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---
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name: boss
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description: User-invoked only (typed as `/boss`). Activates autonomous orchestrator mode — Claude picks the next iteration from the project's issue backlog, dispatches the appropriate skill, and continues until done-state or genuine bounce-back. Outside `/boss`, the default is interactive collaboration with the user, not autonomous queue execution.
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---
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# boss — autonomous orchestrator mode
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> **Violating the letter of these rules is violating the spirit.**
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## Overview
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Autonomous orchestrator mode is how the orchestrator moves a
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project forward when the user is away. Inside this mode, Claude
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reads the project's issue backlog, picks the top item,
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dispatches the right skill, integrates the result, and continues
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to the next item — until the queue is empty (done-state) or a
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real design fork forces a bounce-back to the user.
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Outside this mode, the default is interactive collaboration:
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the user asks; Claude answers or executes the specific request;
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Claude stops. There is no autonomous picking from the backlog,
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no multi-iteration sequence chained off a single user message.
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This skill exists to make the mode-switch explicit. Without it,
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autonomous behaviour and interactive behaviour both fight for
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"default" in every fresh session, with the failure mode of an
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interactive session silently turning into an autonomous one
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(or vice versa).
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## When to Use / Skipping
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Trigger:
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- The user explicitly types `/boss` in chat.
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Never auto-invoked. Even if a skill-system convention says "if a
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skill might apply, invoke it" — that does NOT apply here.
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`/boss` is a deliberate mode switch performed by the user, not a
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heuristic the orchestrator resolves on its own. A session that
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wanders into autonomous behaviour without `/boss` is the exact
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failure mode this skill exists to prevent.
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May be exited mid-session by:
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- The user signalling "stop", "pause", or "back to chat".
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- A bounce-back trigger firing (see "Direction freedom" below).
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- Done-state (the queue is empty and the done-state procedure has
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fired).
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A fresh session always starts in interactive mode; the user
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re-enters by typing `/boss` again.
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## The Iron Law
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```
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NO AUTONOMOUS DISPATCH OUTSIDE A `/boss` SESSION.
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DONE-STATE = QUEUE EMPTY, NOT SUB-GOAL COMPLETE.
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BOUNCE-BACK ONLY ON THE FOUR NAMED TRIGGERS.
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A NEW CYCLE NEVER STARTS AUTONOMOUSLY — IT IS A BOUNCE-BACK.
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```
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Universal rules (only-orchestrator-commits, main-is-sacrosanct,
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language, RED-first for bugs) come from the project's `CLAUDE.md`
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and apply regardless of mode. This skill does not restate them.
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## The Process
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### Step 1 — Read the queue
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The project's issue tracker is the forward queue. Read open
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issues via the command configured under
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`git.issue_tracker.list_cmd` in the project profile. If that
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slot is empty, the project does not have an autonomously
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addressable queue — bounce back to the user with that diagnosis.
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If the entire open backlog is empty: skip to Step 5
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(done-state). Do not invent work; an empty queue is a real
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signal that the cycle closed and there is nothing left.
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### Step 2 — Pick the top item per direction-freedom rules
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See "Direction freedom" below. The rules permit picking
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autonomously when the path is clear. If the top item is a real
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fork (two substantive options with no clear default), bounce
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back to the user.
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### Step 3 — Dispatch the appropriate downstream skill
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Pipeline:
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```
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brainstorm → planner → implement → audit → fieldtest
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+
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debug (bug-triggered)
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+
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docwriter (post-stability)
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```
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Match the chosen item to the right entry skill. If a cycle is
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new and no spec exists: **bounce back first** (per §"Direction
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freedom" trigger 4 — new cycles never start autonomously); only
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after the user green-lights the cycle (and the session shape)
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does `brainstorm` get dispatched. If a spec exists but no plan:
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`planner`. If a plan exists: `implement`. If a cycle is closing:
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`audit`. If the iteration is a bug-fix: `debug`. Read each
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skill's `SKILL.md` trigger section if unsure.
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If the working tree is mid-flight (uncommitted changes left over
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from a previous session): inspect first, then resume the right
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step. Do not restart from scratch.
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### Step 4 — Loop, deciding on each agent output
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For each dispatched skill's result, decide:
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- **Continue** — agent output is good, next item is obvious,
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the queue is non-empty. Most common case.
