Files
MycLib/Src/Myc.Signals.pas
T
2025-06-05 22:11:54 +02:00

344 lines
8.8 KiB
ObjectPascal

unit Myc.Signals;
interface
uses
System.SysUtils;
type
IMycSubscriber = interface
// Interface for an entity that can be notified by a TState or TState.
// Returns true if this subscriber expects further notifications from the source, false otherwise.
function Notify: Boolean;
end;
IMycState = interface
// Represents a subscribable TState that can be queried.
{$REGION 'property access'}
function GetIsSet: Boolean;
{$ENDREGION}
// Subscribes a given subscriber to this TState.
function Subscribe(Subscriber: IMycSubscriber): Pointer;
procedure Unsubscribe(Tag: Pointer);
// IsSet is true if the TState has been reached or the condition is met.
property IsSet: Boolean read GetIsSet;
end;
TState = record // helper for IMycState
type
TSubscription = record
private
FState: IMycState;
FTag: Pointer; // Tag identifying this subscription within the notifier list.
constructor Create(const AState: IMycState; ATag: Pointer);
public
class operator Initialize(out Dest: TSubscription);
// Unsubscribes from the associated TState.
procedure Unsubscribe;
end;
strict private
class var
FNull: IMycState;
class constructor ClassCreate;
private
FState: IMycState;
function GetIsSet: Boolean; inline;
public
constructor Create(const AState: IMycState);
class operator Implicit(const A: IMycState): TState; overload;
class operator Implicit(const A: TState): IMycState; overload;
class function All(const States: TArray<TState>): TState; static;
class function Any(const States: TArray<TState>): TState; static;
class property Null: IMycState read FNull;
function Subscribe(Subscriber: IMycSubscriber): TSubscription; inline;
procedure Unsubscribe(Tag: Pointer); inline;
property IsSet: Boolean read GetIsSet;
end;
IMycEvent = interface(IMycSubscriber)
function GetState: TState;
property State: TState read GetState;
end;
TEvent = record
strict private
class var
FNull: IMycEvent;
class constructor ClassCreate;
private
FLatch: IMycEvent;
function GetState: TState; inline;
public
constructor Create(const ALatch: IMycEvent);
class operator Initialize(out Dest: TEvent);
class operator Implicit(const A: IMycEvent): TEvent; overload;
class operator Implicit(const A: TEvent): IMycEvent; overload;
// A notifier is an event that acts as a multi-cast event. Its state is always set and it forwards all notifications the all subscribers.
class function CreateNotifier: TEvent; static;
// A latch is a specific type of event that, once set, remains set (non-resettable).
// It becomes set when the internal countdown reaches zero.
class function CreateLatch(Count: Integer): TEvent; static;
class function Enqueue(var Gate: TEvent; Count: Integer = 1): TState; static;
class property Null: IMycEvent read FNull;
function Notify: Boolean; inline;
property State: TState read GetState;
end;
// IMycFlag represents a resettable flag, typically indicating if a State is "dirty" (requiring attention) or "clean".
IMycFlag = interface(IMycSubscriber)
function GetState: TState;
// Resets the flag to its "clean" (not set / not dirty) State.
// Returns true if the flag was actually dirty before this reset, false otherwise.
function Reset: Boolean;
property State: TState read GetState;
end;
TFlag = record
strict private
class var
FNull: IMycFlag;
class constructor ClassCreate;
private
FDirty: IMycFlag;
function GetState: TState; inline;
public
constructor Create(const ADirty: IMycFlag);
class operator Implicit(const A: IMycFlag): TFlag; overload;
class operator Implicit(const A: TFlag): IMycFlag; overload;
class operator Initialize(out Dest: TFlag);
class function CreateFlag: IMycFlag; static;
class property Null: IMycFlag read FNull;
function Notify: Boolean; inline;
function Reset: Boolean;
property State: TState read GetState;
end;
implementation
uses
Myc.Core.Notifier,
Myc.Core.Signals;
{ TState.TSubscription }
constructor TState.TSubscription.Create(const AState: IMycState; ATag: TMycNotifyList<IMycSubscriber>.TTag);
begin
Assert(Assigned(AState));
FState := AState;
FTag := ATag;
end;
procedure TState.TSubscription.Unsubscribe;
begin
FState.Unsubscribe(FTag);
FState := TState.Null;
FTag := nil;
end;
class operator TState.TSubscription.Initialize(out Dest: TSubscription);
begin
Dest.FState := TState.Null;
Dest.FTag := nil;
end;
{ TState }
constructor TState.Create(const AState: IMycState);
begin
FState := AState;
if not Assigned(FState) then
FState := FNull;
end;
class constructor TState.ClassCreate;
begin
// Create a singleton null latch instance that is initially (and always) set.
