Ast node delete

This commit is contained in:
Michael Schimmel
2025-12-01 14:09:33 +01:00
parent 656375de99
commit a7290550e7
5 changed files with 498 additions and 99 deletions
File diff suppressed because one or more lines are too long
+2 -1
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@@ -31,7 +31,8 @@ uses
Myc.Fmx.AstEditor.Workspace in '..\Src\AST\Myc.Fmx.AstEditor.Workspace.pas',
Myc.Fmx.AstEditor.Layout in '..\Src\AST\Myc.Fmx.AstEditor.Layout.pas',
Myc.Fmx.AstEditor.Node in '..\Src\AST\Myc.Fmx.AstEditor.Node.pas',
Myc.Fmx.AstEditor in '..\Src\AST\Myc.Fmx.AstEditor.pas';
Myc.Fmx.AstEditor in '..\Src\AST\Myc.Fmx.AstEditor.pas',
Myc.Ast.Refactoring.Remove in '..\Src\AST\Myc.Ast.Refactoring.Remove.pas';
{$R *.res}
+1
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@@ -162,6 +162,7 @@
<DCCReference Include="..\Src\AST\Myc.Fmx.AstEditor.Layout.pas"/>
<DCCReference Include="..\Src\AST\Myc.Fmx.AstEditor.Node.pas"/>
<DCCReference Include="..\Src\AST\Myc.Fmx.AstEditor.pas"/>
<DCCReference Include="..\Src\AST\Myc.Ast.Refactoring.Remove.pas"/>
<BuildConfiguration Include="Base">
<Key>Base</Key>
</BuildConfiguration>
+429
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@@ -0,0 +1,429 @@
unit Myc.Ast.Refactoring.Remove;
interface
uses
System.SysUtils,
System.Classes,
System.Generics.Collections,
Myc.Ast,
Myc.Ast.Nodes,
Myc.Ast.Visitor,
Myc.Ast.Types;
type
// Removes a specific node from the AST.
// - If the node is part of a list, it is removed from the list.
// - If the node is a mandatory child of a structure (e.g. If-Condition),
// it is replaced by a Nop node to maintain tree integrity.
TAstNodeRemover = class(TAstTransformer)
private
FTarget: IAstNode;
FRemoved: Boolean;
// Generic helper to filter nil items from lists during transformation
function FilterList<T: IAstNode>(const Source: INodeList<T>): TArray<T>;
// Helper to ensure a mandatory slot is never nil (replaces with Nop)
function EnsureNode(const Node: IAstNode; const ContextNode: IAstNode): IAstNode;
protected
function Accept(const Node: IAstNode): IAstNode; override;
// --- List Containers (Filter Logic) ---
function VisitBlockExpression(const Node: IBlockExpressionNode): IAstNode; override;
function VisitExpressionList(const Node: IExpressionList): IAstNode; override;
function VisitArgumentList(const Node: IArgumentList): IAstNode; override;
function VisitParameterList(const Node: IParameterList): IAstNode; override;
function VisitRecordFieldList(const Node: IRecordFieldList): IAstNode; override;
// --- Structural Nodes (Replace Logic) ---
function VisitIfExpression(const Node: IIfExpressionNode): IAstNode; override;
function VisitTernaryExpression(const Node: ITernaryExpressionNode): IAstNode; override;
function VisitAssignment(const Node: IAssignmentNode): IAstNode; override;
function VisitVariableDeclaration(const Node: IVariableDeclarationNode): IAstNode; override;
function VisitLambdaExpression(const Node: ILambdaExpressionNode): IAstNode; override;
function VisitFunctionCall(const Node: IFunctionCallNode): IAstNode; override;
function VisitIndexer(const Node: IIndexerNode): IAstNode; override;
function VisitMemberAccess(const Node: IMemberAccessNode): IAstNode; override;
function VisitAddSeriesItem(const Node: IAddSeriesItemNode): IAstNode; override;
public
constructor Create(const ATarget: IAstNode);
// Tries to remove TargetNode from RootNode.
// Returns True if the node was found and removed/replaced.
