVisitor = class(TInterfacedObject, IAstVisitor)
public
{ IAstVisitor }
function VisitConstant(const Node: IConstantNode): TAstValue;
function VisitIdentifier(const Node: IIdentifierNode): TAstValue;
function VisitBinaryExpression(const Node: IBinaryExpressionNode): TAstValue;
function VisitUnaryExpression(const Node: IUnaryExpressionNode): TAstValue;
function VisitIfExpression(const Node: IIfExpressionNode): TAstValue;
function VisitTernaryExpression(const Node: ITernaryExpressionNode): TAstValue;
function VisitLambdaExpression(const Node: ILambdaExpressionNode): TAstValue;
function VisitFunctionCall(const Node: IFunctionCallNode): TAstValue;
function VisitBlockExpression(const Node: IBlockExpressionNode): TAstValue;
function VisitVariableDeclaration(const Node: IVariableDeclarationNode): TAstValue;
function VisitAssignment(const Node: IAssignmentNode): TAstValue;
function VisitIndexer(const Node: IIndexerNode): TAstValue;
function VisitMemberAccess(const Node: IMemberAccessNode): TAstValue;
function VisitCreateSeries(const Node: ICreateSeriesNode): TAstValue;
function VisitAddSeriesItem(const Node: IAddSeriesItemNode): TAstValue;
function VisitSeriesLength(const Node: ISeriesLengthNode): TAstValue;
end;
{ TAstToTextVisitor }
function TAstToTextVisitor.VisitAddSeriesItem(const Node: IAddSeriesItemNode): TAstValue;
var
seriesStr, valueStr, lookbackStr: string;
begin
seriesStr := Node.Series.Accept(Self).AsText;
valueStr := Node.Value.Accept(Self).AsText;
lookbackStr := '';
if Assigned(Node.Lookback) then
lookbackStr := ', ' + Node.Lookback.Accept(Self).AsText;
Result := TAstValue.FromText(Format('%s.add(%s%s)', [seriesStr, valueStr, lookbackStr]));
end;
function TAstToTextVisitor.VisitAssignment(const Node: IAssignmentNode): TAstValue;
begin
Result := TAstValue.FromText(Node.Identifier.Name + ' := ' + Node.Value.Accept(Self).AsText);
end;
function TAstToTextVisitor.VisitBinaryExpression(const Node: IBinaryExpressionNode): TAstValue;
begin
var leftStr := Node.Left.Accept(Self).AsText;
var rightStr := Node.Right.Accept(Self).AsText;
Result := TAstValue.FromText('(' + leftStr + ' ' + Node.Operator.ToString + ' ' + rightStr + ')');
end;
function TAstToTextVisitor.VisitBlockExpression(const Node: IBlockExpressionNode): TAstValue;
begin
Result := TAstValue.FromText('{...}');
end;
function TAstToTextVisitor.VisitConstant(const Node: IConstantNode): TAstValue;
begin
Result := TAstValue.FromText(Node.Value.ToString);
end;
function TAstToTextVisitor.VisitCreateSeries(const Node: ICreateSeriesNode): TAstValue;
begin
Result := TAstValue.FromText('new series(' + Node.Definition + ')');
end;
function TAstToTextVisitor.VisitFunctionCall(const Node: IFunctionCallNode): TAstValue;
var
i: Integer;
sb: TStringBuilder;
calleeStr: string;
begin
calleeStr := Node.Callee.Accept(Self).AsText;
sb := TStringBuilder.Create;
try
sb.Append(calleeStr);
sb.Append('(');
for i := 0 to Node.Arguments.Count - 1 do
begin
sb.Append(Node.Arguments[i].Accept(Self).AsText);
if i < Node.Arguments.Count - 1 then
sb.Append(', ');
end;
sb.Append(')');
Result := TAstValue.FromText(sb.ToString);
finally
sb.Free;
end;
end;
function TAstToTextVisitor.VisitIdentifier(const Node: IIdentifierNode): TAstValue;
begin
Result := TAstValue.FromText(Node.Name);
end;
function TAstToTextVisitor.VisitIfExpression(const Node: IIfExpressionNode): TAstValue;
begin
Result := TAstValue.FromText(Node.Condition.Accept(Self).AsText);
end;
function TAstToTextVisitor.VisitIndexer(const Node: IIndexerNode): TAstValue;
var
baseStr, indexStr: string;
begin
baseStr := Node.Base.Accept(Self).AsText;
indexStr := Node.Index.Accept(Self).AsText;
Result := TAstValue.FromText(Format('%s[%s]', [baseStr, indexStr]));
end;
function TAstToTextVisitor.VisitLambdaExpression(const Node: ILambdaExpressionNode): TAstValue;
var
i: Integer;
sb: TStringBuilder;
begin
sb := TStringBuilder.Create;
try
sb.Append(#$03BB + '(');
if Length(Node.Parameters) > 0 then
begin
for i := 0 to High(Node.Parameters) do
begin
// Correctly append the parameter name from the node.
sb.Append(Node.Parameters[i].Name);
if i < High(Node.Parameters) then
sb.Append(', ');
end;
end;
sb.Append(') => {...}');
Result := TAstValue.FromText(sb.ToString);
finally
sb.Free;
end;
end;
function TAstToTextVisitor.VisitMemberAccess(const Node: IMemberAccessNode): TAstValue;
var
baseStr: string;
begin
baseStr := Node.Base.Accept(Self).AsText;
Result := TAstValue.FromText(Format('%s.%s', [baseStr, Node.Member.Name]));
end;
function TAstToTextVisitor.VisitSeriesLength(const Node: ISeriesLengthNode): TAstValue;
var
seriesStr: string;
begin
// Get the string representation of the series identifier by visiting the node.
