Refactor random number generation to factory

- Use a `make-random` factory to create isolated random number
  generators.
- Remove the global `prng` from the `Environment`.
- Ensure `make-random` can be called with or without a seed.
This commit is contained in:
Michael Schimmel
2026-03-02 14:01:36 +01:00
parent f3459baf43
commit a4af142719
4 changed files with 49 additions and 38 deletions
-2
View File
@@ -28,7 +28,6 @@ pub struct Environment {
pub global_types: Rc<RefCell<HashMap<GlobalIdx, StaticType>>>,
pub global_purity: Rc<RefCell<HashMap<GlobalIdx, Purity>>>,
pub global_values: Rc<RefCell<Vec<Value>>>,
pub prng: Rc<RefCell<fastrand::Rng>>,
pub function_registry: Rc<RefCell<HashMap<GlobalIdx, BoundNode>>>,
pub typed_function_registry: Rc<RefCell<HashMap<GlobalIdx, AnalyzedNode>>>,
pub monomorph_cache: Rc<RefCell<MonoCache>>,
@@ -102,7 +101,6 @@ impl Environment {
global_types: Rc::new(RefCell::new(HashMap::new())),
global_purity: Rc::new(RefCell::new(HashMap::new())),
global_values: Rc::new(RefCell::new(Vec::new())),
prng: Rc::new(RefCell::new(fastrand::Rng::new())),
function_registry: Rc::new(RefCell::new(HashMap::new())),
typed_function_registry: Rc::new(RefCell::new(HashMap::new())),
monomorph_cache: Rc::new(RefCell::new(HashMap::new())),