// If successful, NewRootNode contains the modified AST.
// If not found, NewRootNode returns the original RootNode.
class function TryRemove(const RootNode, TargetNode: IAstNode; out NewRootNode: IAstNode): Boolean; static;
end;
implementation
{ TAstNodeRemover }
constructor TAstNodeRemover.Create(const ATarget: IAstNode);
begin
inherited Create;
FTarget := ATarget;
FRemoved := False;
end;
class function TAstNodeRemover.TryRemove(const RootNode, TargetNode: IAstNode; out NewRootNode: IAstNode): Boolean;
var
Remover: TAstNodeRemover;
begin
// Edge case: Removing the root itself
if (RootNode = TargetNode) then
begin
// We replace the root with a Nop, as we cannot return 'nil' for a valid AST root expectation usually
NewRootNode := TAst.Nop(RootNode.Identity);
Result := True;
Exit;
end;
Remover := TAstNodeRemover.Create(TargetNode);
try
NewRootNode := Remover.Accept(RootNode);
Result := Remover.FRemoved;
if not Result then
begin
// If nothing was removed, return the original node to ensure reference stability
NewRootNode := RootNode;
end
else if (NewRootNode = nil) then
begin
// Safety fallback: if traversal somehow resulted in nil (should be caught by EnsureNode logic usually)
NewRootNode := TAst.Nop(RootNode.Identity);
end;
finally
Remover.Free;
end;
end;
function TAstNodeRemover.Accept(const Node: IAstNode): IAstNode;
begin
// If we matched the target, flag it as removed and return nil.
// The parent visitor is responsible for handling the nil result (Filter or Replace).
if Node = FTarget then
begin
FRemoved := True;
Exit(nil);
end;
Result := inherited Accept(Node);
end;
function TAstNodeRemover.EnsureNode(const Node: IAstNode; const ContextNode: IAstNode): IAstNode;
begin
if Assigned(Node) then
Result := Node
else
// Mandatory child was deleted -> Replace with Nop using parent's identity location
Result := TAst.Nop(ContextNode.Identity);
end;
function TAstNodeRemover.FilterList<T>(const Source: INodeList<T>): TArray<T>;
var
i: Integer;
item: T;
transformed: IAstNode;
list: TList<T>;
begin
list := TList<T>.Create;
try
for i := 0 to Source.Count - 1 do
begin
item := Source[i];
transformed := Accept(item);
// If transformed is not nil, keep it.
// If it is nil, it was the target, so we skip (delete) it.
if Assigned(transformed) then
list.Add(T(transformed));
end;
Result := list.ToArray;
finally
list.Free;
end;
end;
// -----------------------------------------------------------------------------
// List Visitors (Filtering)
// -----------------------------------------------------------------------------
function TAstNodeRemover.VisitBlockExpression(const Node: IBlockExpressionNode): IAstNode;
var
newExprs: TArray<IAstNode>;
newList: IExpressionList;
begin
newExprs := FilterList<IAstNode>(Node.Expressions);
// If counts differ, something was removed
if Length(newExprs) = Node.Expressions.Count then
begin
// If not marked as removed, we assume no change in this branch
if not FRemoved then
Exit(Node);
// Deep check for replacement
var changed := False;
for var i := 0 to High(newExprs) do
if newExprs[i] <> Node.Expressions[i] then
changed := True;
if not changed then
Exit(Node);
end;
newList := TExpressionList.Create(newExprs, Node.Expressions.Identity);
Result := TAst.Block(Node.Identity, newList, Node.StaticType);
end;
function TAstNodeRemover.VisitExpressionList(const Node: IExpressionList): IAstNode;
var
newExprs: TArray<IAstNode>;
begin
newExprs := FilterList<IAstNode>(Node);
if Length(newExprs) = Node.Count then
begin
var changed := False;
for var i := 0 to High(newExprs) do
if newExprs[i] <> Node[i] then
changed := True;
if not changed then
Exit(Node);
end;
Result := TExpressionList.Create(newExprs, Node.Identity);
