525 lines
14 KiB
ObjectPascal
525 lines
14 KiB
ObjectPascal
unit Myc.Core.Signals;
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interface
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uses
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System.SysUtils,
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Myc.Core.Notifier,
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Myc.Signals;
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type
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// TMycNullSignal implements a "null object" pattern for ISignal.
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TMycNullSignal = class(TInterfacedObject, TSignal.ISignal)
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public
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function Subscribe(Subscriber: TSignal.ISubscriber): Pointer;
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procedure Unsubscribe(Tag: Pointer);
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end;
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// TMycNullState implements a "null object" pattern for IState.
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// This state is always considered "set".
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TMycNullState = class(TInterfacedObject, TSignal.ISignal, TState.IState)
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private
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function GetSignal: TSignal;
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function GetIsSet: Boolean;
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public
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function Subscribe(Subscriber: TSignal.ISubscriber): Pointer;
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procedure Unsubscribe(Tag: Pointer);
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property Signal: TSignal read GetSignal;
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end;
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// A state that acts as an event. It's state ist always set and it will always Trigger it's subscribers, if it gets notified by itself.
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TMycEvent = class(TInterfacedObject, TSignal.ISubscriber, TSignal.ISignal, TEvent.IEvent)
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strict private
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FSubscribers: TMycNotifyList<TSignal.ISubscriber>;
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function GetSignal: TSignal;
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public
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constructor Create;
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destructor Destroy; override;
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function Subscribe(Subscriber: TSignal.ISubscriber): Pointer;
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procedure Unsubscribe(Tag: Pointer);
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function Notify: Boolean;
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end;
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TMycNullEvent = class(TMycNullSignal, TEvent.IEvent)
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private
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function GetSignal: TSignal;
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function Notify: Boolean;
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end;
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TMycRouterEvent = class(TMycEvent)
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private
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FSignal: TSignal.ISignal;
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FSubscriptionTag: TSignal.TSubscriptionTag;
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public
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constructor Create(const ASignal: TSignal.ISignal);
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procedure AfterConstruction; override;
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procedure BeforeDestruction; override;
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end;
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// TMycLatch implements a countdown latch.
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// It is initialized with a count. Calls to its Notify method (as an TSignal.ISubscriber)
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// decrement this count. When the count reaches zero, the latch transitions to the "set"
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// state (IsSet becomes true), notifies its current subscribers once, and then remains set.
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TMycLatch = class(TInterfacedObject, TSignal.ISubscriber, TSignal.ISignal, TState.IState, TLatch.ILatch)
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strict private
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FSubscribers: TMycNotifyList<TSignal.ISubscriber>; // List of subscribers waiting for this latch to be set.
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private
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[volatile]
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FCount: Integer; // The internal countdown value for the latch.
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function GetState: TState; // Implementation for TLatch.ILatch.GetState and IFlag.GetState.
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function GetSignal: TSignal;
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function GetIsSet: Boolean;
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public
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// Creates the latch with an initial count.
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// If ACount is 0 or less, the latch is effectively pre-set (delegates to FNull via CreateLatch factory).
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constructor Create(ACount: Integer);
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destructor Destroy; override;
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// ISignal implementation
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function Subscribe(Subscriber: TSignal.ISubscriber): Pointer;
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procedure Unsubscribe(Tag: Pointer);
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// TSignal.ISubscriber implementation for TMycLatch itself.
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// Decrements the internal count. If the count reaches zero,
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// registered subscribers are notified, and the latch becomes permanently set.
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function Notify: Boolean;
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end;
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TMycNullLatch = class(TInterfacedObject, TSignal.ISubscriber, TLatch.ILatch)
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private
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function GetState: TState;
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function Notify: Boolean;
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end;
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// TMycFlag implements a resettable "dirty flag".
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// It can be explicitly set to dirty (via Notify) or reset to clean (via Reset).
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// Subscribers are notified of relevant state changes.
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TMycFlag = class(TInterfacedObject, TSignal.ISubscriber, TSignal.ISignal, TState.IState, TFlag.IFlag)
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strict private
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FSubscribers: TMycNotifyList<TSignal.ISubscriber>; // List of subscribers interested in state changes of this dirty flag.
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private
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[volatile]
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FFlag: Boolean; // Internal state: true if dirty/set, false if clean/reset.
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function GetState: TState;
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function GetSignal: TSignal;
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function GetIsSet: Boolean;
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public
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// Creates a new dirty flag, initially set to dirty (true).
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constructor Create(AInit: Boolean);
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destructor Destroy; override;
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// Factory method to create a new TMycFlag instance.
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class function CreateDirty: TFlag.IFlag; static;
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function Subscribe(Subscriber: TSignal.ISubscriber): Pointer;
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procedure Unsubscribe(Tag: Pointer);
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// TSignal.ISubscriber implementation for TMycFlag.
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// Sets this flag to dirty (true). Notifies subscribers if it transitioned from clean to dirty.
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function Notify: Boolean;
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// TFlag.IFlag implementation. Resets the flag to clean (false).