FNull := TMycNullState.Create(); // Calls the instance constructor
end;
class function TState.All(const States: TArray<TState>): TState;
var
Latch: IMycEvent;
begin
Latch := TEvent.CreateLatch(Length(States));
for var i := 0 to High(States) do
States[i].Subscribe(Latch);
Result := Latch.State;
end;
class function TState.Any(const States: TArray<TState>): TState;
var
Latch: IMycEvent;
begin
if Length(States) = 0 then
begin
Result := TState.Null;
end
else
begin
Latch := TEvent.CreateLatch(1);
for var i := 0 to High(States) do
States[i].Subscribe(Latch);
Result := Latch.State;
end;
end;
function TState.GetIsSet: Boolean;
begin
Result := FState.IsSet;
end;
function TState.Subscribe(Subscriber: IMycSubscriber): TSubscription;
begin
Result := TSubscription.Create(FState, FState.Subscribe(Subscriber));
end;
procedure TState.Unsubscribe(Tag: Pointer);
begin
FState.Unsubscribe(Tag);
end;
class operator TState.Implicit(const A: TState): IMycState;
begin
Result := A.FState;
end;
class operator TState.Implicit(const A: IMycState): TState;
begin
Result.Create(A);
end;
{ TFlag }
class constructor TFlag.ClassCreate;
begin
FNull := TMycNullFlag.Create;
end;
{ TFlag }
constructor TFlag.Create(const ADirty: IMycFlag);
begin
FDirty := ADirty;
if not Assigned(FDirty) then
FDirty := FNull;
end;
class function TFlag.CreateFlag: IMycFlag;
begin
Result := TMycFlag.Create;
end;
function TFlag.GetState: TState;
begin
Result := FDirty.State;
end;
function TFlag.Notify: Boolean;
begin
Result := FDirty.Notify;
end;
function TFlag.Reset: Boolean;
begin
Result := FDirty.Reset;
end;
class operator TFlag.Implicit(const A: IMycFlag): TFlag;
begin
Result.Create(A);
end;
class operator TFlag.Implicit(const A: TFlag): IMycFlag;
begin
Result := A.FDirty;
end;
class operator TFlag.Initialize(out Dest: TFlag);
begin
Dest.FDirty := FNull;
end;
{ TEvent }
class constructor TEvent.ClassCreate;
begin
// Create a singleton null latch instance that is initially (and always) set.
FNull := TMycNullEvent.Create;
end;
{ TEvent }
constructor TEvent.Create(const ALatch: IMycEvent);
begin
FLatch := ALatch;
if not Assigned(FLatch) then
FLatch := FNull;
end;
class function TEvent.CreateLatch(Count: Integer): TEvent;
begin
if Count > 0 then
Result := TMycLatch.Create(Count)
else
Result := FNull;
end;
class function TEvent.CreateNotifier: TEvent;
begin
Result := TMycNotifyEvent.Create;
end;
class function TEvent.Enqueue(var Gate: TEvent; Count: Integer = 1): TState;
begin
var gateState := Gate.State;
Gate := TMycLatch.Create(Count);
gateState.Subscribe(Gate);
exit(Gate.State);
end;
function TEvent.GetState: TState;
begin
Result := FLatch.State;
end;
function TEvent.Notify: Boolean;
begin
Result := FLatch.Notify;
end;
class operator TEvent.Implicit(const A: IMycEvent): TEvent;
begin
Result.Create(A);
end;
class operator TEvent.Implicit(const A: TEvent): IMycEvent;
begin
Result := A.FLatch;
end;
class operator TEvent.Initialize(out Dest: TEvent);
begin
Dest.FLatch := FNull;
end;
end.