end;
function TAstNodeRemover.VisitArgumentList(const Node: IArgumentList): IAstNode;
var
newArgs: TArray<IAstNode>;
begin
newArgs := FilterList<IAstNode>(Node);
if Length(newArgs) = Node.Count then
begin
var changed := False;
for var i := 0 to High(newArgs) do
if newArgs[i] <> Node[i] then
changed := True;
if not changed then
Exit(Node);
end;
Result := TArgumentList.Create(newArgs, Node.Identity);
end;
function TAstNodeRemover.VisitParameterList(const Node: IParameterList): IAstNode;
var
newParams: TArray<IIdentifierNode>;
begin
newParams := FilterList<IIdentifierNode>(Node);
if Length(newParams) = Node.Count then
begin
var changed := False;
for var i := 0 to High(newParams) do
if newParams[i] <> Node[i] then
changed := True;
if not changed then
Exit(Node);
end;
Result := TParameterList.Create(newParams, Node.Identity);
end;
function TAstNodeRemover.VisitRecordFieldList(const Node: IRecordFieldList): IAstNode;
var
newFields: TArray<IRecordFieldNode>;
begin
newFields := FilterList<IRecordFieldNode>(Node);
if Length(newFields) = Node.Count then
begin
var changed := False;
for var i := 0 to High(newFields) do
if newFields[i] <> Node[i] then
changed := True;
if not changed then
Exit(Node);
end;
Result := TRecordFieldList.Create(newFields, Node.Identity);
end;
// -----------------------------------------------------------------------------
// Structural Visitors (Replacement with Nop/Void)
// -----------------------------------------------------------------------------
function TAstNodeRemover.VisitIfExpression(const Node: IIfExpressionNode): IAstNode;
var
newCond, newThen, newElse: IAstNode;
begin
newCond := Accept(Node.Condition);
newThen := Accept(Node.ThenBranch);
newElse := Accept(Node.ElseBranch);
// If condition or Then-branch is deleted, replace with Nop
newCond := EnsureNode(newCond, Node);
newThen := EnsureNode(newThen, Node);
// Else branch is optional
if (newCond = Node.Condition) and (newThen = Node.ThenBranch) and (newElse = Node.ElseBranch) then
Exit(Node);
Result := TAst.IfExpr(Node.Identity, newCond, newThen, newElse, Node.StaticType);
end;
function TAstNodeRemover.VisitTernaryExpression(const Node: ITernaryExpressionNode): IAstNode;
var
newCond, newThen, newElse: IAstNode;
begin
newCond := EnsureNode(Accept(Node.Condition), Node);
newThen := EnsureNode(Accept(Node.ThenBranch), Node);
newElse := EnsureNode(Accept(Node.ElseBranch), Node);
if (newCond = Node.Condition) and (newThen = Node.ThenBranch) and (newElse = Node.ElseBranch) then
Exit(Node);
Result := TAst.TernaryExpr(Node.Identity, newCond, newThen, newElse, Node.StaticType);
end;
function TAstNodeRemover.VisitAssignment(const Node: IAssignmentNode): IAstNode;
var
newTarget, newValue: IAstNode;
begin
newTarget := EnsureNode(Accept(Node.Target), Node);
newValue := EnsureNode(Accept(Node.Value), Node);
if (newTarget = Node.Target) and (newValue = Node.Value) then
Exit(Node);
Result := TAst.Assign(Node.Identity, newTarget, newValue, Node.StaticType);
end;
function TAstNodeRemover.VisitVariableDeclaration(const Node: IVariableDeclarationNode): IAstNode;
var
newTarget, newInit: IAstNode;
begin
newTarget := EnsureNode(Accept(Node.Target), Node);
newInit := Accept(Node.Initializer); // Initializer is optional
if (newTarget = Node.Target) and (newInit = Node.Initializer) then
Exit(Node);
Result := TAst.VarDecl(Node.Identity, newTarget, newInit, Node.StaticType, Node.IsBoxed);
end;
function TAstNodeRemover.VisitLambdaExpression(const Node: ILambdaExpressionNode): IAstNode;
var
newParams: IAstNode;
newBody: IAstNode;
begin
newParams := Accept(Node.Parameters);
// If the parameter list itself was the target, we replace it with an empty list