seriesStr := Node.Series.Accept(Self).AsText;
Result := TAstValue.FromText(Format('length(%s)', [seriesStr]));
end;
function TAstToTextVisitor.VisitTernaryExpression(const Node: ITernaryExpressionNode): TAstValue;
begin
var condStr := Node.Condition.Accept(Self).AsText;
var thenStr := Node.ThenBranch.Accept(Self).AsText;
var elseStr := Node.ElseBranch.Accept(Self).AsText;
Result := TAstValue.FromText(Format('(%s ? %s : %s)', [condStr, thenStr, elseStr]));
end;
function TAstToTextVisitor.VisitUnaryExpression(const Node: IUnaryExpressionNode): TAstValue;
begin
Result := TAstValue.FromText(Node.Operator.ToString + ' ' + Node.Right.Accept(Self).AsText);
end;
function TAstToTextVisitor.VisitVariableDeclaration(const Node: IVariableDeclarationNode): TAstValue;
var
initStr: string;
begin
if Assigned(Node.Initializer) then
initStr := ' := ' + Node.Initializer.Accept(Self).AsText
else
initStr := '';
Result := TAstValue.FromText('var ' + Node.Identifier.Name + initStr);
end;
{ TPinConnection }
constructor TPinConnection.Create(AOutputPin, AInputPin: TControl);
begin
OutputPin := AOutputPin;
InputPin := AInputPin;
end;
{ TAuraNode }
constructor TAuraNode.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FIsDragging := False;
// Default border settings
FBorderColor := TAlphaColors.Gray;
FBorderWidth := 1;
FBorderRadius := 9; // Sharp corners by default
// Default title settings
FTitle := 'Node';
FTitleFont := TFont.Create;
FTitleFont.Family := 'Segoe UI';
FTitleFont.Size := 11;
FTitleFont.Style := [TFontStyle.fsBold];
FTitleFont.OnChanged := TitleFontChanged;
FTitleFontColor := TAlphaColors.Black;
// Default state for frameless mode
FFrameless := False;
Width := 80;
Height := 45;
// The panel must be able to receive mouse events.
HitTest := True;
// Clip children to the panel's bounds.
ClipChildren := True;
end;
destructor TAuraNode.Destroy;
begin
FTitleFont.Free;
inherited;
end;
procedure TAuraNode.Paint;
var
rect, titleRect: TRectF;
effectiveBorderWidth: Single;
begin
inherited; // Allow styled painting to occur first (if any)
if FFrameless then
begin
Canvas.Fill.Kind := TBrushKind.Solid;
Canvas.Fill.Color := $20C0C0C0; // Transparent Silver
Canvas.Stroke.Kind := TBrushKind.None;
// In frameless mode, draw a transparent background and ignore the border.
Canvas.FillRect(TRectF.Create(0, 0, Width, Height), 0, 0, [], 1.0);
effectiveBorderWidth := 0;
end
else
begin
// Custom painting for the border
if (FBorderWidth > 0) and (FBorderColor <> TAlphaColors.Null) then
begin
rect := TRectF.Create(0, 0, Width, Height);
// Inflate inwards so the border is fully visible within the control's bounds
rect.Inflate(-FBorderWidth / 2, -FBorderWidth / 2);
Canvas.Stroke.Kind := TBrushKind.Solid;
Canvas.Stroke.Color := FBorderColor;
Canvas.Stroke.Thickness := FBorderWidth;
if FFrameless then
begin
Canvas.Fill.Kind := TBrushKind.Solid;
Canvas.Fill.Color := $20C0C0C0; // Transparent Silver
Canvas.FillRect(rect, FBorderRadius, FBorderRadius, AllCorners, 1.0, TCornerType.Round);
end
else
Canvas.DrawRect(rect, FBorderRadius, FBorderRadius, AllCorners, 1.0, TCornerType.Round);
end;
effectiveBorderWidth := FBorderWidth;
end;
// Draw the title
if not FTitle.IsEmpty then
begin
// Define the rectangle for the title at the top of the control
titleRect := TRectF.Create(0, effectiveBorderWidth, Width, effectiveBorderWidth + FTitleFont.Size * 1.8);
Canvas.Font.Assign(FTitleFont);
Canvas.Fill.Color := FTitleFontColor;
// Draw the text centered horizontally and vertically within the title rectangle
Canvas.FillText(titleRect, FTitle, False, 1.0, [], TTextAlign.Center, TTextAlign.Center);
end;
end;
procedure TAuraNode.SetBorderColor(const Value: TAlphaColor);
begin
if FBorderColor <> Value then
begin
FBorderColor := Value;
Repaint;
end;
end;
procedure TAuraNode.SetBorderRadius(const Value: Single);
begin
if FBorderRadius <> Value then
begin
FBorderRadius := Value;
Repaint;
end;
end;
procedure TAuraNode.SetBorderWidth(const Value: Single);
begin
if FBorderWidth <> Value then
begin
FBorderWidth := Value;
Repaint;
end;
end;
procedure TAuraNode.SetFrameless(const Value: Boolean);
begin
if FFrameless <> Value then
begin
FFrameless := Value;
Repaint;
end;
end;
procedure TAuraNode.SetTitle(const Value: string);
begin
if FTitle <> Value then
begin
FTitle := Value;
Repaint;
end;
end;
procedure TAuraNode.SetTitleFont(const Value: TFont);
begin
FTitleFont.Assign(Value);
end;
procedure TAuraNode.SetTitleFontColor(const Value: TAlphaColor);
begin
if FTitleFontColor <> Value then
begin
FTitleFontColor := Value;
Repaint;
end;
end;
procedure TAuraNode.TitleFontChanged(Sender: TObject);
begin
Repaint;
end;
procedure TAuraNode.MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Single);
begin
inherited;
if Button = TMouseButton.mbLeft then
begin
if ObjectAtPoint(LocalToScreen(TPointF.Create(X, Y))) = Self as IControl then
begin
FIsDragging := True;
FDownPos := TPointF.Create(X, Y);
end;
end;
end;
procedure TAuraNode.MouseMove(Shift: TShiftState; X, Y: Single);
begin
inherited;
if FIsDragging then
begin
var deltaX := X - FDownPos.X;
var deltaY := Y - FDownPos.Y;
Position.X := Position.X + deltaX;
Position.Y := Position.Y + deltaY;
if ParentControl <> nil then
ParentControl.Repaint;
end;
end;
procedure TAuraNode.MouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Single);