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function Reset: Boolean;
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end;
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TMycNullFlag = class(TInterfacedObject, TFlag.IFlag)
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private
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function GetState: TState;
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function Notify: Boolean;
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function Reset: Boolean;
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end;
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TMycObserverFlag = class(TMycFlag)
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private
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FSignal: TSignal.ISignal;
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FSubscriptionTag: TSignal.TSubscriptionTag;
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public
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constructor Create(const ASignal: TSignal.ISignal);
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procedure AfterConstruction; override;
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procedure BeforeDestruction; override;
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end;
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implementation
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uses
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System.SyncObjs; // For TInterlocked
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{ TMycNullSignal }
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function TMycNullSignal.Subscribe(Subscriber: TSignal.ISubscriber): Pointer;
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begin
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// No ongoing subscription is necessary or meaningful for a null state.
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Result := nil;
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end;
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procedure TMycNullSignal.Unsubscribe(Tag: Pointer);
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begin
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// Unsubscribing from a null signal has no effect.
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end;
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{ TMycNullState }
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function TMycNullState.GetIsSet: Boolean;
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begin
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Result := true; // Null state is always set.
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end;
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function TMycNullState.GetSignal: TSignal;
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begin
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Result := Self;
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end;
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function TMycNullState.Subscribe(Subscriber: TSignal.ISubscriber): Pointer;
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begin
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// Since the state is always set, notify the subscriber immediately.
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if Assigned(Subscriber) then
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Subscriber.Notify;
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Result := nil;
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end;
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procedure TMycNullState.Unsubscribe(Tag: Pointer);
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begin
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// Unsubscribing from a null state has no effect.
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end;
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{ TMycEvent }
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constructor TMycEvent.Create;
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begin
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inherited Create;
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FSubscribers.Create;
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end;
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destructor TMycEvent.Destroy;
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begin
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FSubscribers.Destroy;
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inherited;
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end;
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function TMycEvent.GetSignal: TSignal;
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begin
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Result := Self;
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end;
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function TMycEvent.Notify: Boolean;
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begin
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FSubscribers.Lock;
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try
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FSubscribers.Notify(function(Subscriber: TSignal.ISubscriber): Boolean begin Result := Subscriber.Notify; end);
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finally
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FSubscribers.Release;
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end;
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Result := true;
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end;
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function TMycEvent.Subscribe(Subscriber: TSignal.ISubscriber): Pointer;
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begin
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Result := nil;
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if not Assigned(Subscriber) then
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exit;
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FSubscribers.Lock;
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try
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Subscriber.Notify;
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Result := FSubscribers.Advise(Subscriber);
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finally
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FSubscribers.Release;
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end;
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end;
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procedure TMycEvent.Unsubscribe(Tag: Pointer);
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begin
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if Tag = nil then
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exit;
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FSubscribers.Lock;
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try
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FSubscribers.Unadvise(Tag);
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finally
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FSubscribers.Release;
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end;
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end;
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{ TMycRouterEvent }
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constructor TMycRouterEvent.Create(const ASignal: TSignal.ISignal);
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begin
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inherited Create;
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FSignal := ASignal;
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end;
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procedure TMycRouterEvent.AfterConstruction;
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begin
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inherited;
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FSubscriptionTag := FSignal.Subscribe(Self);
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end;
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procedure TMycRouterEvent.BeforeDestruction;
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begin
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FSignal.Unsubscribe(FSubscriptionTag);
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inherited;
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end;
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{ TMycNullLatch }
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function TMycNullLatch.GetState: TState;
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begin
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Result := TState.Null;
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end;
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function TMycNullLatch.Notify: Boolean;
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begin
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Result := false;
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end;
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{ TMycLatch }
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constructor TMycLatch.Create(ACount: Integer);
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begin
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inherited Create;
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Assert(ACount >= 0);
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FCount := ACount;
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FSubscribers.Create;
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end;
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destructor TMycLatch.Destroy;
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begin
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FSubscribers.Destroy;
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inherited;
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end;
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function TMycLatch.Notify: Boolean;
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var
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currentCountAfterDecrement: Integer;
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shouldNotifySubscribers: Boolean;
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begin
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FSubscribers.Lock;
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try
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currentCountAfterDecrement := TInterlocked.Decrement(FCount);
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if currentCountAfterDecrement < -MaxInt div 2 then
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TInterlocked.Increment(FCount); // Defend against extreme underflow.
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shouldNotifySubscribers := (currentCountAfterDecrement = 0); // Notify only on transition to zero.
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if shouldNotifySubscribers then
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begin
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FSubscribers.Notify(function(Subscriber: TSignal.ISubscriber): Boolean begin Result := Subscriber.Notify; end);
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end;
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// Returns true if the latch has not yet been set by this Notify call (count > 0).
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Result := currentCountAfterDecrement > 0;
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// If the latch is now set (or was already set), unadvise all subscribers.
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// This ensures one-shot notification for the current set of subscribers.
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if currentCountAfterDecrement <= 0 then
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FSubscribers.UnadviseAll;
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finally
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FSubscribers.Release;
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end;
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end;
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function TMycLatch.GetIsSet: Boolean;
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begin
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// The latch is set if its count has reached zero or less.