if newParams = nil then
newParams := TParameterList.Create([], Node.Parameters.Identity);
newBody := EnsureNode(Accept(Node.Body), Node);
if (newParams = Node.Parameters) and (newBody = Node.Body) then
Exit(Node);
Result :=
TAst.LambdaExpr(
Node.Identity,
newParams.AsParameterList,
newBody,
Node.Layout,
Node.Descriptor,
Node.Upvalues,
Node.HasNestedLambdas,
Node.IsPure,
Node.StaticType
);
end;
function TAstNodeRemover.VisitFunctionCall(const Node: IFunctionCallNode): IAstNode;
var
newCallee: IAstNode;
newArgs: IAstNode;
begin
newCallee := EnsureNode(Accept(Node.Callee), Node);
newArgs := Accept(Node.Arguments);
if newArgs = nil then
newArgs := TArgumentList.Create([], Node.Arguments.Identity);
if (newCallee = Node.Callee) and (newArgs = Node.Arguments) then
Exit(Node);
Result :=
TAst.FunctionCall(
Node.Identity,
newCallee,
newArgs.AsArgumentList,
Node.StaticType,
Node.IsTailCall,
Node.StaticTarget,
Node.IsTargetPure
);
end;
function TAstNodeRemover.VisitIndexer(const Node: IIndexerNode): IAstNode;
var
newBase, newIndex: IAstNode;
begin
newBase := EnsureNode(Accept(Node.Base), Node);
newIndex := EnsureNode(Accept(Node.Index), Node);
if (newBase = Node.Base) and (newIndex = Node.Index) then
Exit(Node);
Result := TAst.Indexer(Node.Identity, newBase, newIndex, Node.StaticType);
end;
function TAstNodeRemover.VisitMemberAccess(const Node: IMemberAccessNode): IAstNode;
var
newBase: IAstNode;
newMember: IAstNode;
begin
newBase := EnsureNode(Accept(Node.Base), Node);
newMember := Accept(Node.Member);
if newMember = nil then
begin
// If member name is deleted, the access is invalid. Replace whole node with Nop.
Exit(TAst.Nop(Node.Identity));
end;
if (newBase = Node.Base) and (newMember = Node.Member) then
Exit(Node);
Result := TAst.MemberAccess(Node.Identity, newBase, newMember.AsKeyword, Node.StaticType);
end;
function TAstNodeRemover.VisitAddSeriesItem(const Node: IAddSeriesItemNode): IAstNode;
var
newSeries: IAstNode;
newValue: IAstNode;
newLookback: IAstNode;
begin
newSeries := Accept(Node.Series);
if newSeries = nil then
Exit(TAst.Nop(Node.Identity)); // Cannot exist without series identifier
newValue := EnsureNode(Accept(Node.Value), Node);
newLookback := Accept(Node.Lookback); // Optional
if (newSeries = Node.Series) and (newValue = Node.Value) and (newLookback = Node.Lookback) then
Exit(Node);
Result := TAst.AddSeriesItem(Node.Identity, newSeries.AsIdentifier, newValue, newLookback, Node.StaticType);
end;
end.
+65 -97
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@@ -20,6 +20,7 @@ uses
Myc.Ast.Visitor,
Myc.Ast.Scope,
Myc.Ast.Environment,
Myc.Ast.Refactoring.Remove,
Myc.Fmx.AstEditor.Node,
Myc.Fmx.AstEditor.Layout,
Myc.Fmx.AstEditor.Workspace;
@@ -71,8 +72,6 @@ type
procedure HandleKeyDown(Sender: TObject; var Key: Word; var KeyChar: Char; Shift: TShiftState);
procedure HandleWorkspacePaintConnections(ASender: TObject; ACanvas: TCanvas);
procedure HandleWorkspaceMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
// NEU: Handler für Klicks auf die Nodes selbst
procedure HandleNodeMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
procedure CommitSnapshot;
@@ -99,7 +98,9 @@ type
procedure Init(const AEnv: TAstEnvironment);
procedure ValidateAndShow;
procedure SetRoot(const AstNode: IAstNode);
// AClearHistory=False ensures stacks are kept (e.g. after internal edits)
procedure SetRoot(const AstNode: IAstNode; AClearHistory: Boolean = True);
procedure Undo;
procedure Redo;
@@ -201,32 +202,21 @@ end;
procedure TAstEditor.HandleWorkspaceMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
begin
// Wenn wir in den leeren Bereich klicken:
// 1. Tastaturfokus sicherstellen (wichtig!)