begin
inherited;
if (Button = TMouseButton.mbLeft) and (FIsDragging) then
begin
FIsDragging := False;
end;
end;
{ TAuraWorkspace }
procedure TAuraWorkspace.BuildTree(const Root: IAstNode; const Position: TPointF; AMode: TVisualizationMode);
begin
var connections := TList<TPinConnection>.Create;
try
Root.Accept(TAstToAuraNodeVisitor.Create(Self, Self, Position, connections, nil, AMode));
FConnections := FConnections + connections.ToArray;
finally
connections.Free;
end;
end;
procedure TAuraWorkspace.DoDeleteChildren;
begin
FConnections := nil;
inherited;
end;
procedure TAuraWorkspace.Paint;
var
connection: TPinConnection;
startPoint, endPoint, pinCenter: TPointF;
path: TPathData;
controlPoint1, controlPoint2: TPointF;
controlOffset: Single;
begin
inherited;
Canvas.Stroke.Kind := TBrushKind.Solid;
Canvas.Stroke.Thickness := 2;
// Go through all stored connections and draw them
for connection in FConnections do
begin
// Get the absolute coordinates of the pin centers
pinCenter := TPointF.Create(connection.OutputPin.Width / 2, connection.OutputPin.Height / 2);
var absoluteStart := connection.OutputPin.LocalToAbsolute(pinCenter);
pinCenter := TPointF.Create(connection.InputPin.Width / 2, connection.InputPin.Height / 2);
var absoluteEnd := connection.InputPin.LocalToAbsolute(pinCenter);
// Convert them to the local coordinates of the workspace
startPoint := AbsoluteToLocal(absoluteStart);
endPoint := AbsoluteToLocal(absoluteEnd);
var str := connection.InputPin.TagString;
if Pos('data', str) = 0 then
Canvas.Stroke.Color := TAstToAuraNodeVisitor.cExecPinColor
else
Canvas.Stroke.Color := TAstToAuraNodeVisitor.cDataPinColor;
// Draw a Bezier curve with horizontal tangents at start and end points.
path := TPathData.Create;
try
controlOffset := max(25, 0.5 * endPoint.Distance(startPoint));
controlPoint1 := TPointF.Create(startPoint.X + controlOffset, startPoint.Y);
controlPoint2 := TPointF.Create(endPoint.X - controlOffset, endPoint.Y);
path.MoveTo(startPoint);
path.CurveTo(controlPoint1, controlPoint2, endPoint);
Canvas.DrawPath(path, 1.0);
finally
path.Free;
end;
end;
end;
{ TAstToAuraNodeVisitor }
constructor TAstToAuraNodeVisitor.Create(
AWorkspace: TAuraWorkspace;
AParentControl: TControl;
const AStartPosition: TPointF;
AConnections: TList<TPinConnection>;
const ACurrentExec: TArray<TControl>;
AMode: TVisualizationMode
);
begin
inherited Create;
FWorkspace := AWorkspace;
FParentControl := AParentControl;
FCurrentPos := AStartPosition;
FSpacing := TPointF.Create(20, 10); // Horizontal indent, Vertical spacing
FConnections := AConnections;
FCurrentExec := TList<TControl>.Create(ACurrentExec);
FLastResult.LayoutNode := nil;
FLastResult.OutputPin := nil;
FMode := AMode;
end;
destructor TAstToAuraNodeVisitor.Destroy;
begin
FCurrentExec.Free;
inherited;
end;
procedure TAstToAuraNodeVisitor.FinalizeNodeLayout(const Node: TAuraNode);
var
control: TControl;
leftPins, rightPins: TList<TControl>;
numLeftPins, numRightPins, maxPins: Integer;
reqHeight: Single;
i: Integer;
totalHeight, startY: Single;
begin
leftPins := TList<TControl>.Create;
rightPins := TList<TControl>.Create;
try
// 1. Collect all pins and sort them by alignment
for control in Node.Controls do
begin
if (Pos('exec.', control.TagString) = 1) or (Pos('data.', control.TagString) = 1) then
begin
// Use the pin's X position to determine if it's on the left or right side.
if control.Position.X < (Node.Width / 2) then
leftPins.Add(control)
else
rightPins.Add(control);
end;
end;
numLeftPins := leftPins.Count;
numRightPins := rightPins.Count;
maxPins := Max(numLeftPins, numRightPins);
if maxPins = 0 then
exit;
// 2. Calculate and set new node height.
// It must accommodate the pins plus vertical padding.
reqHeight := cVerticalPadding + (maxPins - 1) * cPinOffsetY + cVerticalPadding;
Node.Height := Max(Node.Height, reqHeight);
Node.Height := Max(cDefaultNodeHeight, Node.Height); // Ensure minimum height
// 3. Position left pins. They are arranged centered on the node.
if numLeftPins > 0 then
begin
totalHeight := (numLeftPins - 1) * cPinOffsetY;
startY := (Node.Height / 2) - (totalHeight / 2.0);
for i := 0 to numLeftPins - 1 do
leftPins[i].Position.Y := startY + i * cPinOffsetY - (cPinSize / 2);
end;
// 4. Position right pins.
if numRightPins > 0 then
begin
totalHeight := (numRightPins - 1) * cPinOffsetY;
startY := (Node.Height / 2) - (totalHeight / 2.0);
for i := 0 to numRightPins - 1 do
rightPins[i].Position.Y := startY + i * cPinOffsetY - (cPinSize / 2);
end;
finally
leftPins.Free;
rightPins.Free;
end;
end;
function TAstToAuraNodeVisitor.BuildNodeControl(const Title, Details: string): TAuraNode;
var
fullTitle: string;
textWidth: Single;
newWidth: Single;
measureCanvas: TCanvas;
begin
Result := TAuraNode.Create(FParentControl);
Result.Parent := FParentControl;
// Build the full title string first
fullTitle := Title;
if not Details.IsEmpty then
fullTitle := fullTitle + ': ' + Details;
Result.Title := fullTitle;
// Adjust the width so that the text is completely visible.
measureCanvas := TCanvasManager.MeasureCanvas;
if Assigned(measureCanvas) then
begin
measureCanvas.Font.Assign(Result.TitleFont);
textWidth := measureCanvas.TextWidth(Result.Title);
newWidth := textWidth + (2 * cHorizontalPadding);
// Ensure the new width is not smaller than the default width of the node.
