Test Refactoring of signals
This commit is contained in:
+110
-51
@@ -61,44 +61,44 @@ type
|
||||
property IsSet: Boolean read GetIsSet;
|
||||
end;
|
||||
|
||||
// IMycLatch is a specific type of flag that, once set, remains set (non-resettable).
|
||||
// It typically becomes set when an internal countdown reaches zero.
|
||||
IMycLatch = interface(IMycSubscriber)
|
||||
// Provides access to the IMycState interface of the flag.
|
||||
IMycEvent = interface(IMycSubscriber)
|
||||
function GetState: TState;
|
||||
property State: TState read GetState;
|
||||
end;
|
||||
|
||||
TLatch = record
|
||||
TEvent = record
|
||||
strict private
|
||||
class var
|
||||
FNull: IMycLatch;
|
||||
FNull: IMycEvent;
|
||||
class constructor ClassCreate;
|
||||
private
|
||||
FLatch: IMycLatch;
|
||||
FLatch: IMycEvent;
|
||||
function GetState: TState; inline;
|
||||
|
||||
public
|
||||
constructor Create(const ALatch: IMycLatch);
|
||||
class operator Initialize(out Dest: TLatch);
|
||||
class operator Implicit(const A: IMycLatch): TLatch; overload;
|
||||
class operator Implicit(const A: TLatch): IMycLatch; overload;
|
||||
constructor Create(const ALatch: IMycEvent);
|
||||
class operator Initialize(out Dest: TEvent);
|
||||
class operator Implicit(const A: IMycEvent): TEvent; overload;
|
||||
class operator Implicit(const A: TEvent): IMycEvent; overload;
|
||||
|
||||
class function Construct(Count: Integer): TLatch; static;
|
||||
// A notifier is an event that acts as a multi-cast event. Its state is always set and it forwards all notifications the all subscribers.
|
||||
class function CreateNotifier: TEvent; static;
|
||||
|
||||
class function Enqueue(var Gate: TLatch; Count: Integer = 1): TState; static;
|
||||
// A latch is a specific type of event that, once set, remains set (non-resettable).
|
||||
// It becomes set when the internal countdown reaches zero.
|
||||
class function CreateLatch(Count: Integer): TEvent; static;
|
||||
|
||||
class property Null: IMycLatch read FNull;
|
||||
class function Enqueue(var Gate: TEvent; Count: Integer = 1): TState; static;
|
||||
|
||||
class property Null: IMycEvent read FNull;
|
||||
|
||||
function Notify: Boolean; inline;
|
||||
|
||||
property State: TState read GetState;
|
||||
end;
|
||||
|
||||
// IMycDirty represents a resettable flag, typically indicating if a State is "dirty" (requiring attention) or "clean".
|
||||
// It inherits from IMycFlag, meaning it has a State, can be notified, and subscribed to.
|
||||
IMycDirty = interface(IMycSubscriber)
|
||||
// Provides access to the IMycState interface of the flag.
|
||||
// IMycFlag represents a resettable flag, typically indicating if a State is "dirty" (requiring attention) or "clean".
|
||||
IMycFlag = interface(IMycSubscriber)
|
||||
function GetState: TState;
|
||||
// Resets the flag to its "clean" (not set / not dirty) State.
|
||||
// Returns true if the flag was actually dirty before this reset, false otherwise.
|
||||
@@ -106,14 +106,29 @@ type
|
||||
property State: TState read GetState;
|
||||
end;
|
||||
|
||||
TDirty = record
|
||||
TFlag = record
|
||||
strict private
|
||||
class var
|
||||
FNull: IMycDirty;
|
||||
FNull: IMycFlag;
|
||||
class constructor ClassCreate;
|
||||
|
||||
private
|
||||
FDirty: IMycFlag;
|
||||
function GetState: TState; inline;
|
||||
|
||||
public
|
||||
class function Construct: IMycDirty; static;
|
||||
class property Null: IMycDirty read FNull;
|
||||
constructor Create(const ADirty: IMycFlag);
|
||||
class operator Implicit(const A: IMycFlag): TFlag; overload;
|
||||
class operator Implicit(const A: TFlag): IMycFlag; overload;
|
||||
class operator Initialize(out Dest: TFlag);
|
||||
|
||||
class function CreateFlag: IMycFlag; static;
|
||||
class property Null: IMycFlag read FNull;
|
||||
|
||||
function Notify: Boolean; inline;
|
||||
function Reset: Boolean;
|
||||
|
||||
property State: TState read GetState;
|
||||
end;
|
||||
|
||||
implementation
|
||||
@@ -161,9 +176,9 @@ end;
|
||||
|
||||
class function TState.All(const States: TArray<TState>): TState;
|
||||
var
|
||||
Latch: IMycLatch;
|
||||
Latch: IMycEvent;
|
||||
begin
|
||||
Latch := TLatch.Construct(Length(States));
|
||||
Latch := TEvent.CreateLatch(Length(States));
|
||||
for var i := 0 to High(States) do
|
||||
States[i].Subscribe(Latch);
|
||||
Result := Latch.State;
|
||||
@@ -171,7 +186,7 @@ end;
|
||||
|
||||
class function TState.Any(const States: TArray<TState>): TState;
|
||||
var
|
||||
Latch: IMycLatch;
|
||||
Latch: IMycEvent;
|
||||
begin
|
||||
if Length(States) = 0 then
|
||||
begin
|
||||
@@ -179,7 +194,7 @@ begin
|
||||
end
|
||||
else
|
||||
begin
|
||||
Latch := TLatch.Construct(1);
|
||||
Latch := TEvent.CreateLatch(1);
|
||||
for var i := 0 to High(States) do
|
||||
States[i].Subscribe(Latch);
|
||||
Result := Latch.State;
|
||||
@@ -211,24 +226,75 @@ begin
|
||||
Result.Create(A);
|
||||
end;
|
||||
|
||||
{ TLatch }
|
||||
{ TFlag }
|
||||
|
||||
class constructor TLatch.ClassCreate;
|
||||
class constructor TFlag.ClassCreate;
|
||||
begin
|
||||
// Create a singleton null latch instance that is initially (and always) set.
