Files
MycLib/Src/Myc.Core.Tasks.pas
T
Michael Schimmel 95fddb0181 TaskFactory added
2025-05-26 00:27:09 +02:00

383 lines
12 KiB
ObjectPascal

unit Myc.Core.Tasks;
interface
uses
System.SysUtils, System.Classes, System.SyncObjs,
Myc.Core.Atomic, Myc.Signals;
type
IMycTaskFactory = interface
{$region 'property access'}
function GetThreadCount: Integer;
{$endregion}
function CreateThread(const Proc: TProc): IMycState;
function InMainThread: Boolean;
function InWorkerThread: Boolean;
function Run(StartCount: Integer; Job: TProc): IMycSubscriber;
procedure Teardown;
procedure WaitFor(State: IMycState);
property ThreadCount: Integer read GetThreadCount;
end;
TMycTaskFactory = class(TInterfacedObject, IMycTaskFactory)
type
ETaskException = class(Exception) end;
private
[volatile]
FException: TObject; // Holds the first exception object from a worker thread
[volatile]
FTerminated: Integer; // Flag to signal worker threads to terminate
[volatile]
FThreadsRunning: Integer; // Counter for active worker threads
FWaitSemaphores: TMycAtomicStack<TSemaphore>; // Pool of semaphores for WaitFor
FWorkGate: TSemaphore; // Semaphore to signal available work to worker threads
FWorkStack: TMycAtomicStack<TProc>; // Stack of pending jobs
FWorkThreads: TArray<TThread>; // Array of worker threads
procedure WorkerThread;
protected
procedure EnqueueJob(const Job: TProc);
procedure ExecuteJob;
function GetThreadCount: Integer;
property WaitSemaphores: TMycAtomicStack<TSemaphore> read FWaitSemaphores;
public
constructor Create;
destructor Destroy; override;
class function CreateAnonymousThread(const DbgName: String; const Proc: TProc): TThread;
function CreateThread(const Proc: TProc): IMycState;
procedure HandleException;
function Run(StartCount: Integer; Job: TProc): IMycSubscriber;
procedure WaitFor(State: IMycState);
procedure Teardown;
function InMainThread: Boolean;
function InWorkerThread: Boolean;
end;
implementation
type
TMyc2PendingJob = class(TInterfacedObject, IMycSubscriber)
private
[volatile]
FCount: Integer; // Countdown counter
FJob: TProc; // The job to execute when count reaches zero
FOwner: TMycTaskFactory; // The task factory to enqueue the job on
protected
function Notify: Boolean;
public
constructor Create(StartCountValue: Integer; OwnerTaskFactory: TMycTaskFactory; const JobProc: TProc);
property Owner: TMycTaskFactory read FOwner;
end;
TMyc2TaskWait = class sealed(TInterfacedObject, IMycSubscriber)
private
[volatile]
FSemaphore: TSemaphore; // Semaphore to be released on notification
protected
function Notify: Boolean;
public
constructor Create(SemaphoreToSignal: TSemaphore);
end;
{ TMycTaskFactory }
constructor TMycTaskFactory.Create;
var
i: Integer;
begin
inherited Create;
Assert(InMainThread); // Ensure factory is created in the main thread
FWorkGate := TSemaphore.Create(nil, 0, MaxInt, ''); // Initial count is 0, workers will wait
SetLength(FWorkThreads, TThread.ProcessorCount); // Create one thread per processor core
for i := 0 to High(FWorkThreads) do
begin
FWorkThreads[i] := CreateAnonymousThread('Thread pool [' + IntToStr(i) + ']', WorkerThread);
TInterlocked.Increment(FThreadsRunning); // Increment active thread counter
FWorkThreads[i].Start;
end;
end;
destructor TMycTaskFactory.Destroy;
begin
Teardown; // Perform cleanup and stop threads
FWorkGate.Free;
// FException is an acquired exception object, should not be freed manually.
// If FException <> nil here, it means an unhandled exception was not processed by HandleException.
