Files
MycLib/Src/Myc.Futures.pas
T
2025-06-02 14:27:00 +02:00

115 lines
2.8 KiB
ObjectPascal

unit Myc.Futures;
interface
uses
System.SysUtils,
Myc.Signals, Myc.TaskManager;
type
// Represents the eventual result of an asynchronous operation.
IMycFuture<T> = interface
{$REGION 'property access'}
function GetResult: T;
function GetDone: IMycState;
{$ENDREGION}
// Provides access to the computed result.
property Result: T read GetResult;
// Provides access to the completion state.
property Done: IMycState read GetDone;
end;
Future<T> = record
strict private
FFuture: IMycFuture<T>;
function GetDone: IMycState; inline;
function GetResult: T; inline;
class constructor CreateClass;
class destructor DestroyClass;
public
constructor Create(const AFuture: IMycFuture<T>);
class operator Implicit(const A: IMycFuture<T>): Future<T>; overload;
class operator Implicit(const A: Future<T>): IMycFuture<T>; overload;
class function Construct(const Proc: TFunc<T>): IMycFuture<T>; overload; static;
class function Construct(const Gate: IMycState; const Proc: TFunc<T>): IMycFuture<T>; overload; static;
function Chain<S>(const Proc: TFunc<T, S>): IMycFuture<S>;
function WaitFor: T;
property Done: IMycState read GetDone;
property Result: T read GetResult;
end;
implementation
uses
Myc.Core.Futures, Myc.Core.Tasks;
constructor Future<T>.Create(const AFuture: IMycFuture<T>);
begin
FFuture := AFuture;
end;
class constructor Future<T>.CreateClass;
begin
TMycTaskFactory.AquireTaskManager;
end;
class destructor Future<T>.DestroyClass;
begin
TMycTaskFactory.ReleaseTaskManager;
end;
function Future<T>.Chain<S>(const Proc: TFunc<T, S>): IMycFuture<S>;
begin
var Cap := FFuture;
Result := Future<S>.Construct( FFuture.Done,
function: S
begin
Result := Proc( Cap.Result );
end );
end;
class function Future<T>.Construct(const Proc: TFunc<T>): IMycFuture<T>;
begin
Result := TMycInitStateFuncFuture<T>.Create( TaskManager, nil, Proc );
end;
class function Future<T>.Construct(const Gate: IMycState; const Proc: TFunc<T>): IMycFuture<T>;
begin
Result := TMycInitStateFuncFuture<T>.Create( TaskManager, Gate, Proc );
end;
function Future<T>.GetDone: IMycState;
begin
Result := FFuture.Done;
end;
function Future<T>.GetResult: T;
begin
Result := FFuture.Result;
end;
function Future<T>.WaitFor: T;
begin
TaskManager.WaitFor( FFuture.Done );
Result := FFuture.Result;
end;
class operator Future<T>.Implicit(const A: IMycFuture<T>): Future<T>;
begin
Result.Create( A );
end;
class operator Future<T>.Implicit(const A: Future<T>): IMycFuture<T>;
begin
Result := A.FFuture;
end;
end.