if FWorkspace.CanFocus then
FWorkspace.SetFocus;
// Optional: Fokus löschen, wenn man ins Leere klickt?
// SetFocusedNode(nil); // Geschmackssache. Viele Editoren behalten den Fokus.
if Assigned(FOnWorkspaceMouseDown) then
FOnWorkspaceMouseDown(Self, Button, Shift, X, Y);
end;
procedure TAstEditor.HandleNodeMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Single);
begin
// 1. Fokus für Navigation sicherstellen (Keyboard Events gehen an Workspace)
if FWorkspace.CanFocus then
FWorkspace.SetFocus;
// 2. Visuellen/Logischen Node-Fokus setzen
if (Button = TMouseButton.mbLeft) and (Sender is TAstViewNode) then
begin
SetFocusedNode(TAstViewNode(Sender));
// Stoppt die Event-Propagation nach oben zum Workspace, damit wir nicht
// sofort wieder deselektieren (falls wir das im WorkspaceMouseDown implementiert hätten).
// TControl.MouseDown hat kein 'Handled', aber wir sind hier im Event-Handler.
end;
end;
@@ -252,7 +242,7 @@ begin
FRedoStack.Push(FCurrentAst);
prevAst := FUndoStack.Pop;
SetRoot(prevAst);
SetRoot(prevAst); // Default Clear=True, but guarded by FIsUndoing
finally
FIsUndoing := False;
end;
@@ -332,17 +322,62 @@ begin
CommitSnapshot;
Reorderable.MoveChild(SourceIdx, TargetIdx);
NewAst := FRootViewNode.CreateAst;
SetRoot(NewAst);
// Optional: Fokus auf den verschobenen Node wiederherstellen
// Da der Node neu erzeugt wurde, müssten wir ihn über die Identity suchen.
// IMPORTANT: Pass False to preserve the undo stack we just updated
SetRoot(NewAst, False);
end;
end;
end;
end;
procedure TAstEditor.HandleKeyDown(Sender: TObject; var Key: Word; var KeyChar: Char; Shift: TShiftState);
var
NewRoot: IAstNode;
begin
// Undo / Redo Handling
if (ssCtrl in Shift) then
begin
if (Key = vkZ) then
begin
if (ssShift in Shift) then
begin
if CanRedo then
Redo;
end
else
begin
if CanUndo then
Undo;
end;
Key := 0;
Exit;
end
else if (Key = vkY) then
begin
if CanRedo then
Redo;
Key := 0;
Exit;
end;
end;
// Delete Handling
if (Key = vkDelete) then
begin
if Assigned(FFocusedNode) and Assigned(FFocusedNode.Node) and Assigned(FCurrentAst) then
begin
CommitSnapshot;
if TAstNodeRemover.TryRemove(FCurrentAst, FFocusedNode.Node, NewRoot) then
begin
// IMPORTANT: Pass False to preserve the undo stack we just updated
SetRoot(NewRoot, False);
end;
end;
Key := 0;
Exit;
end;
// Navigation
if Key in [vkLeft, vkRight, vkUp, vkDown, vkTab, vkEscape] then
begin
Navigate(Key, Shift);
@@ -350,13 +385,14 @@ begin
end;
end;
procedure TAstEditor.SetRoot(const AstNode: IAstNode);
procedure TAstEditor.SetRoot(const AstNode: IAstNode; AClearHistory: Boolean);
var
Visualizer: IAstVisualizer;
begin
FCurrentAst := AstNode;
if not FIsUndoing then
// Only clear if explicitly requested AND not currently performing an undo/redo