// FException := nil; // Optionally nil it out if necessary for state clarity
inherited Destroy;
end;
class function TMycTaskFactory.CreateAnonymousThread(const DbgName: String; const Proc: TProc): TThread;
{$IFDEF MSWINDOWS}
{$WARN SYMBOL_PLATFORM OFF}
var
prio: TThreadPriority;
{$ENDIF MSWINDOWS}
begin
Result := TThread.CreateAnonymousThread(Proc);
{$IFDEF MSWINDOWS}
// Set priority lower than MainThread priority if created from main thread
if TThread.CurrentThread.ThreadID = MainThreadID then
begin
prio := TThread.CurrentThread.Priority;
if prio > Low(TThreadPriority) then
prio := TThreadPriority(Ord(prio) - 1); // Decrease priority by one step
Result.Priority := prio;
end;
{$ENDIF MSWINDOWS}
if DbgName <> '' then
Result.NameThreadForDebugging(DbgName); // Set thread name for debugging
end;
function TMycTaskFactory.CreateThread(const Proc: TProc): IMycState;
var
res: IMycSemaphore;
capturedProc: TProc;
begin
res := Signals.CreateSemaphore(1); // Create a semaphore that will be signaled when the proc finishes
capturedProc := Proc; // Capture Proc for the anonymous method
CreateAnonymousThread('Thread',
procedure
begin
try
capturedProc(); // Execute the provided procedure
finally
capturedProc := nil; // Clear the captured proc
res.Notify; // Signal completion
end;
end).Start;
exit(res.State); // Return the state interface of the semaphore
end;
procedure TMycTaskFactory.EnqueueJob(const Job: TProc);
begin
if Assigned(Job) then
begin
FWorkStack.Push(Job); // Push job onto the lock-free stack
FWorkGate.Release; // Signal a worker thread that a job is available
end;
end;
procedure TMycTaskFactory.WorkerThread;
begin
try
repeat
FWorkGate.Acquire; // Wait for a job to be available or for termination
if FTerminated = 0 then // Check if termination has been requested
ExecuteJob; // Execute a job from the stack
until FTerminated <> 0; // Loop until termination is signaled
finally
TInterlocked.Decrement(FThreadsRunning); // Decrement active thread counter
end;
end;
function TMycTaskFactory.GetThreadCount: Integer;
begin
Result := Length(FWorkThreads);
end;
procedure TMycTaskFactory.HandleException;
var
ex: TObject;
begin
if InMainThread then
begin
ex := AtomicExchange(Pointer(FException), nil); // Atomically retrieve and clear the stored exception
if ex <> nil then
raise ex; // Re-raise the exception in the main thread
end;
end;
function TMycTaskFactory.InMainThread: Boolean;
begin
Result := TThread.Current.ThreadID = MainThreadID;
end;
function TMycTaskFactory.InWorkerThread: Boolean;
var
currentThreadId: TThreadID;
i: Integer;
begin
currentThreadId := TThread.Current.ThreadID;
if currentThreadId = MainThreadID then
exit(false); // Not a worker thread if it's the main thread
for i := 0 to High(FWorkThreads) do
if FWorkThreads[i].ThreadID = currentThreadId then
exit(true); // Current thread is one of the worker threads
exit(false); // Not found in worker thread list
end;
function TMycTaskFactory.Run(StartCount: Integer; Job: TProc): IMycSubscriber;
begin
if FTerminated <> 0 then
raise ETaskException.Create('Task factory terminated');
if not Assigned(Job) then
exit(Signals.Null); // Return a null subscriber if no job is provided
if StartCount <= 0 then
begin
EnqueueJob(Job); // Enqueue immediately if no countdown needed
Result := Signals.Null;
end
else
// Create a pending job that waits for StartCount notifications
Result := TMyc2PendingJob.Create(StartCount, Self, Job);
end;
procedure TMycTaskFactory.Teardown;
var
i: Integer;
s: TSemaphore;
job: TProc; // Variable to receive popped job to ensure it's processed/discarded
begin
HandleException; // Process any pending exception before shutdown
if TInterlocked.Exchange(FTerminated, 1) <> 0 then
exit; // Ensure teardown runs only once
// Release the work gate for each thread so they can wake up and terminate
for i := 0 to High(FWorkThreads) do
FWorkGate.Release;
// Wait for all worker threads to finish
TSpinWait.SpinUntil(
function: Boolean
begin
Result := FThreadsRunning = 0;
end);
Assert(FThreadsRunning = 0); // Verify all threads have terminated
// Clear any remaining jobs from the work stack (these will not be executed)
repeat
job := FWorkStack.Pop();
until not Assigned(job);
// Clear and free semaphores from the wait semaphore pool
s := FWaitSemaphores.Pop;
while s <> nil do
begin
s.Free;
s := FWaitSemaphores.Pop;
end;
end;
procedure TMycTaskFactory.WaitFor(State: IMycState);
var
lock: TSemaphore;
begin
// If the state is already set, we are NOT allowed to wait.