|
||||
FNull := TMycNullLatch.Create; // Calls the instance constructor
|
||||
FNull := TMycNullFlag.Create;
|
||||
end;
|
||||
|
||||
{ TLatch }
|
||||
{ TFlag }
|
||||
|
||||
constructor TLatch.Create(const ALatch: IMycLatch);
|
||||
constructor TFlag.Create(const ADirty: IMycFlag);
|
||||
begin
|
||||
FDirty := ADirty;
|
||||
if not Assigned(FDirty) then
|
||||
FDirty := FNull;
|
||||
end;
|
||||
|
||||
class function TFlag.CreateFlag: IMycFlag;
|
||||
begin
|
||||
Result := TMycFlag.Create;
|
||||
end;
|
||||
|
||||
function TFlag.GetState: TState;
|
||||
begin
|
||||
Result := FDirty.State;
|
||||
end;
|
||||
|
||||
function TFlag.Notify: Boolean;
|
||||
begin
|
||||
Result := FDirty.Notify;
|
||||
end;
|
||||
|
||||
function TFlag.Reset: Boolean;
|
||||
begin
|
||||
Result := FDirty.Reset;
|
||||
end;
|
||||
|
||||
class operator TFlag.Implicit(const A: IMycFlag): TFlag;
|
||||
begin
|
||||
Result.Create(A);
|
||||
end;
|
||||
|
||||
class operator TFlag.Implicit(const A: TFlag): IMycFlag;
|
||||
begin
|
||||
Result := A.FDirty;
|
||||
end;
|
||||
|
||||
class operator TFlag.Initialize(out Dest: TFlag);
|
||||
begin
|
||||
Dest.FDirty := FNull;
|
||||
end;
|
||||
|
||||
{ TEvent }
|
||||
|
||||
class constructor TEvent.ClassCreate;
|
||||
begin
|
||||
// Create a singleton null latch instance that is initially (and always) set.
|
||||
FNull := TMycNullEvent.Create;
|
||||
end;
|
||||
|
||||
{ TEvent }
|
||||
|
||||
constructor TEvent.Create(const ALatch: IMycEvent);
|
||||
begin
|
||||
FLatch := ALatch;
|
||||
if not Assigned(FLatch) then
|
||||
FLatch := FNull;
|
||||
end;
|
||||
|
||||
class function TLatch.Construct(Count: Integer): TLatch;
|
||||
class function TEvent.CreateLatch(Count: Integer): TEvent;
|
||||
begin
|
||||
if Count > 0 then
|
||||
Result := TMycLatch.Create(Count)
|
||||
@@ -236,7 +302,12 @@ begin
|
||||
Result := FNull;
|
||||
end;
|
||||
|
||||
class function TLatch.Enqueue(var Gate: TLatch; Count: Integer = 1): TState;
|
||||
class function TEvent.CreateNotifier: TEvent;
|
||||
begin
|
||||
Result := TMycNotifyEvent.Create;
|
||||
end;
|
||||
|
||||
class function TEvent.Enqueue(var Gate: TEvent; Count: Integer = 1): TState;
|
||||
begin
|
||||
var gateState := Gate.State;
|
||||
Gate := TMycLatch.Create(Count);
|
||||
@@ -244,41 +315,29 @@ begin
|
||||
exit(Gate.State);
|
||||
end;
|
||||
|
||||
function TLatch.GetState: TState;
|
||||
function TEvent.GetState: TState;
|
||||
begin
|
||||
Result := FLatch.State;
|
||||
end;
|
||||
|
||||
function TLatch.Notify: Boolean;
|
||||
function TEvent.Notify: Boolean;
|
||||
begin
|
||||
Result := FLatch.Notify;
|
||||
end;
|
||||
|
||||
class operator TLatch.Implicit(const A: IMycLatch): TLatch;
|
||||
class operator TEvent.Implicit(const A: IMycEvent): TEvent;
|
||||
begin
|
||||
Result.Create(A);
|
||||
end;
|
||||
|
||||
class operator TLatch.Implicit(const A: TLatch): IMycLatch;
|
||||
class operator TEvent.Implicit(const A: TEvent): IMycEvent;
|
||||
begin
|
||||
Result := A.FLatch;
|
||||
end;
|
||||
|
||||
class operator TLatch.Initialize(out Dest: TLatch);
|
||||
class operator TEvent.Initialize(out Dest: TEvent);
|
||||
begin
|
||||
Dest.FLatch := FNull;
|
||||
end;
|
||||
|
||||
{ TDirty }
|
||||
|
||||
class constructor TDirty.ClassCreate;
|
||||
begin
|
||||
FNull := TMycNullDirty.Create;
|
||||
end;
|
||||
|
||||
class function TDirty.Construct: IMycDirty;
|
||||
begin
|
||||
Result := TMycDirty.Create;
|
||||
end;
|
||||
|
||||
end.
|
||||
|
||||
Reference in New Issue
Block a user