Result.Width := Max(Result.Width, newWidth);
end;
end;
function TAstToAuraNodeVisitor.CreateInput(ParentNode: TAuraNode; const Caption: string): TControl;
begin
var cap := Caption;
if cap <> '' then
cap := '.' + cap;
Result := CreatePin(ParentNode, psCircle, paLeft, cDataPinColor, 'data.in' + cap);
Result.Hint := Caption;
Result.ShowHint := Caption <> '';
end;
function TAstToAuraNodeVisitor.CreateNodeControl(const Title, Details: string): TAuraNode;
begin
Result := BuildNodeControl(Title, Details);
Result.Position.Point := FCurrentPos;
// Advance vertical position for the next node
FCurrentPos.Y := FCurrentPos.Y + Result.Height + FSpacing.Y;
FLastResult.LayoutNode := Result;
FLastResult.OutputPin := nil; // Default: a new node has no specific data output pin
end;
function TAstToAuraNodeVisitor.CreateOutput(ParentNode: TAuraNode): TControl;
begin
Result := CreatePin(ParentNode, psCircle, paRight, cDataPinColor, 'data.out');
end;
function TAstToAuraNodeVisitor.CreateEntry(ParentNode: TAuraNode; connect: Boolean = true): TControl;
begin
Result := CreatePin(ParentNode, psTriangle, paLeft, cExecPinColor, 'exec.in');
if connect then
begin
// Connect all open exits to this new entry
for var curr in FCurrentExec do
FConnections.Add(TPinConnection.Create(curr, Result));
FCurrentExec.Clear;
end;
end;
function TAstToAuraNodeVisitor.CreateExit(ParentNode: TAuraNode; const Caption: string): TControl;
begin
var cap := Caption;
if cap <> '' then
cap := '.' + cap;
Result := CreatePin(ParentNode, psTriangle, paRight, cExecPinColor, 'exec.out' + cap);
FCurrentExec.Add(Result);
end;
function TAstToAuraNodeVisitor.CreatePin(
ParentNode: TAuraNode;
Shape: TPinShape;
Alignment: TPinAlignment;
Color: TAlphaColor;
const Tag: string
): TShape;
var
posX, posY: Single;
begin
// Vertical position is now set later by FinalizeNodeLayout.
// Set a temporary Y position.
posY := 0;
// Calculate horizontal position
if Alignment = paLeft then
posX := 0
else // paRight
posX := ParentNode.Width - cPinSize;
// Create the shape
case Shape of
psCircle:
begin
var circle := TEllipse.Create(ParentNode);
circle.Fill.Color := Color;
circle.Stroke.Kind := TBrushKind.None;
Result := circle;
end;
psTriangle:
begin
var triangle := TPath.Create(ParentNode);
triangle.Data.Data := Format('M 0 0 L %d %d L 0 %d Z', [cPinSize, cPinSize div 2, cPinSize]);
triangle.Fill.Color := Color;
triangle.Stroke.Kind := TBrushKind.None;
Result := triangle;
end;
else
Result := nil;
exit;
end;
// Common properties
Result.Parent := ParentNode;
Result.SetBounds(posX, posY, cPinSize, cPinSize);
Result.HitTest := true;
// Use TagString to identify the control as a pin and describe its function.
Result.TagString := Tag;
end;
function TAstToAuraNodeVisitor.TryGetDescr(const Node: IAstNode; out Text: String): Boolean;
begin
if FMode <> vmControlFlow then
exit(false);
var textVisitor: IAstVisitor := TAstToTextVisitor.Create;
Text := Node.Accept(textVisitor).AsText;
Result := Pos('{', Text) = 0;
end;
function TAstToAuraNodeVisitor.VisitAddSeriesItem(const Node: IAddSeriesItemNode): TAstValue;
var
details: string;
inputs: TArray<IExpressionNode>;
begin
if (FMode = vmControlFlow) and TryGetDescr(Node, details) then
begin
var addNode := CreateNodeControl('Add to Series', details);
CreateEntry(addNode);
CreateExit(addNode, '');
FinalizeNodeLayout(addNode);
end
else
begin
if Assigned(Node.Lookback) then
inputs := [Node.Series, Node.Value, Node.Lookback]
else
inputs := [Node.Series, Node.Value];
VisitOperatorNode(
inputs,
function(const InputResults: TAuraNodeResultList): TAuraNodeResult
var
addNode: TAuraNode;
seriesPin, valuePin, lookbackPin: TControl;
begin
addNode := BuildNodeControl('Add to Series', '');
CreateEntry(addNode);
seriesPin := CreateInput(addNode, 'Series');
valuePin := CreateInput(addNode, 'Value');
if Assigned(InputResults[0].OutputPin) then
FConnections.Add(TPinConnection.Create(InputResults[0].OutputPin, seriesPin));
if Assigned(InputResults[1].OutputPin) then
FConnections.Add(TPinConnection.Create(InputResults[1].OutputPin, valuePin));
if InputResults.Count > 2 then
begin
lookbackPin := CreateInput(addNode, 'Lookback');
if Assigned(InputResults[2].OutputPin) then
FConnections.Add(TPinConnection.Create(InputResults[2].OutputPin, lookbackPin));
end;
CreateExit(addNode, '');
FinalizeNodeLayout(addNode);
Result.LayoutNode := addNode;
Result.OutputPin := nil; // No data output
end,
vaTop
);
end;
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitAssignment(const Node: IAssignmentNode): TAstValue;
begin
var details: String;
if (FMode = vmControlFlow) and TryGetDescr(Node, details) then
begin
var assignmentNode := CreateNodeControl('Assignment', details);
CreateEntry(assignmentNode);
CreateExit(assignmentNode, '');
FinalizeNodeLayout(assignmentNode);
end
else
begin
VisitOperatorNode(
[Node.Value],
function(const InputResults: TAuraNodeResultList): TAuraNodeResult
var
assignmentNode: TAuraNode;
inputPin: TControl;
valueResult: TAuraNodeResult;
outPin: TControl; // variable for the output pin
begin
valueResult := InputResults[0];
assignmentNode := BuildNodeControl('Assignment', Node.Identifier.Name);
CreateEntry(assignmentNode);
inputPin := CreateInput(assignmentNode, Node.Identifier.Name);
CreateExit(assignmentNode, '');
// Create the output pin before finalizing the layout.
outPin := CreateOutput(assignmentNode);
if Assigned(valueResult.OutputPin) then
FConnections.Add(TPinConnection.Create(valueResult.OutputPin, inputPin));
// Now finalize, all pins are present.