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Result := FCount <= 0;
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end;
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function TMycLatch.GetSignal: TSignal;
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begin
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Result := Self;
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end;
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function TMycLatch.GetState: TState;
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begin
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// TMycLatch itself implements TState.IState.
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Result := Self;
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end;
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function TMycLatch.Subscribe(Subscriber: TSignal.ISubscriber): Pointer;
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var
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alreadySet: Boolean;
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begin
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Result := nil;
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if not Assigned(Subscriber) then
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exit;
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FSubscribers.Lock;
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try
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alreadySet := (FCount <= 0); // Check if latch is already set.
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if alreadySet then
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begin
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// If already set, notify immediately; no persistent subscription needed.
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Subscriber.Notify;
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end
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else
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begin
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// If not yet set, advise the subscriber.
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Result := FSubscribers.Advise(Subscriber);
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end;
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finally
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FSubscribers.Release;
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end;
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end;
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procedure TMycLatch.Unsubscribe(Tag: Pointer);
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begin
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if Tag = nil then
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exit;
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FSubscribers.Lock;
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try
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FSubscribers.Unadvise(Tag);
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finally
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FSubscribers.Release;
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end;
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end;
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{ TMycNullFlag }
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function TMycNullFlag.GetState: TState;
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begin
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Result := TState.Null;
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end;
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function TMycNullFlag.Notify: Boolean;
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begin
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Result := false;
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end;
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function TMycNullFlag.Reset: Boolean;
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begin
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Result := true;
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end;
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{ TMycFlag }
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constructor TMycFlag.Create(AInit: Boolean);
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begin
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inherited Create;
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FFlag := AInit;
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FSubscribers.Create;
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end;
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class function TMycFlag.CreateDirty: TFlag.IFlag;
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begin
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// Factory method to create a new TMycFlag instance.
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Result := TMycFlag.Create( true );
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end;
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destructor TMycFlag.Destroy;
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begin
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FSubscribers.Destroy; // Clean up the subscriber list.
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inherited;
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end;
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function TMycFlag.Reset: Boolean;
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begin
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// Sets the flag to false (clean) and returns true if it was previously true (dirty).
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Result := TInterlocked.Exchange(FFlag, false);
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end;
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function TMycFlag.GetIsSet: Boolean;
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begin
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// IsSet is true if the flag is dirty (FFlag = true).
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Result := FFlag;
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end;
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function TMycFlag.GetSignal: TSignal;
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begin
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Result := Self;
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end;
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function TMycFlag.GetState: TState;
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begin
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// TMycFlag itself implements TState.IState.
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Result := Self;
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end;
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function TMycFlag.Notify: Boolean;
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var
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wasPreviouslyClean: Boolean;
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begin
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FSubscribers.Lock;
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try
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// Set the flag to true (dirty) and check if it was previously false (clean).
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wasPreviouslyClean := not TInterlocked.Exchange(FFlag, true);
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if wasPreviouslyClean then // Only notify subscribers if state changed from clean to dirty.
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begin
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FSubscribers.Notify(function(Subscriber: TSignal.ISubscriber): Boolean begin Result := Subscriber.Notify; end);
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end;
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finally
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FSubscribers.Release;
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Result := true;
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end;
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end;
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function TMycFlag.Subscribe(Subscriber: TSignal.ISubscriber): Pointer;
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begin
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if not Assigned(Subscriber) then
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exit(nil);
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// For TMycFlag, we always add the subscriber and then check if we need to notify immediately.
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// Ref counting for the subscriber interface is assumed to be handled by TMycNotifyList.Advise/Unadvise.
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// Or, if explicit management is needed like in TMycLatch, it should be added.
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// For consistency with TMycLatch, let's add AddRef/Release here too.
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FSubscribers.Lock;
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try
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// Add subscriber regardless of current state.
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Result := FSubscribers.Advise(Subscriber);
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if FFlag then // If currently dirty, notify the new subscriber immediately.
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begin
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Subscriber.Notify;
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end;
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finally
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FSubscribers.Release;
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end;
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end;
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procedure TMycFlag.Unsubscribe(Tag: Pointer);
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begin
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if Tag = nil then
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exit;
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FSubscribers.Lock;
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try
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FSubscribers.Unadvise(Tag);
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finally
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FSubscribers.Release;
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end;
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end;
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function TMycNullEvent.GetSignal: TSignal;
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begin
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Result := TSignal.Null;
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end;
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function TMycNullEvent.Notify: Boolean;
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begin
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Result := false;
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end;
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{ TMycObserverFlag }
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constructor TMycObserverFlag.Create(const ASignal: TSignal.ISignal);
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begin
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inherited Create( false );
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FSignal := ASignal;
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end;
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procedure TMycObserverFlag.AfterConstruction;
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begin
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inherited;
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FSubscriptionTag := FSignal.Subscribe(Self);
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end;
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procedure TMycObserverFlag.BeforeDestruction;
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begin
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FSignal.Unsubscribe(FSubscriptionTag);
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inherited;
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end;
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end.
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