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- **Bounce-back** — one of the four named triggers fired (see
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"Notifications" below). Send a notify, stop the loop.
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- **Done-state** — queue is empty AND the cycle is fully
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ratified (audit clean, fieldtest clean if applicable). Go to
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Step 5.
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### Step 5 — On done-state: Notify
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Run the procedure named in "Done-state notifications" below.
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## Direction freedom
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The orchestrator has authority to choose the next iteration,
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refactor, or feature without asking. Wrong calls are contained,
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not recovered: only the orchestrator commits, and only when the
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working-tree state is consistent — so bad work doesn't reach
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main in the first place. If a dispatched agent's output is
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wrong, the remedy is `git checkout -- <paths>` on the working
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tree (orchestrator-side), never a rewind of main HEAD. main is
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forward-only.
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The cost of asking "what should I do next" — context-switch for
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the user, latency on my side — exceeds the expected cost of
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discarding a bad working-tree state. So when the queue is
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non-empty and the path is clear, just pick and proceed.
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Bounce back to the user only when:
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- A queued option requires a real design judgement I have not
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made myself (genuine architectural fork, multiple substantive
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options none of which is clearly default).
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- I have hit something genuinely unexpected that changes the
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project's direction (a fundamental design flaw, an external
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dependency failure, a discovered invariant violation).
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- The user has explicitly asked for a checkpoint.
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- **The next item on the queue is a new cycle** — i.e. a top-
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level work container (in the project's vocabulary: milestone,
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epic, release, sprint root) that has no spec file yet and
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would require dispatching `brainstorm` to even begin.
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Continuing an open cycle (next iteration, audit, fieldtest,
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post-audit tidy) is autonomous; *starting* a new cycle is a
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bounce-back.
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**Why this is different from the other three triggers.**
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Cross-cycle work is high-context work. A fresh brainstorm
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alone routinely consumes tens of thousands of tokens on
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grounding-check reads, design Q&A, and spec drafting — on top
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of whatever context the just-closed cycle left behind. The
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orchestrator cannot compact its own context window; only the
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user can decide that the right shape for the next cycle is a
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fresh session rather than a continuation. A new cycle is
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therefore the natural checkpoint: stop, surface the
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candidate, let the user pick the session shape (continue here
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/ spawn fresh / defer / pick a different backlog item).
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A summary of what shipped is fine and welcome — but in
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autonomous mode, follow it with the next dispatch, not a
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question.
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## Notifications
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Two states call for a notify; nothing else does:
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1. **Done-state.** The autonomous queue is empty — the cycle
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closed, the audit ratified, and no further iteration is
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obvious from the spec or the backlog (or, in a user-scoped
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session, every objective the user named has been completed
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and there is nothing else queued). A finished sub-goal
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inside a still-open cycle is *not* done-state. If the next
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iteration is obvious and substantive, keep dispatching —
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"test suite landed", "audit clean before close-fixes",
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"iter N done with N+1 in scope" are internal progress, not
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notify events.
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2. **Problem-state.** A bounce-back trigger per §"Direction
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freedom" — design fork the orchestrator cannot resolve, an
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unexpected invariant violation, an external dependency
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failure, the user has explicitly asked for a checkpoint, or
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the next backlog item is a new cycle (no spec yet) and
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starting it would force a fresh `brainstorm`.
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A user-specified stop trigger ("until X is done, then notify")
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counts as done-state only if X is truly the last actionable
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item in the autonomous queue at that moment. If hitting X
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still leaves an open cycle with obvious follow-up iterations,
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the right action is to continue past X without notifying —
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the user's intent behind the trigger is "wake me when there's
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nothing else to do", not "wake me at this specific checkpoint".
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Mid-flow progress notifications burn the user's attention
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without giving them a decision to make. When in doubt,
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continue.
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The notification command is configured under
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`notifications.command` in the project profile and receives the
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message text as a single argument. If the profile does not
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configure one, fall back to printing the notification in chat.
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When notifying, the message body should be the actionable
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summary: what the orchestrator needs from the user, in one
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short line. Skip the "hi, I" framing — just the gist. The user
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will see it on a phone and likely respond by returning to the
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session.