FinalizeNodeLayout(assignmentNode);
Result.LayoutNode := assignmentNode;
Result.OutputPin := outPin;
end,
vaTop
);
end;
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitBinaryExpression(const Node: IBinaryExpressionNode): TAstValue;
begin
var exprStr: String;
if (FMode = vmControlFlow) and TryGetDescr(Node, exprStr) then
begin
var exprNode := CreateNodeControl('Expression', exprStr);
FLastResult.OutputPin := CreateOutput(exprNode); // Provide an output for potential connection
FinalizeNodeLayout(exprNode);
end
else
begin
VisitOperatorNode(
[Node.Left, Node.Right],
function(const InputResults: TAuraNodeResultList): TAuraNodeResult
var
binaryExprNode: TAuraNode;
inputPin1, inputPin2: TControl;
leftResult, rightResult: TAuraNodeResult;
outPin: TControl;
begin
leftResult := InputResults[0];
rightResult := InputResults[1];
binaryExprNode := BuildNodeControl(Node.Operator.ToString, '');
binaryExprNode.TitleFont.Size := 20;
inputPin1 := CreateInput(binaryExprNode, ''); // Caption is in Hint
inputPin2 := CreateInput(binaryExprNode, '');
outPin := CreateOutput(binaryExprNode);
if Assigned(leftResult.OutputPin) then
FConnections.Add(TPinConnection.Create(leftResult.OutputPin, inputPin1));
if Assigned(rightResult.OutputPin) then
FConnections.Add(TPinConnection.Create(rightResult.OutputPin, inputPin2));
FinalizeNodeLayout(binaryExprNode);
Result.LayoutNode := binaryExprNode;
Result.OutputPin := outPin;
end
);
end;
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitBlockExpression(const Node: IBlockExpressionNode): TAstValue;
var
blockNode: TAuraNode;
childLastResult: TAuraNodeResult;
begin
childLastResult.LayoutNode := nil;
childLastResult.OutputPin := nil;
// Use the helper to create and populate the container node.
blockNode :=
VisitContainerNode(
'', // No title for blocks
'',
'',
'',
true,
false,
procedure(const Visitor: IAstVisitor)
var
expression: IExpressionNode;
begin
for expression in Node.Expressions do
expression.Accept(Visitor);
// Capture the full result of the last expression inside the block.
childLastResult := (Visitor as TAstToAuraNodeVisitor).FLastResult;
end
);
// Blocks are drawn without title and border, with a transparent fill.
blockNode.Frameless := true;
// Update the state of the main visitor
FCurrentPos.Y := blockNode.Position.Y + blockNode.Height + FSpacing.Y;
FLastResult.LayoutNode := blockNode; // The layout node is the container itself.
FLastResult.OutputPin := childLastResult.OutputPin; // The connection pin is from the internal node.
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitConstant(const Node: IConstantNode): TAstValue;
var
constantNode: TAuraNode;
begin
// In both modes, a constant is a simple node with an output.
constantNode := CreateNodeControl('Constant', Node.Value.ToString);
FLastResult.OutputPin := CreateOutput(constantNode);
FinalizeNodeLayout(constantNode);
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitContainerNode(
const Title, Details: string;
const InPin, OutPin: String;
IsExec: Boolean;
HasResult: Boolean;
const ChildVisitorProc: TChildVisitorProc
): TAuraNode;
var
containerNode: TAuraNode;
childVisitor: IAstVisitor;
childStartPos: TPointF;
maxRight: Single;
maxBottom: Single;
control: TControl;
childLastResult: TAuraNodeResult;
begin
const pinNodeHeight = cPinSize + cVerticalPadding;
// Step 1: Create container node
containerNode := BuildNodeControl(Title, Details);
containerNode.Position.Point := FCurrentPos;
Result := containerNode; // Set result early
childStartPos :=
TPointF.Create(FSpacing.X, FSpacing.Y + max(IfThen(InPin <> '', pinNodeHeight, 0), IfThen(Title <> '', cVerticalPadding, 0)));
var currExec := FCurrentExec.ToArray;
if InPin <> '' then
begin
// Create a small entry node to define the start of the execution flow inside the container.
var entryNode := BuildNodeControl(InPin, '');
entryNode.Parent := containerNode;
entryNode.Position.Point := TPointF.Create(0, 0);
entryNode.Height := pinNodeHeight;
if IsExec then
begin
var entryPin := CreateEntry(containerNode);
var entryExitPin := CreateExit(entryNode, '');
FinalizeNodeLayout(entryNode);
entryPin.Position.Y := containerNode.AbsoluteToLocal(entryNode.LocalToAbsolute(entryExitPin.Position.Point)).Y;
end
else
begin
FCurrentExec.Clear;
CreateExit(entryNode, '');
FinalizeNodeLayout(entryNode);
end;
end;
// Step 2: Create child visitor and run the closure.