if State.IsSet then
exit;
if InWorkerThread then
raise ETaskException.Create('Waiting not allowed within tasks'); // Prevent deadlocks
lock := FWaitSemaphores.Pop(); // Try to get a semaphore from the pool
if lock = nil then
lock := TSemaphore.Create(nil, 0, 1, ''); // Create new one if pool is empty (initial count 0)
try
// Subscribe a temporary waiter that will release the lock when the state is signaled
var subscription := State.Subscribe(TMyc2TaskWait.Create(lock));
lock.Acquire; // Wait until the lock is released
finally
// The lock is now signaled (count 0 after Acquire). Push it back to the pool for reuse.
FWaitSemaphores.Push(lock);
end;
HandleException; // Check for exceptions that might have occurred in worker threads during the wait
end;
procedure TMycTaskFactory.ExecuteJob;
var
job: TProc;
begin
job := FWorkStack.Pop(); // Pop a job from the stack
if Assigned(job) then
begin
try
job(); // Execute the job
except
// If no exception has been captured yet, capture this one
if FException = nil then
FException := AcquireExceptionObject; // Store the exception object to be raised in the main thread
// Else: an exception is already pending, this one is ignored to keep the first one.
end;
end;
end;
{ TMyc2PendingJob }
constructor TMyc2PendingJob.Create(StartCountValue: Integer; OwnerTaskFactory: TMycTaskFactory; const JobProc: TProc);
begin
inherited Create;
Assert(StartCountValue > 0); // StartCount must be positive
FCount := StartCountValue;
FOwner := OwnerTaskFactory;
FJob := JobProc;
end;
function TMyc2PendingJob.Notify: Boolean;
var
newCount: Integer;
begin
newCount := TInterlocked.Decrement(FCount); // Atomically decrement the counter
// Defend against extreme underflow, though ideally FCount should not go far below zero.
if newCount < -MaxInt div 2 then
TInterlocked.Increment(FCount);
if newCount = 0 then // If counter reaches exactly zero
begin
// FOwner and FJob are captured by the class instance
if Assigned(FOwner) and Assigned(FJob) then // Ensure owner and job are still valid
begin
FOwner.EnqueueJob(FJob); // Enqueue the job
FJob := nil; // Clear the job reference to prevent re-enqueuing and allow ARC
end;
end;
Result := newCount > 0; // Returns true if further notifications are expected (count is still positive)
end;
{ TMyc2TaskWait }
constructor TMyc2TaskWait.Create(SemaphoreToSignal: TSemaphore);
begin
inherited Create;
FSemaphore := SemaphoreToSignal;
end;
function TMyc2TaskWait.Notify: Boolean;
var
s: TSemaphore;
begin
// Atomically exchange FSemaphore with nil to ensure Release is called only once
s := TInterlocked.Exchange<TSemaphore>(FSemaphore, nil);
if s <> nil then
s.Release; // Release the semaphore, unblocking the waiting thread
Result := false; // No further notifications expected from this subscriber
end;
initialization
IsMultiThread := true; // Mark the application as multi-threaded
end.