feat: Initialize compiler GUI project
Sets up the basic structure for the compiler GUI application using eframe. This includes the main application loop, a default UI layout with a source code editor and an output log panel, and the foundational AST (Abstract Syntax Tree) definitions for types, nodes, and an evaluation mechanism.
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use std::sync::Arc;
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use std::collections::HashMap;
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use std::fmt;
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/// Shared identity for nodes (Location, etc.)
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#[derive(Debug, Clone)]
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pub struct NodeIdentity {
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pub line: u32,
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pub col: u32,
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}
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pub type Identity = Arc<NodeIdentity>;
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/// Interned string identifier
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
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pub struct Keyword(pub u32);
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/// Core data value in Myc Script (similar to TDataValue)
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#[derive(Clone)]
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pub enum Value {
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Nil,
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Bool(bool),
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Int(i64),
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Float(f64),
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Text(Arc<str>),
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Keyword(Keyword),
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List(Arc<Vec<Value>>),
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Record(Arc<HashMap<Keyword, Value>>),
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Function(Arc<dyn Fn(Vec<Value>) -> Value + Send + Sync>),
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}
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impl Value {
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pub fn is_truthy(&self) -> bool {
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match self {
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Value::Nil => false,
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Value::Bool(b) => *b,
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_ => true,
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}
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}
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}
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impl fmt::Display for Value {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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Value::Nil => write!(f, "nil"),
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Value::Bool(b) => write!(f, "{}", b),
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Value::Int(i) => write!(f, "{}", i),
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Value::Float(fl) => write!(f, "{}", fl),
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Value::Text(t) => write!(f, "\"{}\"", t),
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Value::Keyword(k) => write!(f, ":kw#{}", k.0),
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Value::List(l) => write!(f, "<list[{}]>", l.len()),
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Value::Record(r) => write!(f, "<record[{}]>", r.len()),
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Value::Function(_) => write!(f, "<fn>"),
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}
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}
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}
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impl fmt::Debug for Value {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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fmt::Display::fmt(self, f)
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}
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}
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