// The child visitor starts its execution flow from the entry node's exit pin.
childVisitor := TAstToAuraNodeVisitor.Create(FWorkspace, containerNode, childStartPos, FConnections, FCurrentExec.ToArray, FMode);
ChildVisitorProc(childVisitor);
// Capture the result from the child visitor.
childLastResult := (childVisitor as TAstToAuraNodeVisitor).FLastResult;
FCurrentExec.Clear;
FCurrentExec.AddRange((childVisitor as TAstToAuraNodeVisitor).FCurrentExec);
// Step 3: Adjust the size of the container node to fit children.
maxRight := 0;
maxBottom := 0;
for control in containerNode.Controls do
begin
if control is TAuraNode then
begin
maxRight := Max(maxRight, control.Position.X + control.Width);
maxBottom := Max(maxBottom, control.Position.Y + control.Height);
end;
end;
// The width must be at least the title width, and large enough for children.
containerNode.Width := Max(containerNode.Width, maxRight + FSpacing.X);
containerNode.Height := Max(containerNode.Height, maxBottom + FSpacing.Y);
if OutPin <> '' then
begin
var exitNode := BuildNodeControl(OutPin, '');
exitNode.Parent := containerNode;
exitNode.Height := pinNodeHeight;
var exitPin := CreateEntry(exitNode);
// Create and connect a data pin if the container returns a value.
if HasResult and Assigned(childLastResult.OutputPin) then
begin
var dataResultPin := CreateInput(exitNode, 'Result');
FConnections.Add(TPinConnection.Create(childLastResult.OutputPin, dataResultPin));
end;
FinalizeNodeLayout(exitNode);
// Enlarge for the exit node
containerNode.Height := Max(containerNode.Height, maxBottom + FSpacing.Y + exitNode.Height);
exitNode.Position.Point := TPointF.Create(containerNode.Width - exitNode.Width, containerNode.Height - exitNode.Height);
if not IsExec then
begin
FCurrentExec.Clear;
FCurrentExec.AddRange(currExec);
end
else
CreateExit(containerNode, '').Position.Y := containerNode.AbsoluteToLocal(exitNode.LocalToAbsolute(exitPin.Position.Point)).Y;
end;
FinalizeNodeLayout(containerNode);
end;
function TAstToAuraNodeVisitor.VisitCreateSeries(const Node: ICreateSeriesNode): TAstValue;
var
seriesNode: TAuraNode;
begin
// This node creates a new series. It has no inputs, only a data output.
// The definition is a string literal, so it's part of the node's title.
seriesNode := CreateNodeControl('Create Series', Node.Definition);
FLastResult.OutputPin := CreateOutput(seriesNode);
FinalizeNodeLayout(seriesNode);
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitFunctionCall(const Node: IFunctionCallNode): TAstValue;
var
inputExpressions: TArray<IExpressionNode>;
begin
var details: String;
if (FMode = vmControlFlow) and TryGetDescr(Node, details) then
begin
var funcCallNode := CreateNodeControl('FunctionCall', details);
CreateEntry(funcCallNode);
FLastResult.OutputPin := CreateOutput(funcCallNode); // Function calls can return values
CreateExit(funcCallNode, '');
FinalizeNodeLayout(funcCallNode);
end
else
begin
SetLength(inputExpressions, 1 + Node.Arguments.Count);
inputExpressions[0] := Node.Callee;
for var i := 0 to Node.Arguments.Count - 1 do
inputExpressions[i + 1] := Node.Arguments[i];
VisitOperatorNode(
inputExpressions,
function(const InputResults: TAuraNodeResultList): TAuraNodeResult
var
funcCallNode: TAuraNode;
calleePin: TControl;
argPin: array of TControl;
i: Integer;
outPin: TControl;
begin
funcCallNode := BuildNodeControl('FunctionCall', '');
CreateEntry(funcCallNode);
calleePin := CreateInput(funcCallNode, 'Callee');
SetLength(argPin, Node.Arguments.Count);
for i := 0 to Node.Arguments.Count - 1 do
argPin[i] := CreateInput(funcCallNode, 'Arg' + i.ToString);
CreateExit(funcCallNode, '');
outPin := CreateOutput(funcCallNode);
if Assigned(InputResults[0].OutputPin) then
FConnections.Add(TPinConnection.Create(InputResults[0].OutputPin, calleePin));
for i := 0 to Node.Arguments.Count - 1 do
if Assigned(InputResults[i + 1].OutputPin) then
FConnections.Add(TPinConnection.Create(InputResults[i + 1].OutputPin, argPin[i]));
FinalizeNodeLayout(funcCallNode);
Result.LayoutNode := funcCallNode;
Result.OutputPin := outPin;
end
);
end;
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitIdentifier(const Node: IIdentifierNode): TAstValue;
begin
var identifierNode := CreateNodeControl('Identifier', Node.Name);
FLastResult.OutputPin := CreateOutput(identifierNode);
FinalizeNodeLayout(identifierNode);
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitIfExpression(const Node: IIfExpressionNode): TAstValue;
var
startPosition: TPointF;
ifNode: TAuraNode;
conditionEndY: Single;
branchStartX: Single;
execPathes: TList<TControl>;
thenEndY, elseEndY: Single;
begin
startPosition := FCurrentPos;
var condStr: String;
if (FMode = vmControlFlow) and TryGetDescr(Node, condStr) then
begin
ifNode := CreateNodeControl('If', condStr);
ifNode.Height := cIfNodeHeight;
end
else
begin
// Use helper for the condition part
ifNode :=
VisitOperatorNode(
[Node.Condition],
function(const InputResults: TAuraNodeResultList): TAuraNodeResult
var
conditionInputPin: TControl;
condResult: TAuraNodeResult;
ifNode: TAuraNode;
begin
condResult := InputResults[0];
ifNode := BuildNodeControl('If', '');
conditionInputPin := CreateInput(ifNode, 'Condition');
if Assigned(condResult.OutputPin) then
FConnections.Add(TPinConnection.Create(condResult.OutputPin, conditionInputPin));
// Do not finalize here, more pins will be added.
Result.LayoutNode := ifNode;
Result.OutputPin := nil;
end
);
end;
CreateEntry(ifNode);
conditionEndY := FCurrentPos.Y;
// Visit the 'Then' and 'Else' execution branches, placing them to the right of the 'If' node.
branchStartX := ifNode.Position.X + ifNode.Width + FSpacing.X;
execPathes := TList<TControl>.Create;
try
// Then branch
FCurrentExec.Clear;
CreateExit(ifNode, 'Then');
FCurrentPos.X := branchStartX;
FCurrentPos.Y := startPosition.Y;
Node.ThenBranch.Accept(Self);
thenEndY := FCurrentPos.Y;
FLastResult.LayoutNode := ifNode;
execPathes.AddRange(FCurrentExec);
// Else branch (if it exists)
elseEndY := thenEndY;
FCurrentExec.Clear;
CreateExit(ifNode, 'Else');
if Assigned(Node.ElseBranch) then
begin
FCurrentPos.X := branchStartX;
FCurrentPos.Y := thenEndY;
Node.ElseBranch.Accept(Self);
elseEndY := FCurrentPos.Y;
end;
execPathes.AddRange(FCurrentExec);
// Finalize layout now that all pins are added.