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By default, the orchestrator acts autonomous. The notification
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is the exception, not the rule.
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## Done-state notifications
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When the trigger is **done-state** (autonomous work has wrapped
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up, nothing left to do for the user to react to), send one
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text via the configured notification command.
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The text must be written for the **user-as-reader who did not
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watch the orchestrator work**:
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- **Language: same as the rest of the repo.** The notify push is
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permanent enough to be treated as project content; under the
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cross-project English-in-repos rule, it is English.
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- **No technical internals.** Don't name crates, function
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identifiers, type names, agent names, or iteration codes
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(`ct.1.7`, `18a`, etc.). Describe the *change in the project*
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— what is now possible, fixed, or visible — not the mechanics.
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- **No assumption of context.** The user is on their phone and
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has not seen this session. Lead with the result; the *why*
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is fine if it fits in one short clause.
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- **Length: Telegram-pragmatic.** No hard cap, but a few
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sentences, not an essay. If the work covered multiple
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unrelated things, bullet them.
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- **Tone: factual, not performative.** No celebration, no
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"I have successfully…". Just "X works now, Y is fixed, Z is
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new".
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**Bounce-backs** (asking the user for a design judgement or
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checkpoint) follow the same editorial rules but carry the
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actionable ask, not a wrap-up summary.
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## Common Rationalisations
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| Excuse | Reality |
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|--------|---------|
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| "Iteration just landed cleanly, let me notify so user can see" | Mid-flow notifications burn user attention without giving them a decision to make. Iteration-clean is internal progress, not a notify event. |
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| "Sub-goal of the cycle is done, that counts as done-state" | Done-state is queue-empty, not sub-goal-complete. If the next iteration is obvious and substantive, keep dispatching. |
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| "Top of the backlog has two equally good options, I'll just pick one" | If both are substantive and the choice is non-obvious, that's a real fork — bounce back. The cost of a wrong pick (working-tree discard) is higher than the cost of one short ping to the user. |
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| "User said 'until X then notify', X just completed, notify now" | Check whether X was actually the last actionable thing. If hitting X leaves an open cycle with obvious follow-up, the user's intent was "wake me when there's nothing else to do" — continue. |
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| "Notify can name the iteration code — user will figure out what it means" | No. The notify text is for the user-as-reader who did not watch the orchestrator work. Iteration codes, crate names, function identifiers, type names — all internal, all banned. |
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| "The previous cycle closed cleanly and the next backlog item is obvious — just dispatch `brainstorm` and keep going" | No. Starting a new cycle is itself a bounce-back. A fresh `brainstorm` is high-context work, and the orchestrator cannot compact its own context — only the user can decide whether the next cycle wants a fresh session or a continuation of this one. The "obviousness" of the candidate is irrelevant; the *cross-cycle hop* is the checkpoint, not the topic choice. |
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| "It's the same broad area as the cycle I just closed, that's not really a new cycle" | If there is no spec file for it yet and it would route through `brainstorm` to get one, it IS a new cycle for this rule's purposes. The rule keys on "needs a fresh spec", not on subjective continuity. |
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## Red Flags — STOP
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- About to send a notify on an internal-progress event (test suite landed, audit clean before close-fixes, iter N done with N+1 in scope).
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- About to dispatch the next skill without checking that the previous output was actually good.
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- About to autonomously dispatch in a session where the user did NOT type `/boss`.
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- About to send a notify that names a crate, an iteration code, or an agent.
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- About to bounce back at every iteration boundary "just to be safe" — that's reactive deference, not direction freedom.
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- About to dispatch `brainstorm` on a backlog issue that does not yet have a spec file, without first bouncing back to the user. New cycles never start autonomously.
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## Cross-references
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- **Skill system index:** `../README.md` — skill table, agent
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roster, pipeline diagram.
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- **Universal rules:** the project's `CLAUDE.md` — orchestrator
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role boundaries, commit discipline, design rationale,
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authority over skills, feature acceptance, RED-first for bugs.
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- **Queue:** the URL configured under `git.issue_tracker.url` in
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the profile; CLI command at `git.issue_tracker.list_cmd`.
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- **Downstream skills dispatched:** `../brainstorm`,
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`../planner`, `../implement`, `../audit`, `../fieldtest`,
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`../debug`, `../docwriter`.
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