if AClearHistory and (not FIsUndoing) then
begin
FUndoStack.Clear;
FRedoStack.Clear;
@@ -401,8 +437,6 @@ begin
if child is TAstViewNode then
begin
viewNode := TAstViewNode(child);
// HIER: Das Click-Event wiring
viewNode.OnMouseDown := HandleNodeMouseDown;
if Assigned(viewNode.Node) and Assigned(viewNode.Node.Identity) then
@@ -529,7 +563,7 @@ end;
procedure TAstEditor.EnsureVisible(Node: TAstViewNode);
const
cMargin = 40; // Abstand zum Rand in Pixeln
cMargin = 40;
var
NodeRect, ViewRect: TRectF;
Delta: TPointF;
@@ -537,50 +571,26 @@ begin
if (Node = nil) or (FWorkspace = nil) then
Exit;
// 1. Hole absolute Koordinaten
NodeRect := Node.AbsoluteRect;
ViewRect := FWorkspace.AbsoluteRect;
// 2. Definiere den "sicheren" Bereich (Viewport minus Rand)
ViewRect.Inflate(-cMargin, -cMargin);
Delta := TPointF.Zero;
// 3. Horizontal prüfen
if NodeRect.Width > ViewRect.Width then
begin
// Node ist breiter als der Screen -> Zentrieren
Delta.X := ViewRect.CenterPoint.X - NodeRect.CenterPoint.X;
end
Delta.X := ViewRect.CenterPoint.X - NodeRect.CenterPoint.X
else if NodeRect.Left < ViewRect.Left then
begin
// Node ragt links raus -> nach rechts schieben
Delta.X := ViewRect.Left - NodeRect.Left;
end
Delta.X := ViewRect.Left - NodeRect.Left
else if NodeRect.Right > ViewRect.Right then
begin
// Node ragt rechts raus -> nach links schieben
Delta.X := ViewRect.Right - NodeRect.Right;
end;
// 4. Vertikal prüfen
if NodeRect.Height > ViewRect.Height then
begin
// Node ist höher als der Screen -> Zentrieren
Delta.Y := ViewRect.CenterPoint.Y - NodeRect.CenterPoint.Y;
end
Delta.Y := ViewRect.CenterPoint.Y - NodeRect.CenterPoint.Y
else if NodeRect.Top < ViewRect.Top then
begin
// Node ragt oben raus -> nach unten schieben
Delta.Y := ViewRect.Top - NodeRect.Top;
end
Delta.Y := ViewRect.Top - NodeRect.Top
else if NodeRect.Bottom > ViewRect.Bottom then
begin
// Node ragt unten raus -> nach oben schieben
Delta.Y := ViewRect.Bottom - NodeRect.Bottom;
end;
// 5. Nur anwenden, wenn eine Verschiebung nötig ist
if not (SameValue(Delta.X, 0, TEpsilon.Position) and SameValue(Delta.Y, 0, TEpsilon.Position)) then
begin
FWorkspace.ContentOffset := FWorkspace.ContentOffset + Delta;
@@ -674,8 +684,6 @@ begin
end;
end;
// Helper um den nächsten ViewNode in einer Liste von Controls zu finden
function FindNextSiblingInList(Parent: TControl; AfterControl: TControl): TAstViewNode;
var
i, StartIndex: Integer;
@@ -740,8 +748,6 @@ begin
end;
end;
// --- Vertical Axis Navigation (Skip Row) ---
function TAstEditor.GetNextVerticalNeighbor(StartNode: TAstViewNode): TAstViewNode;
var
Current, Parent: TControl;
@@ -755,7 +761,6 @@ begin
if Parent = nil then
Break;
// Wenn der Parent vertikal ist, suchen wir hier den Nachbarn.