FinalizeNodeLayout(ifNode);
// Finalize visitor state.
FCurrentPos.X := startPosition.X;
FCurrentPos.Y := Max(conditionEndY, elseEndY);
FLastResult.LayoutNode := ifNode;
// This node is for control-flow only and never produces a data output.
FLastResult.OutputPin := nil;
// After a branch, the execution flow has diverged.
FCurrentExec.Clear;
FCurrentExec.AddRange(execPathes);
finally
execPathes.Free;
end;
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitIndexer(const Node: IIndexerNode): TAstValue;
var
details: String;
begin
if (FMode = vmControlFlow) and TryGetDescr(Node, details) then
begin
var indexerNode := CreateNodeControl('Expression', details);
FLastResult.OutputPin := CreateOutput(indexerNode);
FinalizeNodeLayout(indexerNode);
end
else
begin
VisitOperatorNode(
[Node.Base, Node.Index],
function(const InputResults: TAuraNodeResultList): TAuraNodeResult
var
indexerNode: TAuraNode;
basePin, indexPin, outPin: TControl;
begin
indexerNode := BuildNodeControl('[]', '');
indexerNode.TitleFont.Size := 20;
basePin := CreateInput(indexerNode, 'Base');
indexPin := CreateInput(indexerNode, 'Index');
outPin := CreateOutput(indexerNode);
if Assigned(InputResults[0].OutputPin) then
FConnections.Add(TPinConnection.Create(InputResults[0].OutputPin, basePin));
if Assigned(InputResults[1].OutputPin) then
FConnections.Add(TPinConnection.Create(InputResults[1].OutputPin, indexPin));
FinalizeNodeLayout(indexerNode);
Result.LayoutNode := indexerNode;
Result.OutputPin := outPin;
end
);
end;
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitLambdaExpression(const Node: ILambdaExpressionNode): TAstValue;
var
paramStr: String;
lambdaNode: TAuraNode;
i: Integer;
begin
// Prepare the parameter string for the title
paramStr := '(';
if Length(Node.Parameters) > 0 then
begin
paramStr := paramStr + Node.Parameters[0].Name;
for i := 1 to High(Node.Parameters) do
paramStr := paramStr + ', ' + Node.Parameters[i].Name;
end;
paramStr := paramStr + ')';
// Use the helper to create and populate the container node.
lambdaNode :=
VisitContainerNode(
#$03BB,
paramStr,
'call',
'return',
false,
true,
procedure(const Visitor: IAstVisitor) begin Node.Body.Accept(Visitor); end
);
// Update the state of the main visitor
FCurrentPos.Y := lambdaNode.Position.Y + lambdaNode.Height + FSpacing.Y;
FLastResult.LayoutNode := lambdaNode;
FLastResult.OutputPin := CreateOutput(lambdaNode);
// Re-finalize layout after adding the data output pin.
FinalizeNodeLayout(lambdaNode);
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitMemberAccess(const Node: IMemberAccessNode): TAstValue;
var
details: String;
begin
// Implements the visualization for member access (e.g., series.field).
if (FMode = vmControlFlow) and TryGetDescr(Node, details) then
begin
var memberNode := CreateNodeControl('Expression', details);
FLastResult.OutputPin := CreateOutput(memberNode);
FinalizeNodeLayout(memberNode);
end
else
begin
VisitOperatorNode(
[Node.Base],
function(const InputResults: TAuraNodeResultList): TAuraNodeResult
var
memberAccessNode: TAuraNode;
basePin, outPin: TControl;
begin
memberAccessNode := BuildNodeControl('Get ' + Node.Member.Name, '');
basePin := CreateInput(memberAccessNode, 'Base');
outPin := CreateOutput(memberAccessNode);
if Assigned(InputResults[0].OutputPin) then
FConnections.Add(TPinConnection.Create(InputResults[0].OutputPin, basePin));
FinalizeNodeLayout(memberAccessNode);
Result.LayoutNode := memberAccessNode;
Result.OutputPin := outPin;
end
);
end;
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitOperatorNode(
const InputExpressions: TArray<IExpressionNode>;
const CreateParentProc: TCreateParentNodeProc;
Alignment: TVerticalAlignment
): TAuraNode;
var
inputResults: TAuraNodeResultList;
inputNode: IExpressionNode;
startPosition: TPointF;
endY, maxChildWidth: Single;
parentNode: TAuraNode;
createResult: TAuraNodeResult;
begin
startPosition := FCurrentPos;
inputResults := TAuraNodeResultList.Create;
try
// 1. Visit all input nodes and collect their visual representations.
for inputNode in InputExpressions do
begin
inputNode.Accept(Self);
inputResults.Add(FLastResult);
end;
endY := FCurrentPos.Y;
// 2. Determine the layout bounds of the input nodes.
maxChildWidth := 0;
for var res in inputResults do
if Assigned(res.LayoutNode) then
maxChildWidth := Max(maxChildWidth, res.LayoutNode.Position.X + res.LayoutNode.Width);
// 3. Let the closure create the parent node (which also finalizes its layout).
createResult := CreateParentProc(inputResults);
parentNode := createResult.LayoutNode;
Result := parentNode;
// 4. Now position the parent node to the right of the inputs.
var parentY: Single;
if Alignment = vaCenter then
begin
var totalInputHeight := endY - startPosition.Y;
var nodeCenterY := startPosition.Y + (totalInputHeight / 2);
parentY := nodeCenterY - (parentNode.Height / 2);
end
else // vaTop
begin
parentY := startPosition.Y;
end;
parentNode.Position.Point := TPointF.Create(maxChildWidth + FSpacing.X, parentY);
// 5. Finalize visitor state for the next operation.
