Files
MycLib/Src/Myc.Signals.pas
T
Michael Schimmel f033ef2c0f TLatch extended
2025-06-04 01:54:20 +02:00

285 lines
7.7 KiB
ObjectPascal

unit Myc.Signals;
interface
uses
System.SysUtils;
type
IMycSubscriber = interface
// Interface for an entity that can be notified by a TState or TState.
// Returns true if this subscriber expects further notifications from the source, false otherwise.
function Notify: Boolean;
end;
IMycState = interface
// Represents a subscribable TState that can be queried.
{$REGION 'property access'}
function GetIsSet: Boolean;
{$ENDREGION}
// Subscribes a given subscriber to this TState.
function Subscribe( Subscriber: IMycSubscriber ): Pointer;
procedure Unsubscribe( Tag: Pointer );
// IsSet is true if the TState has been reached or the condition is met.
property IsSet: Boolean read GetIsSet;
end;
TState = record // helper for IMycState
type
TSubscription = record
private
FState: IMycState;
FTag: Pointer; // Tag identifying this subscription within the notifier list.
constructor Create( const AState: IMycState; ATag: Pointer );
public
class operator Initialize( out Dest: TSubscription );
// Unsubscribes from the associated TState.
procedure Unsubscribe;
end;
strict private
class var
FNull: IMycState;
class constructor ClassCreate;
private
FState: IMycState;
function GetIsSet: Boolean; inline;
public
constructor Create( const AState: IMycState );
class operator Implicit( const A: IMycState ): TState; overload;
class operator Implicit( const A: TState ): IMycState; overload;
class function All( const States: TArray<TState> ): TState; static;
class function Any( const States: TArray<TState> ): TState; static;
class property Null: IMycState read FNull;
function Subscribe( Subscriber: IMycSubscriber ): TSubscription; inline;
procedure Unsubscribe( Tag: Pointer ); inline;
property IsSet: Boolean read GetIsSet;
end;
// IMycLatch is a specific type of flag that, once set, remains set (non-resettable).
// It typically becomes set when an internal countdown reaches zero.
IMycLatch = interface( IMycSubscriber )
// Provides access to the IMycState interface of the flag.
function GetState: TState;
property State: TState read GetState;
end;
TLatch = record
strict private
class var
FNull: IMycLatch;
class constructor ClassCreate;
private
FLatch: IMycLatch;
function GetState: TState; inline;
public
constructor Create(const ALatch: IMycLatch);
class operator Initialize(out Dest: TLatch);
class operator Implicit(const A: IMycLatch): TLatch; overload;
class operator Implicit(const A: TLatch): IMycLatch; overload;
class function Construct(Count: Integer): TLatch; static;
class function Enqueue(var Gate: TLatch; Count: Integer=1): TState; static;
class property Null: IMycLatch read FNull;
function Notify: Boolean; inline;
property State: TState read GetState;
end;
// IMycDirty represents a resettable flag, typically indicating if a State is "dirty" (requiring attention) or "clean".
// It inherits from IMycFlag, meaning it has a State, can be notified, and subscribed to.
IMycDirty = interface( IMycSubscriber )
// Provides access to the IMycState interface of the flag.
function GetState: TState;
// Resets the flag to its "clean" (not set / not dirty) State.
// Returns true if the flag was actually dirty before this reset, false otherwise.
function Reset: Boolean;
property State: TState read GetState;
end;
TDirty = record
strict private
class var
FNull: IMycDirty;
class constructor ClassCreate;
public
class function Construct: IMycDirty; static;
class property Null: IMycDirty read FNull;
end;
implementation
uses
Myc.Core.Notifier, Myc.Core.Signals;
{ TState.TSubscription }
constructor TState.TSubscription.Create( const AState: IMycState; ATag:
TMycNotifyList<IMycSubscriber>.TTag );
begin
Assert( Assigned( AState ) );
FState := AState;
FTag := ATag;
end;
procedure TState.TSubscription.Unsubscribe;
begin
FState.Unsubscribe( FTag );
FState := TState.Null;
FTag := nil;
end;
class operator TState.TSubscription.Initialize( out Dest: TSubscription );
begin
Dest.FState := TState.Null;
Dest.FTag := nil;
end;
{ TState }
constructor TState.Create( const AState: IMycState );
begin
FState := AState;
if not Assigned( FState ) then
FState := FNull;
end;
class constructor TState.ClassCreate;
begin
// Create a singleton null latch instance that is initially (and always) set.
FNull := TMycNullState.Create( ); // Calls the instance constructor
end;
class function TState.All( const States: TArray<TState> ): TState;
var
Latch: IMycLatch;
begin
Latch := TLatch.Construct( Length( States ) );
for var i := 0 to High( States ) do
States[i].Subscribe( Latch );
Result := Latch.State;
end;
class function TState.Any( const States: TArray<TState> ): TState;
var
Latch: IMycLatch;
begin
if Length( States ) = 0 then
begin
Result := TState.Null;
end
else
begin
Latch := TLatch.Construct( 1 );
for var i := 0 to High( States ) do
States[i].Subscribe( Latch );
Result := Latch.State;
end;
end;
function TState.GetIsSet: Boolean;
begin
Result := FState.IsSet;
end;
function TState.Subscribe( Subscriber: IMycSubscriber ): TSubscription;
begin
Result := TSubscription.Create( FState, FState.Subscribe( Subscriber ) );
end;
procedure TState.Unsubscribe( Tag: Pointer );
begin
FState.Unsubscribe( Tag );
end;
class operator TState.Implicit( const A: TState ): IMycState;
begin
Result := A.FState;
end;
class operator TState.Implicit( const A: IMycState ): TState;
begin
Result.Create( A );
end;
{ TLatch }
class constructor TLatch.ClassCreate;
begin
// Create a singleton null latch instance that is initially (and always) set.
FNull := TMycNullLatch.Create; // Calls the instance constructor
end;
{ TLatch }
constructor TLatch.Create(const ALatch: IMycLatch);
begin
FLatch := ALatch;
if not Assigned( FLatch ) then
FLatch := FNull;
end;
class function TLatch.Construct(Count: Integer): TLatch;
begin
if Count > 0 then
Result := TMycLatch.Create( Count )
else
Result := FNull;
end;
class function TLatch.Enqueue(var Gate: TLatch; Count: Integer=1): TState;
begin
var gateState := Gate.State;
Gate := TMycLatch.Create( Count );
gateState.Subscribe( Gate );
exit( Gate.State );
end;
function TLatch.GetState: TState;
begin
Result := FLatch.State;
end;
function TLatch.Notify: Boolean;
begin
Result := FLatch.Notify;
end;
class operator TLatch.Implicit(const A: IMycLatch): TLatch;
begin
Result.Create( A );
end;
class operator TLatch.Implicit(const A: TLatch): IMycLatch;
begin
Result := A.FLatch;
end;
class operator TLatch.Initialize(out Dest: TLatch);
begin
Dest.FLatch := FNull;
end;
{ TDirty }
class constructor TDirty.ClassCreate;
begin
FNull := TMycNullDirty.Create;
end;
class function TDirty.Construct: IMycDirty;
begin
Result := TMycDirty.Create;
end;
end.