if (Parent is TAutoFitControl) and (TAutoFitControl(Parent).Orientation = TLayoutOrientation.loVertical) then
begin
Result := FindNextSiblingInList(Parent, Current);
@@ -803,12 +808,10 @@ var
i, StartIndex: Integer;
Candidate: TControl;
begin
// 1. Try Child (Drill Down)
Result := GetFirstChild(StartNode);
if Result <> nil then
Exit;
// 2. Walk up visually and check for next siblings at every layout level
CurrentControl := StartNode;
while (CurrentControl <> nil) and (CurrentControl <> FWorkspace.World) do
begin
@@ -816,7 +819,6 @@ begin
if ParentControl = nil then
Break;
// Find index of current control
StartIndex := -1;
for i := 0 to ParentControl.ChildrenCount - 1 do
if ParentControl.Children[i] = CurrentControl then
@@ -825,7 +827,6 @@ begin
Break;
end;
// Scan forward from next index
if StartIndex >= 0 then
begin
for i := StartIndex + 1 to ParentControl.ChildrenCount - 1 do
@@ -835,7 +836,6 @@ begin
Candidate := TControl(ParentControl.Children[i]);
if Candidate.Visible then
begin
// Check if this candidate IS a node or CONTAINS a node
Result := FindFirstViewNode(Candidate);
if Result <> nil then
Exit;
@@ -844,7 +844,6 @@ begin
end;
end;
// Move up one physical level (e.g. from ParameterList to TitleContainer)
CurrentControl := ParentControl;
end;
@@ -857,12 +856,6 @@ var
i, StartIndex: Integer;
Candidate: TControl;
begin
// No simple "Drill Down" here, because Prev means "Left of me".
// If I have children, "Left of me" is OUTSIDE of me (Parent or Sibling).
// Wait: Standard Tab behavior:
// Tab: Current -> Child -> Next Sibling
// Shift-Tab: Current -> Prev Sibling (Deepest Child) -> Parent
CurrentControl := StartNode;
while (CurrentControl <> nil) and (CurrentControl <> FWorkspace.World) do
begin
@@ -870,7 +863,6 @@ begin
if ParentControl = nil then
Break;
// Find index
StartIndex := -1;
for i := 0 to ParentControl.ChildrenCount - 1 do
if ParentControl.Children[i] = CurrentControl then
@@ -879,7 +871,6 @@ begin
Break;
end;
// Scan backward
if StartIndex >= 0 then
begin
for i := StartIndex - 1 downto 0 do
@@ -889,7 +880,6 @@ begin
Candidate := TControl(ParentControl.Children[i]);
if Candidate.Visible then
begin
// Find the deepest last node inside this sibling
Result := FindLastViewNode(Candidate);
if Result <> nil then
Exit;
@@ -898,19 +888,15 @@ begin
end;
end;
// If no sibling found to the left, the Parent is the previous logical node
if ParentControl is TAstViewNode then
Exit(TAstViewNode(ParentControl));
// If Parent is just a Layout Container, keep walking up
CurrentControl := ParentControl;
end;
Result := nil;
end;
// --- Main Navigate Method ---
procedure TAstEditor.Navigate(Key: Word; Shift: TShiftState);
var
Current: TAstViewNode;
@@ -925,7 +911,6 @@ begin
Current := FFocusedNode;
Target := nil;
// 1. Linear Navigation (Tab) - Bleibt wie gehabt
if Key = vkTab then
begin
if ssShift in Shift then
@@ -938,7 +923,6 @@ begin
Exit;
end;
// 2. Escape - Bleibt "Notausgang" zum Parent
if Key = vkEscape then
begin
Target := GetParentNode(Current);
@@ -947,27 +931,11 @@ begin
Exit;
end;
// 3. Axis Analysis
case Key of
vkLeft:
begin
Target := GetPrevLinearNode(Current);
end;
vkRight:
begin
Target := GetNextLinearNode(Current);
end;
vkUp:
begin
Target := GetPrevVerticalNeighbor(Current)
end;
vkDown:
begin
Target := GetNextVerticalNeighbor(Current)
end;
vkLeft: Target := GetPrevLinearNode(Current);
vkRight: Target := GetNextLinearNode(Current);
vkUp: Target := GetPrevVerticalNeighbor(Current);
vkDown: Target := GetNextVerticalNeighbor(Current);
end;
if Target <> nil then