FCurrentPos.Y := Max(endY, parentNode.Position.Y + parentNode.Height + FSpacing.Y);
FLastResult.LayoutNode := parentNode;
FLastResult.OutputPin := createResult.OutputPin;
finally
inputResults.Free;
end;
end;
function TAstToAuraNodeVisitor.VisitSeriesLength(const Node: ISeriesLengthNode): TAstValue;
begin
// Use the standard helper for operator-style nodes.
VisitOperatorNode(
[Node.Series], // The single input for this operator is the series identifier.
function(const InputResults: TAuraNodeResultList): TAuraNodeResult
var
lengthNode: TAuraNode;
seriesPin, outPin: TControl;
begin
// Create the visual node for the 'length' operation.
lengthNode := BuildNodeControl('Series Length', '');
// Create an input pin for the series and an output pin for the result.
seriesPin := CreateInput(lengthNode, 'Series');
outPin := CreateOutput(lengthNode);
// Connect the output of the visited series identifier to our input pin.
if Assigned(InputResults[0].OutputPin) then
FConnections.Add(TPinConnection.Create(InputResults[0].OutputPin, seriesPin));
// Finalize the node's layout to correctly position the pins.
FinalizeNodeLayout(lengthNode);
// The result of this visitation is the new node and its output pin.
Result.LayoutNode := lengthNode;
Result.OutputPin := outPin;
end
);
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitTernaryExpression(const Node: ITernaryExpressionNode): TAstValue;
begin
var exprStr: String;
if (FMode = vmControlFlow) and TryGetDescr(Node, exprStr) then
begin
var ternaryNode := CreateNodeControl('Expression', exprStr);
FLastResult.OutputPin := CreateOutput(ternaryNode);
FinalizeNodeLayout(ternaryNode);
end
else
begin
VisitOperatorNode(
[Node.Condition, Node.ThenBranch, Node.ElseBranch],
function(const InputResults: TAuraNodeResultList): TAuraNodeResult
var
ternaryNode: TAuraNode;
condPin, thenPin, elsePin, outPin: TControl;
begin
ternaryNode := BuildNodeControl('?', '');
ternaryNode.TitleFont.Size := 20;
condPin := CreateInput(ternaryNode, 'Condition');
thenPin := CreateInput(ternaryNode, 'Then');
elsePin := CreateInput(ternaryNode, 'Else');
outPin := CreateOutput(ternaryNode);
if Assigned(InputResults[0].OutputPin) then
FConnections.Add(TPinConnection.Create(InputResults[0].OutputPin, condPin));
if Assigned(InputResults[1].OutputPin) then
FConnections.Add(TPinConnection.Create(InputResults[1].OutputPin, thenPin));
if Assigned(InputResults[2].OutputPin) then
FConnections.Add(TPinConnection.Create(InputResults[2].OutputPin, elsePin));
FinalizeNodeLayout(ternaryNode);
Result.LayoutNode := ternaryNode;
Result.OutputPin := outPin;
end
);
end;
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitUnaryExpression(const Node: IUnaryExpressionNode): TAstValue;
begin
var exprStr: String;
if (FMode = vmControlFlow) and TryGetDescr(Node, exprStr) then
begin
var exprNode := CreateNodeControl('Expression', exprStr);
FLastResult.OutputPin := CreateOutput(exprNode);
FinalizeNodeLayout(exprNode);
end
else
begin
VisitOperatorNode(
[Node.Right],
function(const InputResults: TAuraNodeResultList): TAuraNodeResult
var
unaryExprNode: TAuraNode;
inputPin: TControl;
rightResult: TAuraNodeResult;
outPin: TControl;
begin
rightResult := InputResults[0];
unaryExprNode := BuildNodeControl(Node.Operator.ToString, '');
unaryExprNode.TitleFont.Size := 20;
inputPin := CreateInput(unaryExprNode, '');
outPin := CreateOutput(unaryExprNode);
if Assigned(rightResult.OutputPin) then
FConnections.Add(TPinConnection.Create(rightResult.OutputPin, inputPin));
FinalizeNodeLayout(unaryExprNode);
Result.LayoutNode := unaryExprNode;
Result.OutputPin := outPin;
end
);
end;
Result := TAstValue.Void;
end;
function TAstToAuraNodeVisitor.VisitVariableDeclaration(const Node: IVariableDeclarationNode): TAstValue;
var
outPin: TControl;
begin
var details: String;
if (FMode = vmControlFlow) and TryGetDescr(Node, details) then
begin
var varDeclNode := CreateNodeControl('VarDecl', details);
CreateEntry(varDeclNode);
CreateExit(varDeclNode, '');
FinalizeNodeLayout(varDeclNode);
end
else
begin
if Assigned(Node.Initializer) then
begin
VisitOperatorNode(
[Node.Initializer],
function(const InputResults: TAuraNodeResultList): TAuraNodeResult
var
varDeclNode: TAuraNode;
inputPin: TControl;
initializerResult: TAuraNodeResult;
outPin: TControl; // variable for the output pin
begin
initializerResult := InputResults[0];
varDeclNode := BuildNodeControl('VarDecl', Node.Identifier.Name);
CreateEntry(varDeclNode);
inputPin := CreateInput(varDeclNode, 'Value');
CreateExit(varDeclNode, '');
// Create the output pin before finalizing the layout.
outPin := CreateOutput(varDeclNode);
if Assigned(initializerResult.OutputPin) then
FConnections.Add(TPinConnection.Create(initializerResult.OutputPin, inputPin));
// Now finalize, all pins are present.
FinalizeNodeLayout(varDeclNode);
Result.LayoutNode := varDeclNode;
Result.OutputPin := outPin;
end
);
end
else
begin
// Case without initializer is a simple sequential node.
var varDeclNode := CreateNodeControl('VarDecl', Node.Identifier.Name);
CreateEntry(varDeclNode);
CreateExit(varDeclNode, '');
// Create the output pin before finalizing the layout.
outPin := CreateOutput(varDeclNode);
FLastResult.OutputPin := outPin;
// Now finalize, all pins are present.
FinalizeNodeLayout(varDeclNode);
end;
end;
Result := TAstValue.Void;
end;
end.