8688a60ded
The single-file ledger had grown to 2968 lines / ~42k tokens, mixing current design law with accreted history: 59 cycle-stamped realization blocks, 18 [HISTORY] passages, 22 supersession markers, and the C10 / C22 / C24 reframe sagas layered several supersessions deep. A code-grounding audit (31 agents, adversarially verified) confirmed 11 defects stated as current truth: stale crate homes from the C28 #288 roster split (cost nodes, PositionManagement, PositionEvent, Session), the renamed InputSpec->PortSpec, the pre-#241 project model in C16 and the open-threads section, a stale HarnessKind retirement deferral in C24, and three C28-internal inconsistencies. New shape, per the ailang precedent: - INDEX.md stays the sole addressable entry point: foundation, external components, a C-id-keyed contract map (one line per contract), and only the genuinely open architectural threads. - contracts/cNN-<slug>.md carries each contract's current truth only: Guarantee / Forbids / Why with ratified refinements integrated, plus a code-anchored Current state. All confirmed defects are fixed here; crate anchors were re-verified against the tree. - contracts/cNN-<slug>.history.md (18 sidecars) and INDEX.history.md preserve every superseded block verbatim, stamps and issue refs intact, under a frozen-record banner. Nothing was deleted: superseded design intent remains an addressable working-tree artifact, off the per-cycle audit walk. - Ledger discipline is now stated in INDEX.md: live files are edited in place at cycle close, superseded text moves verbatim to the sidecar, and a supersession marker in a live file is itself an audit finding. Every contract file was verified against its old text by an independent zero-loss pass (statement-by-statement) plus a code-accuracy spot check; C-ids and contract titles are unchanged, so existing C-id citations in code, tests, and issues resolve as before.
91 lines
5.7 KiB
Markdown
91 lines
5.7 KiB
Markdown
# C25 — The role model: nine authoring roles, cut by artifact + surface + iteration cost
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**Guarantee.** aura's user-facing design is organized by **roles**, cut by the
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artifact a role owns, the surface/language it works in, and the iteration cost it
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tolerates — never by org chart. One trader — or an LLM actor, which is the whole
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point of the authoring design — must be able to fill *every* role; the separation
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separates *surfaces with different iteration costs and failure modes*, not people,
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and switching roles is a visible act. The nine roles (ratified 2026-07-03, #188):
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1. **system programmer** — the engine; Rust, this repo; all invariants.
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2. **extension dev** — native nodes + analysis blocks; Rust in project/shared
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crates; [C7](c07-scalar-soa.md)/[C8](c08-node-contract.md), determinism in
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`eval`.
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3. **toolchain dev** — playground/viewer/skills pipeline; vendor-side; authoring
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ergonomics.
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4. **data curator** — recorded streams, sidecars, derived/news recordings; CLI +
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recording edge; [C2](c02-causality.md)/[C3](c03-single-merge.md)/[C6](c06-firing-policy.md).
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5. **methodology designer** — validation/eval **process documents** ("the game
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rules"); closed data vocabulary; anti-false-discovery.
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6. **6a strategy designer** — blueprint topologies; data (op-script/blueprint
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JSON, the graph idiom); [C5](c05-freshness-gating.md)/[C7](c07-scalar-soa.md).
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7. **6b campaign designer** — **campaign documents** (persisted experiment
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intent); data, the pipeline/block idiom; [C1](c01-determinism.md).
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8. **player** — owns nothing; explores traces, tunes runtime params; the
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playground, [C22](c22-playground-traces.md)/[C12](c12-atomic-sim-unit.md);
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read-only by design.
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9. **operator/auditor** — frozen bots, reconciliation, money management;
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deploy-edge CLI, manifests, reproduce; [C13](c13-hot-reload-frozen-deploy.md).
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The 6a/6b split follows invariant 12's tier boundary (node/harness vs World); the
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interface between them is the id machinery (content id = byte-exact, identity id =
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topological). The param gradient runs 6a defines topology + open params, 6b spans
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spaces over them, 7 moves inside those spaces live. A role is **recognizable** when
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four things exist: a named artifact type it owns, a surface addressed to it, an
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entry path, and its invariants enforced at its boundary.
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**Text-first / headless-first is an invariant, not a taste** (owner-ratified
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2026-07-03: editors must never be the only way; LLM operability demands it): every artifact class has a canonical,
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complete, text-serialized form; every operation is executable headless via
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CLI/API; visual surfaces are *stateless projections* that read/write the same
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canonical form and add no semantics — read-only projections (viewers) rank far
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above write editors. The **Blockly litmus test** is the acceptance criterion for
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every artifact vocabulary, editor or no editor: a block palette must be
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*generatable* from the vocabulary — every block with typed slots, every valid
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composition snappable, every invalid one not.
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**Control surfaces are projections** (#295, ratified 2026-07-20). The text-first
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invariant fixes the control-surface layering: the text artifact vocabulary
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(blueprints, process/campaign documents, registry records) is the canonical layer,
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and every control surface — the one-shot CLI's executor verbs, any future
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long-running host, any MCP face, a World program — is a projection/executor over
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those artifacts, never a second home for intent.
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**Forbids.** An artifact class whose only authoring path is a visual editor or a
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Rust compile cycle when the role's iteration cost demands data (the role-6b
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lesson: a tiny campaign change must never cost a compile); stringly-typed fields,
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implicit inter-block coupling, or "arbitrary JSON here" holes in a role's
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vocabulary (they fail the litmus test); collapsing the 6a/6b idioms into one
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surface (dataflow boxes-and-wires vs sequential pipeline blocks are different
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languages).
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**Why.** The game-engine analogy that seeded aura ([C16](c16-engine-project-split.md))
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extends to its people: engines separate system programmers, toolchain devs, asset
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creators, level designers, and players because their artifacts, tools, and
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iteration loops differ — a design that forces one role's technique on another
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(Rust for campaign tweaks, an editor as the only entry) mis-prices iteration
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exactly where research throughput lives.
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## Current state
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Roles 5 and 6b have their artifacts — process and campaign documents
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([C18](c18-registry.md); #189). Roles 4, 7, and 8 remain technically
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present but faceless: no addressed verb families yet. Role homes in the project
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layout and docs-by-role are open (#192).
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**Document-first completion** is the resolved direction on the control-surface
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amendment (owner-minuted 2026-07-21 on #295), delivered by #300. The executor verb
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set is settled: `run`, the four thin per-verb generators, and the document verbs
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validate/introspect/register/show/run/runs — `show` being #300's read-back
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addition. The verbs' per-verb identity is re-ratified (#300 F8 — reduction, not
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grammar collapse). A typed-protocol host or MCP face remains demand-driven and
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unbuilt.
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## See also
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- [C16](c16-engine-project-split.md) — the game-engine analogy this extends to people
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- [C17](c17-authoring-surface.md) — all logic is Rust; closed-vocabulary data artifacts are not the forbidden DSL
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- [C18](c18-registry.md) — the process/campaign document artifacts and the run registry
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- [C20](c20-strategy-harness.md), [C21](c21-world.md) — the node/harness/World tiers behind the 6a/6b split
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- [C24](c24-blueprint-data.md) — topology-as-data, the strategy designer's artifact
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- [C26](c26-input-binding.md) — a role's input contract carried in blueprint data
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